Hi;
I've got a bit of a problem. for some reason, in my CFS2, the engine fire small (fx_engfire_s.fx) and the engine smoke (fx_engsmoke.fx) are the same exact effect (a small "fire".) Did I get something messed up, or did MS mess it up?
Next, has anyone done a custom set of damage effects for jet engines? Also, is there a way to keep the fire effects from going out above a certain speed? I have attached the standard engine fire effect to a jet engine, but at the speeds the plane flies, the fire keeps going out. Is there a way to prevent this (aside from flying slower)?
Also, is there a way to have a custom engine start-up effect?
interesting questions Paul, I would be keen to know the answers to. You can find a link to the MS effects sdk for fs2002 on this page http://www.scenery.org/tutorials_fs2k2_SDK.htm (the cfs2 effects are much the same). Sorry I cant offer any more help at the moment. Good luck
edit.I just had a look at my default install of CFS2. the effects fx-engfire_s.fx and fx_engsmoke.fx are different, at least the parameters in the files are different...
in the header of the fx_engfire effects I see entries for Fire=1 and Fire Delay=5. The purpose of these entries is undocumented in the sdk mentioned above so I guess they are CFS2 specific, try playing with these and see what happens. I guess if you set Fire=0 CFS2 will treat the effect as a leak and so it then wont go out at speed but there may be other consequences so experiment.
fx_engstrt.fx is the default smoke puffs you dont want when starting a jet. I think it gets its position from the engine location data in the .air file or aircraft.cfg.
I've continued to play around with ll this stuff. There is so much that is undocumented, and trial-n-error is tedious and frustrating. There are some parameters I change that don't seem to do anything, then one additional change, and *POW!* the whole world goes tilt.
then of course there is the fact that now all my weapons racks have disappeared (little disconcerting to have a plane flying around with a bomb flying formation under the wing) and the fact that some changes just crash the whole shooting match, and I can't grasp the relationship between the various parameters and... well, you get the idea.
On the other hand, I'm starting to make some very rough progress, including a nice damage effect for light damage to a jet engine: http://www.virtualwings.org/SCRN07.JPG
Compare with gun camera footage of 262 hits. The only thing I'm looking to do now is narrrow the stream a bit, which seems to be the relationship between a bunch of different parameters - I can turn it into a thin stream or a fat one, but getting it somewhere in the middle is turning into a challenge....
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