Section 8's Sabre - Page 2
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Thread: Section 8's Sabre

  1. #26

  2. #27
    Zsolt, i ment this : " .......but i might be able to atleast finalize the FS9 update and package it up for release within the coming weeks. "

    Nice repaints ! Might want to add a bit of shine ?....

    Actually i don't know why some models won't work with FSRepaint.... Afaik our F-86 model is not 'encrypted' or anything like that... You might want to wait for the FS9 update package. It will have a layered paintkit enclosed.


    @ Skyhawk : the repaint kit will only work with the updated F-86 model. Quite some changes to the mapping have been made, you see.

    cheers,
    jan

  3. #28
    Hi Jan,

    SectionF8 Update? Sounds very good!
    When, exactly?
    New paintkit?
    I look forward to!

    Regards,
    Zsolt
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  4. #29
    Quote Originally Posted by zsoltquack View Post
    SectionF8 Update? Sounds very good!
    Heya Zsolt,

    Well, may sound a little squeeky by now...: The (almost finished) update has been sitting here on my external drive since last year... Very sorry about that.Blame it on FSX. I'll try pick up the pieces and see if i still can package it all up shortly. Mind you, still native FS9 but we'll try to add a good working portover for use in FSX. A new layered repaint kit will top the package off, yessir.

    cheers,
    jan

  5. #30
    Quote Originally Posted by Javis View Post
    Heya Zsolt,

    Well, may sound a little squeeky by now...: The (almost finished) update has been sitting here on my external drive since last year... Very sorry about that.Blame it on FSX. I'll try pick up the pieces and see if i still can package it all up shortly. Mind you, still native FS9 but we'll try to add a good working portover for use in FSX. A new layered repaint kit will top the package off, yessir.

    cheers,
    jan
    Great news indeed! Thanks.

  6. #31
    Quote Originally Posted by Javis View Post
    Heya Zsolt,

    Well, may sound a little squeeky by now...: The (almost finished) update has been sitting here on my external drive since last year... Very sorry about that.Blame it on FSX. I'll try pick up the pieces and see if i still can package it all up shortly. Mind you, still native FS9 but we'll try to add a good working portover for use in FSX. A new layered repaint kit will top the package off, yessir.

    cheers,
    jan

    Hi Jan,

    When will it be available?

    Regards,
    Zsolt
    http://www.sim-outhouse.com/sohforums/image.php?type=sigpic&userid=81650&dateline=141228  2824

  7. #32

  8. #33
    This is the update with the re-done 3d radio-stack? Any other goodies to look forward to?

    CE

  9. #34
    Quote Originally Posted by Javis View Post
    Heya Zsolt,

    Well, may sound a little squeeky by now...: The (almost finished) update has been sitting here on my external drive since last year... Very sorry about that.Blame it on FSX. I'll try pick up the pieces and see if i still can package it all up shortly.

    cheers,
    jan

    Thank you, thank you, thank you. I finally bought FS2004 a couple of months ago, and now I have Team SOH's Grummans and your updated Sabres to look forward to. Can't wait. Thanks.

    Pat

  10. #35
    Quote Originally Posted by skyblazer3 View Post
    This is the update with the re-done 3d radio-stack?
    Yes indeed, main reason for update.




    Other than that, 6-3 hardwing, various external model mods, choice between typical US or UK pilot figure, and unlike the original the external model is now handpainted thru layered psd including panellines, seperate light and/or dark trimmings, rivets, stencils, markings, various types of weathering, paintchips, shadows, etc.

    Available in the coming weeks ( if Benton doesn't make havoc.. )









    Cheers,
    Jan

  11. #36
    Charter Member 2016
    Join Date
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    Location
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    778
    That is simply beautiful.... no other word for it, really!
    About those new radios... those edges look so nice and round. You either went FSX native or else you're , using the infinite poly hack for fs2004, right?
    "Wherefore, if ye shall press forward, feasting upon the word of Christ, and endure to the end, behold, thus saith the Father: Ye shall have eternal life." - 2 Nephi 31:20

    Mormon.org

  12. #37
    Looking forward to it Jan!
    Live to fly, fly to live. Do or die, ACES HIGH!

    CPL(A), Single Pilot Multi-Engine Instrument Rating, tail-wheel, aerobatic, formation
    Category A Flight Instructor with night, aerobatics, spinning, terrain awareness and basic mountain flying endorsements
    General Aviation Flight Examiner
    Chief Flying Instructor for Auckland Aero Club

  13. #38
    Wow, an amazing piece of art and work!
    Keep it coming Jan!

  14. #39
    This looks sensational Jan. Will await impatiently!!

    DaveQ
    'Always do sober what you say you'll do when you're drunk. It'll teach you to keep you mouth shut' - Ernest Hemingway

  15. #40
    This is really well done! Still one of my favorites in fsx. Great job and hanging on to the edge of my seat. Don
    Domine Deus miserere mei



    Nzxt Phantom Case
    Asus Xonar Essence STX Audio Card
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    16 GB Ripjaws X Series
    MSI Gaming 4G GTX 970
    Viewsonic 27" monitor

    Antec 750 Bronze power supply

    Fsx on 'Raptor drive

    Wn 7 64 bit on 500gb Raptor drive
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    Felix Audio Elise Headphone amp, PS Audio Nu Wave DAC Harman-Kardon avr 510 with EV Sentry V Speaker
    Sennheiser HD800 Headphones

  16. #41
    No matter when it arrives, a very nice Christmas present!!!!
    Matt

  17. #42
    I do love this model, but I've never had any luck with getting the speed brake to work in FSX.

  18. #43
    Looks outstanding, and looking forward to it!
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  19. #44
    Quote Originally Posted by Bone View Post
    I do love this model, but I've never had any luck with getting the speed brake to work in FSX.
    I had the same problem. you need to have the first patch/fix installed, and then I PM'd "Hansi" over at the SF8 forums and was sent a a replacement file promptly. I'm sure you can get the same assistance. I will look and see if I can find the email again....however you'll probably get the thing working faster if you you ask him!

  20. #45
    Quote Originally Posted by 000rick000 View Post
    I had the same problem. you need to have the first patch/fix installed, and then I PM'd "Hansi" over at the SF8 forums and was sent a a replacement file promptly. I'm sure you can get the same assistance. I will look and see if I can find the email again....however you'll probably get the thing working faster if you you ask him!
    Thanks. I did the update, but didn't PM anyone.

  21. #46
    Below is the Panel.cfg that should have shipped with the SP1, which didn't make it into the download I got aparantly...This is the fix that Hansi sent me way back when. ***USE AT YOUR OWN RISK***BACKUP YOUR ORIGINAL FIRST***

    Should be fine, but just a standard precautionary statement...

    I guess there is a faulty gauge controller called out in the old panel.cfg file. So you can try this out.


    ---------------------------------------------------------------------------------
    // Panel.cfg file for FS2004 Section F8 North American F-86 Sabre
    // Last changed 22 December 2008


    [Window Titles]
    Window00=Instrument Panel
    Window01=Window01
    Window02=Window02
    Window03=Window03
    Window04=Window04
    Window05=Window05
    Window06=Throttle Console
    Window07=VHF Radios IFF/SIF Panels
    Window08=AN/ARN-6 Compass Control Panel
    Window09=Oxygen Regulator Panel
    Window10=Status
    Window11=On Screen Display
    Window12=GPS
    Window13=Minipanel




    //-------------------------- Instrument Panel -----------------------
    [Window00]
    file=Instrument.bmp
    size_mm=1280
    // render_3d_window=1
    position=1
    visible=1
    zorder=0
    ident=MAIN_PANEL


    gauge00=SF8_F86!WhiskeyCompass, 101, 422, 101, 100
    gauge01=SF8_F86!HandleGear, 222, 824, 44, 132
    gauge02=SF8_F86!LightOxygen, 669, 512, 47, 47
    gauge03=SF8_F86!ANRadioAP, 616, 551, 235, 107
    gauge04=SF8_F86!Attitude, 724, 674, 155, 152
    gauge05=SF8_F86!GyroCompass, 522, 669, 181, 165
    gauge06=SF8_F86!RadioCompass, 275, 664, 109, 107
    gauge07=SF8_F86!VORLOC, 262, 653, 138, 132
    gauge08=SF8_F86!MachNumberDME, 275, 789, 111, 105
    gauge09=SF8_F86!Airspeed, 399, 666, 113, 112
    gauge10=SF8_F86!VerticalSpeed, 665, 850, 105, 103
    gauge11=SF8_F86!Altimeter, 401, 788, 114, 111
    gauge12=SF8_F86!TurnBankRMI, 530, 850, 108, 106
    gauge13=SF8_F86!FuelQuantity, 788, 842, 106, 103
    gauge14=SF8_F86!FuelFlow, 912, 765, 105, 100
    gauge15=SF8_F86!GasTemp, 853, 536, 104, 102
    gauge16=SF8_F86!PercentRPM, 908, 648, 105, 102
    gauge17=SF8_F86!Voltmeter, 280, 906, 83, 80
    gauge18=SF8_F86!ElectricalLoad, 373, 923, 67, 63
    gauge19=SF8_F86!Clock, 442, 905, 74, 72
    gauge20=SF8_F86!AccelerometerKnob, 318, 619, 25, 25
    gauge21=SF8_F86!Accelerometer, 331, 563, 77, 74
    gauge22=SF8_F86!HydPress, 440, 564, 77, 74
    gauge23=SF8_F86!MultiPress, 927, 890, 76, 70
    gauge24=SF8_F86!LightAlternate, 580, 580, 44, 44
    gauge25=SF8_F86!LightGenerator, 370, 891, 36, 33
    gauge26=SF8_F86!LightMainInverter, 400, 516, 44, 44
    gauge27=SF8_F86!LightTanks, 500, 516, 44, 44
    gauge28=SF8_F86!LightRadar, 580, 516, 44, 44
    gauge29=SF8_F86!LightTrimPosition, 730, 516, 44, 44
    gauge30=SF8_F86!Icons, 815, 477, 134, 25
    gauge31=SF8_F86!SwitchEmergencyFuel, 264, 562, 50, 75
    gauge32=SF8_F86!ButtonEmergencyGear, 213, 722, 48, 48
    gauge33=SF8_F86!SwitchHydraulic, 540, 580, 25, 50
    gauge34=SF8_F86!ButtonFuelDeicer, 202, 535, 30, 30
    gauge35=SF8_F86!ButtonFireTest, 1048, 581, 30, 30
    gauge36=SF8_F86!LightFuelPress, 203, 494, 44, 44
    gauge37=SF8_F86!LightFire1, 1032, 494, 44, 44
    gauge38=SF8_F86!LightFire2, 1043, 532, 44, 44
    gauge39=SF8_F86!HandleParkBrake, 122, 663, 100, 100
    gauge40=SF8_F86!SwitchExternalPower, 1066, 707, 34, 40
    gauge41=SF8_F86!SwitchGenerator, 1113, 690, 45, 68
    gauge42=SF8_F86!SwitchEngineMaster, 1070, 758, 42, 42
    gauge43=SF8_F86!SwitchIgnition, 1113, 744, 42, 78
    gauge44=SF8_F86!SwitchFire, 1143, 737, 42, 78
    gauge45=SF8_F86!SwitchBatteryStarter, 1086, 809, 36, 42
    gauge46=SF8_F86!ButtonStopStarter, 1094, 859, 30, 30
    gauge47=SF8_F86!LightStarter, 1135, 841, 38, 38
    gauge48=SF8_F86!SwitchTransferPump, 1183, 830, 36, 42
    gauge49=SF8_F86!SwitchLandingLights, 1108, 912, 36, 42
    gauge50=SF8_F86!SwitchPositionLights, 1176, 900, 36, 42
    gauge51=SF8_F86!SwitchCanopy, 109, 562, 110, 110
    gauge52=SF8_F86!PlateInstructions, 376, 428, 266, 77
    gauge53=SF8_F86!GearPosition, 90, 823, 108, 144
    gauge54=SF8_F86!PlateRadioCall, 730, 472, 72, 32
    gauge55=SF8_F86!SwitchEngineDeicer, 126, 774, 36, 42
    gauge56=SF8_F86!SwitchPitotHeat, 48, 881, 36, 42
    gauge57=SF8_F86!SwitchCompass, 133, 520, 34, 34
    gauge58=SF8_F86!HandleCanopy, 1052, 607, 82, 82
    gauge59=SF8_F86!LightTarget, 378, 315, 41, 41
    gauge60=SF8_F86!LightLimit, 437, 315, 41, 41
    gauge61=SF8_F86!Windows, 660, 260, 60, 180
    gauge62=SF8_F86!PlateChecklist, 770, 934, 19, 19
    gauge63=SF8_F86!ButtonGearHorn, 77, 823, 32, 32


    draw_order00=gauge06, gauge07
    draw_order01=gauge03, gauge02
    draw_order02=gauge03, gauge29
    draw_order03=gauge21, gauge20
    draw_order04=gauge38, gauge37
    draw_order05=gauge51, gauge39
    draw_order06=gauge42, gauge43
    draw_order07=gauge42, gauge45
    draw_order08=gauge41, gauge44
    draw_order09=gauge41, gauge43
    draw_order10=gauge44, gauge43




    //-------------------------- Alpha windows -----------------------


    [Window01]
    file=Window1.bmp
    size_mm=1280
    // render_3d_window=1
    position=1
    visible=1
    alpha_blend=0.40
    no_luminous=1
    nomenu=1
    zorder=1
    ident=10001


    gauge00=SF8_F86!Alpha, 0, 0, 10, 10




    [Window02]
    file=Window2.bmp
    size_mm=1280
    // render_3d_window=1
    position=1
    visible=1
    alpha_blend=0.70
    no_luminous=1
    nomenu=1
    zorder=2
    ident=10002




    //-------------------------- Camera optics -----------------------
    [Window03]
    file=Window3.bmp
    size_mm=1280
    // render_3d_window=1
    position=1
    visible=1
    nomenu=1
    zorder=3
    ident=10003


    gauge00=SF8_F86!Windows, 660, 260, 60, 180




    //-------------------------- Canopy -----------------------
    [Window04]
    BACKGROUND_COLOR=0,0,0
    size_mm=412,880 // 330 x 1.25 660 x 1.33
    // render_3d_window=1
    position=0
    visible=1
    nomenu=1
    zorder=4
    ident=10004


    gauge00=SF8_F86!CanopyLeft, 0, 0, 412, 880




    [Window05]
    BACKGROUND_COLOR=0,0,0
    size_mm=412,880 // 330 x 1.25 660 x 1.33
    // render_3d_window=1
    position=2
    visible=1
    nomenu=1
    zorder=4
    ident=10005


    gauge00=SF8_F86!CanopyRight, 0, 0, 412, 880




    //-------------------------- Throttle Popup -----------------------
    [Window06]
    file=Throttle_Popup.bmp
    size_mm=260
    position=6
    visible=0
    zorder=98
    ident=10006


    gauge00=SF8_F86!SwitchStandbyVacuum, 128, 23, 36, 42
    gauge01=SF8_F86!SwitchArmament, 157, 24, 36, 42
    gauge02=SF8_F86!SwitchAlternateStatic, 195, 20, 35, 44
    gauge03=SF8_F86!SwitchSmoke, 127, 131, 36, 42
    gauge04=SF8_F86!ButtonDropTanks, 183, 106, 46, 46
    gauge05=SF8_F86!LeverThrottle, 0, 157, 236, 315
    gauge06=SF8_F86!SwitchFlightControl, 168, 438, 39, 39
    gauge07=SF8_F86!SwitchElevatorTrim, 168, 510, 34, 40
    gauge08=SF8_F86!SwitchAileronTrim, 108, 573, 40, 40
    gauge09=SF8_F86!SwitchRudderTrim, 176, 564, 45, 45
    gauge10=SF8_F86!SwitchPressureControl, 147, 610, 80, 40
    gauge11=SF8_F86!SwitchPressureSchedule, 179, 659, 45, 45
    gauge12=SF8_F86!SwitchDropTanks, 102, 654, 70, 70
    gauge13=SF8_F86!IconThrottle, 10, 665, 25, 25


    draw_order00=gauge00, gauge01




    //-------------------------- Radio Popup -----------------------
    [Window07]
    file=Radio_Popup.bmp
    size_mm=280,588
    position=8
    visible=0
    zorder=98
    ident=10007


    gauge00=SF8_F86!ANRadioCOM1, 11, 16, 270, 135
    gauge01=SF8_F86!ANRadioNAV1, 11, 148, 270, 135
    gauge02=SF8_F86!ANRadioAUX, 11, 280, 270, 68
    gauge03=SF8_F86!ANRadioSIF, 11, 345, 270, 108
    gauge04=SF8_F86!ANRadioIFF, 11, 450, 270, 135


    draw_order00=gauge00, gauge01
    draw_order01=gauge01, gauge02
    draw_order02=gauge02, gauge03
    draw_order03=gauge03, gauge04




    //-------------------------- Compass Popup -----------------------
    [Window08]
    file=Compass_Popup.bmp
    size_mm=280,588
    position=8
    visible=0
    zorder=98
    ident=10008


    gauge00=SF8_F86!ANRadioADF1, 9, 3, 270, 405
    gauge01=SF8_F86!ANRadioCONTROL, 11, 412, 270, 167


    draw_order00=gauge00, gauge01




    //-------------------------- Oxygen Popup -----------------------
    [Window09]
    file=Oxygen_Popup.bmp
    size_mm=240
    position=0
    visible=0
    zorder=98
    ident=10009


    gauge00=SF8_F86!OxygenFlow, 72, 40, 91, 91
    gauge01=SF8_F86!SwitchOxygen, 50, 185, 100, 50




    //-------------------------- Status Popup -----------------------
    [Window10]
    BACKGROUND_COLOR=16,16,16
    size_mm=200,300
    window_size= 0.19
    alpha_blend=0.70
    position=2
    visible=0
    zorder=99
    ident=10010


    gauge00=SF8_F86!Status, 0, 0, 200, 300




    //-------------------------- OSD Window -----------------------
    [Window11]
    BACKGROUND_COLOR=0,0,0
    size_mm=100,100
    window_size=0.15
    type=SPECIAL
    position=0
    visible=1
    zorder=100
    nomenu=1
    ident=10011


    gauge00=SF8_F86!Keys, 0, 0, 1, 1
    gauge01=SF8_F86!Display, 0, 0, 100, 100




    //-------------------------- GPS Popup -----------------------
    [Window12]
    size_mm=456,378
    window_size=0.475
    position=0
    BACKGROUND_COLOR=0,0,0
    visible=0
    zorder=99
    ident=GPS_PANEL


    gauge00=fs9gps!gps_500, 0,0




    //-------------------------- Minipanel -----------------------
    [Window13]
    position=1
    visible=0
    ident=MINIPANEL




    //--------------------------------------------------------
    [Vcockpit01]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VC_gauges1


    gauge00=SF8_F86!SimF86F, 0,0,1,1
    gauge01=SF8_Sabre!XMLSound, 1,1,1,1
    gauge02=SF8_Sabre!TrafficInfo, 2,2,1,1,100025
    gauge03=SF8_F86!Airspeed, 510,7,181,184
    gauge04=SF8_F86!Attitude, 292,5,195,196
    gauge05=SF8_F86!ANRadioAP, 754,900,265,123
    gauge06=SF8_F86!VerticalSpeed, 748,16,175,163
    gauge07=SF8_F86!PercentRPM, 284,219,195,185
    gauge08=SF8_F86!GasTemp, 512,218,201,201
    gauge09=SF8_F86!FuelQuantity, 754,228,183,175
    gauge10=SF8_F86!FuelFlow, 296,456,176,170
    gauge11=SF8_F86!TurnBankRMI, 519,437,188,201
    gauge12=SF8_F86!MachNumberDME, 752,434,201,205
    gauge13=SF8_F86!HydPress, 651,663,124,124
    gauge14=SF8_F86!Accelerometer, 484,674,124,124
    gauge15=SF8_F86!Voltmeter, 456,812,96,92
    gauge16=SF8_F86!Clock, 558,814,68,67
    gauge17=SF8_F86!MultiPress, 803, 664 ,140,134
    gauge18=SF8_F86!ElectricalLoad, 642,825,98,98
    gauge19=SF8_F86!WhiskeyCompassVC, 466,918,86,88
    gauge20=SF8_F86!LightAlternateVC, 958,0,67,67 // FS9 958,-3,67,67
    gauge21=SF8_F86!LightFire1VC, 957,64,64,64
    gauge22=SF8_F86!LightFire2VC, 954,119,70,67
    gauge23=SF8_F86!LightFuelPressVC, 963,178,64,64
    gauge24=SF8_F86!LightGeneratorVC, 970,241,54,54
    gauge25=SF8_F86!LightMainInverterVC, 961,292,64,64
    gauge26=SF8_F86!ANRadioADF1, 3,590,270,405
    gauge27=SF8_F86!ANRadioAUX, 0,269,270,68
    gauge28=SF8_F86!ANRadioCOM1, 0,0,270,135 // FS9 -1,-2,270,135
    gauge29=SF8_F86!ANRadioIFF, 2,443,270,146
    gauge30=SF8_F86!ANRadioNAV1, 0,136,270,135 // FS9 -3,136,270,135
    gauge31=SF8_F86!ANRadioSIF, 0,336,270,108 // FS9 -2,336,270,108
    gauge32=SF8_F86!LightOxygenVC, 967,350,55,61
    gauge33=SF8_F86!LightRadarVC, 963,405,64,64
    gauge34=SF8_F86!LightStarterVC, 963,460,64,64
    gauge35=SF8_F86!LightTanksVC, 969,518,64,64
    gauge36=SF8_F86!LightTrimPositionVC, 964,573,68,70
    gauge37=SF8_F86!AccelerometerKnob, 601,951,27,27
    gauge38=SF8_F86!PlateRadioCall, 758,832,72,32




    //--------------------------------------------------------
    [Vcockpit02]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VC_gauges2


    gauge00=SF8_F86!GyroCompass, 2,291,474,503
    gauge01=SF8_F86!Altimeter, 492,269,284,292
    gauge02=SF8_F86!GearPosition, 535,15,180,240
    gauge03=SF8_F86!VORLOC, 29,18,233,245
    gauge04=SF8_F86!RadioCompass, 752,17,196,216
    gauge05=SF8_F86!OxygenFlow, 814,300,153,155
    gauge06=SF8_F86!PlateInstructionsVC, 11,810,407,116
    gauge07=SF8_F86!PlateChecklist, 451,771,64,36


    draw_order00=gauge04, gauge03




    [Default View]
    X=0
    Y=0
    SIZE_X=8192
    SIZE_Y=3400 // render_3d_window=1: 6143


    [VIEWS]
    VIEW_FORWARD_WINDOWS=MAIN_PANEL,10001,10002,10003, 10004,10005


    VIEW_FORWARD_DIR=0.5, 0.0, 0.0 // SIZE_Y=6144: 7.7
    VIEW_FORWARD_RIGHT_DIR=10.0, 0.0, 45.0
    VIEW_RIGHT_DIR=15.0, 0.0, 90.0
    VIEW_REAR_RIGHT_DIR=8.0, 0.0, 135.0
    VIEW_REAR_DIR=0.0, 0.0, 180.0
    VIEW_REAR_LEFT_DIR=8.0, 0.0, 225.0
    VIEW_LEFT_DIR=15.0, 0.0, 270.0
    VIEW_FORWARD_LEFT_DIR=10.0, 0.0, 315.0


    [Color]
    Day=255,255,255
    Night=200,130,110
    Luminous=200,130,110

  22. #47

  23. #48
    Thanks, guys, i'll do my best to hand it over to Santa who could then rap it up in Xmas paper and place it underneath the Xmas tree with jingle bells and all.


    Quote Originally Posted by EMatheson View Post
    About those new radios... those edges look so nice and round. You either went FSX native...
    I wish i could ! ( i work at night now too, using up all 24 hours in a day.. )


    or else you're using the infinite poly hack for fs2004, right?
    Don't even know what it stands for ....?

    cheers,
    jan

  24. #49
    Jan, your work in the VC is astonishing! Excellence through and through. Thank you for raising the standards continuously over the years, and for the many great flight sim gifts from incalculable hours of investment. No one should have this much fun!
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  25. #50
    Quote Originally Posted by 000rick000 View Post
    Below is the Panel.cfg that should have shipped with the SP1, which didn't make it into the download I got aparantly...This is the fix that Hansi sent me way back when. ***USE AT YOUR OWN RISK***BACKUP YOUR ORIGINAL FIRST***

    Should be fine, but just a standard precautionary statement...

    I guess there is a faulty gauge controller called out in the old panel.cfg file. So you can try this out.




    OK, I tried the alternate panel cfg, and that did the trick. The upside is that I really honed my formation skills, since an inop speed brake really makes you pay attention to thrust and energy management.

    Thanks again.


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