Introducing the Avia 51 - Page 15
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Thread: Introducing the Avia 51

  1. #351
    Charter Member 2012 nigel richards's Avatar
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    searching high and low...

    Attachment 54732 Attachment 54731

    I've been looking for you around Kos for the past hour, to get a glimpse of '51 with my own two eyes.

    ...and take a few formation pics to send as Christmas postcards. (That's why I deduced you must be in the Pilio-Olympus area).

    Oh well, might as well not waste valuable fuel and film;

    Here's 'little sister', saying CHEESE!


    Oh well...Race ya ta Sedes!
    First one down pays the Ouzomezedes!
    Most men often say what they think!
    An honest man usually means what he says!
    A gentleman always says what he means!

    "Αίεν Υψικρατείν "

    A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)

  2. #352
    when i took them shots i had taken of from Aktion AB, Preveza... and was headed down towards Tanagra and Athens :salute:

  3. #353
    That's coming together really well Matt. Thanks for keeping after it.

    As you move forward, the rear panel needs an access door to the Lav, but it's not modeled.

    You might add a round dome-like light to the rear and front panels above the doors.

    Will you be doing shadowing around and under seats, corners, walls, etc.


    Thanks
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  4. #354
    i'll be attempting to yeah.... masses and masses of trial and error for shifting shadows around so i'll start with that door on the Rear 'bulkhead' and it's dome light :salute:

  5. #355
    Quote Originally Posted by Matt Wynn View Post
    i'll be attempting to yeah.... masses and masses of trial and error for shifting shadows around so i'll start with that door on the Rear 'bulkhead' and it's dome light :salute:
    Matt, all the seats are placed the same with respect to window locations. So if you get that targeted, you will have them all sorted.

    Thanks
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
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  6. #356
    Charter Member 2012 nigel richards's Avatar
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    Did someone mention 'YROTAVAL' ?

    Well...you go down the staircase, turn right, walk accross the tarmac, where you'll find a great big aeroplane called a 'Stoof'...

    ...Sssssh! QUIETLY!..now, open the main exit (Do not disturb the gentlemen busily working in there, under any circumstances!),
    and you'll see it straight ahead.

    Tom Clayton advises folk to take their own paper, so, to be on the safe side - do so.


    Oh!...hello Milton Sir!....I can explain...




    W.I.P.
    Here lie the poor old bones of Nigel Richards (icon:lashings of flowers, all over the place:icon)
    wrest in peace.
    Most men often say what they think!
    An honest man usually means what he says!
    A gentleman always says what he means!

    "Αίεν Υψικρατείν "

    A fool is not he who asks a simple question, but he who would simply have its asking denied. (Richards 2012)

  7. #357
    now we panic....

    Milton, i've figured out the Baking! floor is now baked, just working the seats and side units...

    stay tuned folks!

  8. #358
    Well, that is "stick-to-itness" if ever I saw it.

    Congrats!
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  9. #359
    ok here we go.... first images of the Baked Interior, gonna sort the walls out, i had a hunch it'd make them super dark, which it did so i'm gonna try a few things to tweak it instead of just reducing it's opacity.... but here we can see the shadows in the seating, and under the seating as well as around the side panels etc...

  10. #360
    It's starting to look more realistic. I am not certain that it is too dark. Try it in summertime daylight from all heading angles.

    I like it dark under the seats and around the side panels. Those areas should not be too obvious or bright. Great progress!

    When done, maybe focus then on some highlight areas where the windows allow light to enter.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  11. #361
    looks fine from all angles but i'm no upholsterer , the best way i can do an internal light source is to manually add that or alternatively put a light in the cabin and render an illumination.... but let's see how it goes,

    half 11 at night and i'm still working away.... although maybe for only another 30mins or so...

  12. #362
    Quote Originally Posted by Matt Wynn View Post
    looks fine from all angles but i'm no upholsterer , the best way i can do an internal light source is to manually add that or alternatively put a light in the cabin and render an illumination.... but let's see how it goes,

    half 11 at night and i'm still working away.... although maybe for only another 30mins or so...
    Not looking for an internal light source but was referring to lighting highlights you may see on edges subject to exterior light.

    I am thinking about adding light maps so the lamps can be lit when the nav lights are on. :-)
    That would provide the ability for lighting effects in the _L bmp that would show when lights are on.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  13. #363
    ok.... now i'll go to bed.... window frames added and subtle highlights added....

  14. #364
    That is looking great Matt. It will look even better in the sim with its rendering. Looks comfy, elegant, and inviting.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  15. #365
    SOH-CM-2023 Hurricane91's Avatar
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    Quote Originally Posted by Matt Wynn View Post
    ...window frames added and subtle highlights added....
    Well done Matt.

  16. #366
    a little update this morning, busy day of decorating ahead.... got 1 day to finish wallpapering the lounge and installing the new TV and setup.... will post pictures of that once completed, but here's cabin latest....

    Attachment 54804

  17. #367
    Mmmmmmmmm

    No Fleshy Fliers, all asile or window seats! Probably just enough seats to handle the demand between the city pairs of the era.

    Cheers: T

  18. #368
    Looks great Matt. Thank you :-)

    Tom,

    Not many "fleshy" types in the early 30's. The 5 seat arrangement in the Avia 51 and 6 seats in the Avia 156 was their undoing. Cost per passenger mile was too high to sustain their operations. The Avia 57 design seemed to address that as a 14 seater, low-wing monoplane with retractable gear. Just not enough data or pictures of that unit to do much with for FS (though I may try :-)

    General characteristics
    Crew: 2
    Capacity: 14
    Length: 15.90 m (52 ft 2 in)
    Wingspan: 22.50 m (73 ft 10 in)
    Wing area: 81.5 m2 (877 sq ft)
    Powerplant: 3 × Hispano-Suiza 9Vd radial piston engine, 429 kW (575 hp) each
    R-1820-1

    Performance
    Maximum speed: 300 km/h (190 mph; 160 kn)
    Cruising speed: 270 km/h (170 mph; 150 kn)
    Range: 1,200 km (746 mi; 648 nmi)
    Service ceiling: 4,000 m (13,123 ft)
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  19. #369
    The Avia 57 design seemed to address that as a 14 seater, low-wing monoplane with retractable gear. Just not enough data or pictures of that unit to do much with for FS (though I may try :-)


    LOL that's good to hear. It is certainly a great looking aircraft. Would definitely find a home in my tri-motor hangar if you decide to go ahead with building one. Of course if it came to a choice between that and
    the Lockheed Twins ..... the twins win

    Cheers
    Stefan

  20. #370
    It's not a choice, but simply a matter of timing.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  21. #371
    think i'm about done with what i can..... avia logo and text on nose now....

  22. #372
    Quote Originally Posted by Matt Wynn View Post
    think i'm about done with what i can..... avia logo and text on nose now....
    Thank you Matt for fleshing this one out, inside and outside. She is certainly a site to behold.

    Please send the package to me and I will check it out.

    Hoorayyyyy!
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  23. #373
    will do :salute:

  24. #374

    Avia 51 OK-ABV Textures

    Thank you Matt for this one

    Just reviewing the beauty of Matt's work here; mighty impressive.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  25. #375
    SOH-CM-2023 Hurricane91's Avatar
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    ...oh my...! That is outstanding!

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