P3D -V6 Screenshots
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  1. #1

    P3D -V6 Screenshots

    OK first go and after some rejigging got it to work


  2. #2
    Did you get the basic version or what?


    Quote Originally Posted by noddy View Post
    OK first go and after some rejigging got it to work


  3. #3
    Yes the basic version but using Orbx scenery.

  4. #4
    OK Noddy, how did you get ORBX to play nice?
    Here's a few more working without any hassle.




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  5. #5
    Quote Originally Posted by wombat666 View Post
    OK Noddy, how did you get ORBX to play nice?
    Here's a few more working without any hassle.
    Wombat,

    I followed some advice from the Orbx forum, by moving the Scenery.cfg and Terrain.cfg files over from V5 to V6 per the advice below.

    It’s very easy to allow P3D v6 to use your existing P3D v5 installation. No modification to the root sim directory is needed. Specifically, you do not make any modifications to the files in the Autogen folder. I have used this procedure seemingly endless times doing clean installs of v6 and it’s quite fast.

    The following works only if your Orbx products are installed in an external library. I’d highly recommend doing so if you are currently still installing in the root sim.
    Make sure your Orbx libraries are up to date. Ed has told that the Orbx libs have been modified very slightly to accommodate P3D v6, but if that is not the case, here’s what to do:
    go to [your install path]\Orbx P3D Library\p3dv5\Orbx Libraries\Orbx\Scripts\custom.gb_base
    Rename AutogenDescriptions.spb to AutogenDescriptions original.spb
    Make a copy of AutogenDescriptions_Legacy.spb and rename it to AutogenDescriptions.spb

    Assuming that the Orbx libs have already been adjusted to accommodate v6, do these two steps:

    1: In C:\ProgramData\Lockheed Martin\Prepar3D v6, open the add-ons.cfg in Notepad. Also open the same file for P3D v5. Copy all your Orbx entries from the v5 file and paste them into the v6 file. Now fix the numbering so that it is sequential. All this does is point v6 to the location of your Orbx scenery entries.

    Alternatively, you can simply replace the v6 add-ons.cfg file with a copy of the file for v5. This will enable all the addons in v6 that were in the v5 file. Some may work, some may not, or perhaps some may be incompatible and might crash the sim. So go slow if you have a huge number of addons.

    2: in the same location, make a copy of the existing terrain.cfg (306 kb, then replace the original with the same file from P3D v5. The size should be 905 kb.

    That’s it. Your v5 installs should all continue to work properly.

    My guess is that there will be issues with some Orbx products in v6, however I can tell you that Orbx PNW and all of the Orbx seaplane bases as well as the PNW ferries, and even the wave effects all look very nice in v6, and without issues, at least as of the last beta which I think is identical to the release version. The FSX Beaver works too, as well as the Milviz Turbo Otter with the exception of the GPS and a funny window tint as I remember.

    Edited to add:

    If you have the PNW ferries installed in v5, you have to do one more thing. Go to
    [your install path]\Lockheed Martin\Prepar3D v6\Scenery\World\scenery and disable the ferry traffic file by renaming trafficBoats.bgl to trafficBoats.bgl.off. If you don't do this you will have duplicate ferries. If you uninstall the ferries from v5, reenable the boat traffic file in v6.

    Note: all of the above is more or less an unsupported workaround and may become obsolete if v6 ends up officially supported.
    Cheers,

  6. #6
    I want to make the jump to v6 - but I am on only v4.5.
    Will wait for others to trial it for a while. The Orbx migration is key for me - the difference is clear in these shots - but this procedure looks quite user error prone for me!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  7. #7

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  9. #9
    Bought MSFS about 2 weeks ago - finally. And v6 this week. Uninstalled MSFS this morning - lovely scenery but everything else too much PITA!! This is John Terrell's F-51D converted to PBR in v6, and the paint is one dear to me; it depicts the first Mustang I ever clapped eyes on in 1967 when it was being raced by Charlie Masefield. Last I heard it was in San Diego.

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  10. #10
    Can any of you take screenshots of how detailed the clouds are in P3Dv6, please??

    Regards,

    Aharon

  11. #11
    Quote Originally Posted by Aharon View Post
    Can any of you take screenshots of how detailed the clouds are in P3Dv6, please??

    Regards,

    Aharon
    Not very detailed but it has been less than a week since release.
    Give it time and no doubt the team at REX will sort that out.

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  12. #12
    Interesting the number of add-ons that work.........

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    SOH-CM-2023 euroastar350's Avatar
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    Working in P3DV6, very close to being released.
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    I'm with the FAA and I'm here to help you.....................Now gimme a hug!

  17. #17
    Curiously certain A/C work straight out of the box and with the exception of no cockpit work well.
    I'm thinking that's a gauge problem which I'll have a go with my usual Kamikaze approach.
    The Otter is almost there except for the VC not showing up.
    And then the AH DC3 package just works as it should.........




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  18. #18
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    MD Helicopters 500C, 500D and 500E for P3DV4-6

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  20. #20
    Over Miami, courtesy RWS Florida.

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  22. #22
    SOH-CM-2023 Manschy's Avatar
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    Quote Originally Posted by robcarrich View Post
    I would recommend to close the canopy, otherwise you will destroy your hairdo...
    Best regards, Manfred.

  23. #23
    Quote Originally Posted by Manschy View Post
    I would recommend to close the canopy, otherwise you will destroy your hairdo...
    Noted

  24. #24
    Standard USN practice during the piston engine era and into the early jet era was to have canopies open during takeoff and landing so as to allow quicker escape should something go wrong.
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  25. #25
    SOH-CM-2023 Manschy's Avatar
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    Quote Originally Posted by stansdds View Post
    Standard USN practice during the piston engine era and into the early jet era was to have canopies open during takeoff and landing so as to allow quicker escape should something go wrong.
    Almost unbelievable nowadays. Thanks for clarifying.
    Best regards, Manfred.

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