. . .and detail is what I'm losing with my repaints for Tim's T-33. When doing textures for portovers like Tim's T-33 that will only be rendered in a bitmap format, is there any way to preserve high detail from the original layered texture to the final product in the sim?
I made a brand new layered paint kit (38 layers in all) and did the texture in a 4096x4096 size to get the best detail I could to transfer to the final aircraft in the sim. However, it doesn't really seem to make any difference because despite saving it to the texture file as 4096x4096 and saving it in DXTbmp as a 32bit 888, by the time it gets into the sim, it may as well have been done and saved as a normal 1024x1024. The detail is gone and it looks like any other repaint with jagged edges and no way to tell what any of the decals or insignias say.
Any suggestions?
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