What is the best format to save an FS9 .bmp in? The way I am saving them now looks great, but sometimes they show up blurry untill I cycle the views once or twice.
Thanks
Justin
What is the best format to save an FS9 .bmp in? The way I am saving them now looks great, but sometimes they show up blurry untill I cycle the views once or twice.
Thanks
Justin
I usualy save my textures as DXT3 format with no mip maps.
Steve
I normally use the same format as Steve. DTX3 give good performance with a nice quality. When you want the best quality you should save it in 32 bits format, but this is a heavy load on framerates,
Huub
Yep. DXT3 with NO mip maps.
:ernae:
best detail with Extended 32 bit 888-8, CG. If you have a weak rig though it will kill your FPS. Does make for better screenshots though.
Cheers
Randy
Justin, I save them in two .bmp formats generally, 888-8 32-bit and DXT3.
For working purposes I save all repaint textures in a layered Photoshop .psd format.
Caz
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