Poly-poly-poly
Results 1 to 11 of 11

Thread: Poly-poly-poly

  1. #1

    Poly-poly-poly

    I'm glad I've got two wide screen monitors, lol. . .with all this work in SbuilderX/FSX/AFX, I'm keeping three programs open at the same time to get everything corrected and reloaded and it's still giving me problems.

    Two Falls is the airport I'm working on and from the air it looks fine, but get down on the ground and the rwy disappears. If I slew along the ground from the airport background to the rwy., the rwy is about 5 feet lower. I have a poly in place via SBX at a specific altitude. I set the rwy alt the same, but no matter what I set the rwy altitude at it remains 5 feet below. Driving me nuts here.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  2. #2
    In AFX, make sure the Airport Reference Altitusde is the same as the runway altiutude.

  3. #3
    Quote Originally Posted by jdhaenens View Post
    In AFX, make sure the Airport Reference Altitude is the same as the runway altitude.
    Yea, been doin' that but it seems that no matter how many times I check the altitude of the Airport background, then set the rwy and airport altitudes the same, when I get back into FSX the rwy is 5 feet lower, lol.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  4. #4
    If you've changed the airport's elevation, AFX can't handle the necessary steps to generate a preload file to override the default setting. Once an airport's elevation is read, ie from an APX file, it stays at that elevation.

  5. #5
    I just looked at the airport and rwy elevations in AFX and they are set at 115.672m. . .the AB_Flatten_MaskClassMap_Exclude AutoGen poly from SBX is set at 113.050. Given that, shouldn't the rwy actually be sitting higher (not lower) than the ground?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  6. #6
    Quote Originally Posted by Meshman View Post
    If you've changed the airport's elevation, AFX can't handle the necessary steps to generate a preload file to override the default setting. Once an airport's elevation is read, ie from an APX file, it stays at that elevation.
    Meaning what?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  7. #7
    FSX reads the first .bgl it finds when referencing the altitude of the airport. That .bgl is normally in the world scenery folder, so if your AFX file says a lower altitude than the world scenery .bgl file involved...tough stuff...underground runways result. A higher altitude will generally work. I check the default altitude with TCalcX then make sure all the cvx's and AFX files match. If you insist on a lower elevation, you need to make a "dummy" stub file to put in the world scenery folder.

  8. #8
    Quote Originally Posted by jdhaenens View Post
    FSX reads the first .bgl it finds when referencing the altitude of the airport. That .bgl is normally in the world scenery folder, so if your AFX file says a lower altitude than the world scenery .bgl file involved...tough stuff...underground runways result. A higher altitude will generally work. I check the default altitude with TCalcX then make sure all the cvx's and AFX files match. If you insist on a lower elevation, you need to make a "dummy" stub file to put in the world scenery folder.
    ok, but the altitude of the rwy isn't lower, it's the same height and shouldn't the flatten then dictate the rwy height? So if the flatten is at 113.00m and I set the rwy height and airport elevation as 113.00, shouldn't everything match?

    That's not the case though, according to the AFX file, the rwy should actually be about 5 feet above the ground based on the current altitude setting of the ground outside the rwy surface. By the way I'm running Windows7 and apparently TCalcX doesn't like that, it says it is unable to find simconnect which I know is installed and functioning fine, so I have to use the elevations as read from FSX to set my altitudes.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  9. #9
    Ok, ignoring the fact that the rwy continues to sit 5 feet lower than the terrain, I went into AFX and added taxiways and roads. Take a look at the screen. Soooooo, does the rwy need to come up, or does the poly/flatten need to come down?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  10. #10
    The Airport file will always determine the height of the runway. This is the combined Reference Altitude/Runway Altitude number. The reason: The altitude is not sampled accurately enough with terrain, but can be sampled very accurately in relatively small areas like airports... even finer in buildings and aircraft.

    Increase the airport reference altitude and the runway altitude until it is even with the flatten. It's easier to control.

    Jim

  11. #11
    Quote Originally Posted by jdhaenens View Post
    . . . . .Increase the airport reference altitude and the runway altitude until it is even with the flatten. It's easier to control.
    Jim
    The rwy altitude was already higher, I went into SBX and adjusted the flatten up 5ft and everything looks fine now.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

Similar Threads

  1. Poly count for LOD levels?
    By ndicki in forum CFS3 General Discussion
    Replies: 20
    Last Post: August 25th, 2010, 09:09
  2. FSX High Poly Models to FS9? Yes...
    By Lionheart in forum FSX General Discussion
    Replies: 16
    Last Post: August 18th, 2010, 09:56
  3. More on Extreme Poly models for FS9
    By hairyspin in forum FS 2002/2004 General Discussion
    Replies: 36
    Last Post: August 16th, 2010, 16:23
  4. What I have been working on; Extreme Poly Models in FS9
    By Lionheart in forum FS 2002/2004 General Discussion
    Replies: 32
    Last Post: August 8th, 2010, 10:21
  5. Thank you Poly-Jedi!
    By Cees Donker in forum FS 2002/2004 General Discussion
    Replies: 5
    Last Post: October 9th, 2008, 16:51

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •