Famous Flyer #6 Ford 4-AT Trimotor - (Free June 23-30) - Page 2
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Thread: Famous Flyer #6 Ford 4-AT Trimotor - (Free June 23-30)

  1. #26
    SOH-CM-2024 FlameOut's Avatar
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    Copyright © Bill Campbell is the creator of the Weird-ohs
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    ....... continued ........

    Screenshot (3527) by Donald McCann, on Flickr


    Well, that didn't work at all,

    Screenshot (3536) by Donald McCann, on Flickr

    Screenshot (3534) by Donald McCann, on Flickr

    Screenshot (3528) by Donald McCann, on Flickr

    Screenshot (3530) by Donald McCann, on Flickr

    More GPU power is better, it nit (old country slang for isn't it?) .....Grrrrrrrr

    Whoops, I forgot the NVIDIA Game Filter settings .... made this screenie a little larger.

    Screenshot (3531) by Donald McCann, on Flickr

  2. #27
    I'd try switching antialiasing to anything other than DLSS and see if that solves the problem. It was an issue with the Junkers as well, I don't think I ever found a solution for it though, just found a livery that didn't show so much bare metal.

  3. #28
    After reading thru my three Trimotor books (including the Ford Bible by Wm T Larkins), the best I could come up with to match the digital model is this:


  4. #29
    Donald, your best bet is to use the TAA setting for anti-aliasing in your MSFS graphics settings, though it of course comes with a reduction in performance.

  5. #30
    SOH-CM-2024 FlameOut's Avatar
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    @ ak416 and Bomber_12th,

    These are screenies leaving iniBuilds KSAT with a courtesy fly over of city center.

    That helped tremendously. I thought that NVIDIA DLSS Super Resolution was supposed to "be all to end all." I also see that V-Sync was not ON in my previous screenies.

    Screenshot (3537) by Donald McCann, on Flickr

    Screenshot (3539) by Donald McCann, on Flickr

    Screenshot (3541) by Donald McCann, on Flickr

    Screenshot (3545) by Donald McCann, on Flickr

    Screenshot (3548) by Donald McCann, on Flickr

    ... and @ jimjones, yes that has to go ....
    startup smoke goes vertical, should flow back with all those props rotating.
    Screenshot (3551) by Donald McCann, on Flickr

  6. #31
    I don't know about "be all to end all" but it's a great supersampling method that usually produces an image that is comparable to that rendered without upscaling while also boosting performance.

    You could try enabling DLSS again and setting the quality to DLAA which will render the image at your native resolution instead of rendering it a lower resolution and then upscaling it. DLSS 2.0 struggles with fine detail like chain link fences or certain types of foliage (or corrugated metal, as it turns out) but DLAA tends to be better at handling that stuff than TAA and especially FXAA.

  7. #32
    I'm also running DLSS, but my monitor's 4K. I guess the pixel pitch is tight enough to avoid the moire effect.
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  8. #33
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  9. #34
    Quote Originally Posted by blanston12 View Post
    Biggest issue I had in my test flight was the fuel management. Started with the default 50% fuel in the three tanks (left, right and center) The three engines proceeded to drain the left and right but had a hard time figuring out how to set the fuel controls, there is one each on the back wall which I think is for the left and right engine, and very different one on the wall under the pilots panel, could not figure what position corresponded to each tank.
    The Center tank is the reserve tank. The valve is on the upper left (looking towards the rear) and is an on/off type. It defaults to off so if you want it to feed the other tanks then it has to be opened. The main tanks (left and right) are the ones with the option to equalize (crossfeed)

  10. #35
    If you're looking for info about the payware AT5, I split that off to its own thread:
    https://www.sim-outhouse.com/sohforu...ead.php/132999
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  11. #36
    Quote Originally Posted by Tom Clayton View Post
    ...the moire effect.
    Thank you - I've often wondered whether there was term for it.

  12. #37

    modelr

    I had just read this thread, after not running the sim for weeks. Started my update on the 30th, and it took nearly 20 hours!! Was able to get the Ford just a few hours before it went off free.

    Now, if I can just get my sim room rearranged so I can get my controls working.
    Don H

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  13. #38

    Smile Thanks for your livery work

    Quote Originally Posted by jankees View Post
    PAA(0001) by JanKees Blom, on Flickr

    PAA(0003) by JanKees Blom, on Flickr

    PAA(0006) by JanKees Blom, on Flickr

    PAA(0007) by JanKees Blom, on Flickr

    Love your work. Will there be a TAT or Eastern in the future?

  14. #39

  15. #40
    Quote Originally Posted by jankees View Post
    PAA(0001) by JanKees Blom, on Flickr

    PAA(0003) by JanKees Blom, on Flickr

    PAA(0006) by JanKees Blom, on Flickr

    PAA(0007) by JanKees Blom, on Flickr
    Thats the one I was waiting for, look awesome, downloading now.
    Joe Cusick
    San Francisco Bay Area, California.

    I am serious, and stop calling me Shirley.

  16. #41
    Bit of an update today and fixed the smoke on start effect. On first try it looks like it has broken the repaints, though...

  17. #42
    Just had a short flight - is it my imagination, or have they drastically shortened the nose in this update ?

    Rather against expectations, this Trimotor is rapidly becoming a favourite aircraft.

  18. #43
    Changelog:

    * The nose and cockpit of the aircraft has been redone to better reflect the time period of the model.
    * The floats have been remodeled / repositioned to better reflect the time period of the model.
    * Smoke / exhaust effects from the engines have been repositioned to eject rearward.
    * The aircraft is no longer an option for towing gliders.
    * Depending on where you are in the world, the VFR squawk code will default to 1200 or 7000.
    * The color arcs on the HUD’s airspeed indicator have been revised to better match the v-speeds.
    * Issues with the icing effects have been fixed.

  19. #44
    and of course the textures had to be adapted to the new model:
    st1(0002) by JanKees Blom, on Flickr

    paa (0004) by JanKees Blom, on Flickr

    so I made another:
    C65 (0001) by JanKees Blom, on Flickr

    C65 (0002) by JanKees Blom, on Flickr

    C65 (0005) by JanKees Blom, on Flickr
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  20. #45
    Quote Originally Posted by jankees View Post
    and of course the textures had to be adapted to the new model:C65 (0005) by JanKees Blom, on Flickr
    These are great.
    Be yourself. Everyone else is already taken.

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