i'm using VTOL/Hover For Yak-141 by Rob Barendregt
you can get it here:http://www.flightsim.com/vbfs/fslib....ght&fid=124187
...Pulling this thread also back to daylight...
Hello FSDSMAN, is your fantastic Kiev now available?
Hadhart did you do some YAK-38?
Last edited by sepp666; January 10th, 2014 at 09:48.
Thank you for the information. But it seems that we have to wait much longer for it to come...
well it doesn't mean that i don't want to finished it
wish us luck then
I wish you the best luck!!!
I don't give up the thought of a nice Forger @FSX!
a little bit of progress...
texturing exterior model.
Sorry i missed the last screenshot. I like that Yak more and more!
Something differend:
Maybe a skilled enough person reads this topic that like to make another soviet ship for us, so here is another request.
I really like to have the Project 11570 Alexander Brykin for FSX, it would be so nice together with lazarus's very nice SSBN Typhoon.
So here are some pictures of the Alexander Brykin:
Nope.
But wouldn't a ship be an ideal opportunity to pick up the fine art of making models for FSX?
Have to ask, but purpose of a ship. Why?
There is no definite shipbuilding tutorial for FSX.
The first step is learning how to do general stuff in a modeling program. I suggest Blender for this because it's free and has an exporter for FSX. Download and install Blender and google for some general tutorials (in german), there should be quite a few of these around. Do a few of them until you get a feel for the workflow.
The basic skills you need for a ship are modeling, UV mapping and texturing.
Next up, find as much data, drawings and images for the real ship as you can to get you started and then just go from there.
Once you have the model done, you can export it from Blender and place it as a scenery object or turn it into an AI ship or something else.
For questions regarding Blender and FSX, you've got a subforum at FSDev.
http://www.fsdeveloper.com/forum/forums/blender.136/
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