Time Compression
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Thread: Time Compression

  1. #1

    Time Compression

    Is anyone using time compression in CFS2 (instead of warping)? - The option seems to be in settings - assigning a keyboard key, but doesn't seem to work?

  2. #2
    Redding Army Airfield Allen's Avatar
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    I never seen it in the settings but the keys are CTRL+T or CTRL+R. It is also in the Alt key than Options as Sim Rate.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3

    Lightbulb

    BTW, if you install "Cfo Weather v7.5.7" ( http://www.mwgfx.co.uk/Cfsops/Module...Weather_75.htm ) you can select additional simulation rates that are not normally selectable within CFS2's options menu. Note that Cfo Weather can ALSO do a TON of other cool and useful things in CFS

    P.S. Off topic, but another nice utility module for CFS2 by the same author, "Sim Favorites" -> http://www.mwgfx.co.uk/Cfsops/Module..._favorites.htm


    Click image for larger version. 

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  4. #4

    Hi Rich,
    Many thanks for the reminder about CFO Weather. I had it on an old install, and has some very useful functions, must dig it out and re-install it.

    Also for Martin W's Sim Favourites ut, not seen that before, so you learn something new......

    Cheers

    Shessi

  5. #5

    Smile

    Quote Originally Posted by Shessi View Post
    Also for Martin W's Sim Favourites ut, not seen that before, so you learn something new......
    Actually, CFO Weather and Sim Favorites (as well as several other handy things found here -> http://www.mwgfx.co.uk/Cfsops/Default.htm ) was created by Bill Potvin II. Martin Wright has simply archived all of Bill Potvin II's web pages (as, if I'm not mistaken, he passed several years ago).

    That being said, Sim Favorites was one of his long-since gone downloads... it was no where to be found. After searching for many months I managed to find a download for the file and sent it over to Martin Wright, who added it to Bill Potvin II's archived web pages

    P.S. Note that the Windows shell extension ("favorites_shellext.dll") mentioned for Sim Favorites does NOT function under the newer incarnations of WinDoZe. But, the CFS2 module works just fine within the game

  6. #6
    Quote Originally Posted by Allen View Post
    I never seen it in the settings but the keys are CTRL+T or CTRL+R. It is also in the Alt key than Options as Sim Rate.

    thanks

    screenshot -shows it in settings, apparently with no keys assigned, however it works fine now with your CTRL+T

  7. #7
    Redding Army Airfield Allen's Avatar
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    Maybe a left over FS200 Concord thing since the Concord clock can mess with the sim rate?
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  8. #8
    Yep,

    It's for FS clocks. Sets sim rate the same as CFS2 Simulation rate but doesn't change it in the CFS2 drop down menu.

    Cheers
    Aussie

  9. #9

    Lightbulb

    Actually, "Time Compression" in CFS2's Controller Assigmnments menu *selects* the simulation rate portion of an instrument panel gauge that includes that feature. As an example, in FS2000 you can press the key for Time Compression, and then press the + and - keys (to the right of the "0" in the top row of the numeric keys) to increase or decrease the simulation rate.

    In the attached screenshot, the Time Compression indicator on the clock gauge turns green when that feature is selected for the gauge, and + and - changes the simulation rate.

    That being said, two keyboard assignments that are NOT displayed within CFS2's Controller Assigmnments menu, but ARE in the CFS2.CFG configuration file increase and decrease the simulation rate on the fly (without having to press the Time Compression key, and then the + or - key).

    Mine are configured for "R" and "SHIFT+R", and are in the CFS2.CFG configuration file like this:

    [KEYBOARD_MAIN]
    SIM_RATE_INCR=82,8
    SIM_RATE_DECR=82,9

    Pressing "R" increases the simulation rate, and pressing "SHIFT+R" decreases the simulation rate. When these keys are used (see attached screenshot) the Time Compression indicator on the clock gauge stays red, but the simulation rate increases and decreases when pressing these keys.

    P.S. The entry in the CFS2.CFG configuration file for actually selecting the Time Compression indicator on the clock gauge is:

    [KEYBOARD_MAIN]
    SIM_RATE=##,##

    ...and if you have configured the key for CTRL+T, it will look like this:

    [KEYBOARD_MAIN]
    SIM_RATE=84,10

    P.P.S. Sort of off-topic, but a REALLY HANDY document for determining the cryptic codes in the CFS2.CFG configuration file for keyboard presses (this is ALSO exactly the same for FS2000+++):

    Code:
    APPENDIX 1:  List of Keyboard Codes
    
    The keyboard sections of FS2000.CFG use Windows 'virtual keycodes' to define the keypresses being assigned. Two numbers are given, separated by a comma. The first is the virtual keycode from the list below. The second is a "shift state" indicator, thus:
    
        8    plain key only
        9    SHIFT + key
        10    CNTRL + key
        11    SHIFT + CNTRL + key
    
    There are also values 40, 41, 42 and 43 - as above with 32 added. I don’t know what the 32 addition does. Experiments here seem to indicate that it makes no difference - they act the same as if the 32 hadn’t been added. (If anyone finds out, please let me know!)
    
    Here is the list of keycodes, in code number order. NOTE that these may not all be usable in FS2K. Also, those marked with an asterisk (*) are often keyboard specific. The values shown are for the UK keyboard. Please see the text for how to identify keycodes for specific keys on your keyboard.
    
        3    Ctrl Break (needs shift state = 10)
        8    Backspace
        9    Tab
        12    NumPad 5 (NumLock OFF)
        13    Enter
        19    Pause
        20    Caps lock (usable with Shift but not with Cntrl)
        27    Escape
        32    Space bar
        33    Page Up
        34    Page Down
        35    End
        36    Home
        37    Left arrow
        38    Up arrow
        39    Right arrow
        40    Down arrow
        44    Print screen (not usable)
        45    Insert
        46    Delete
        48    0 on main keyboard
        49    1 on main keyboard
        50    2 on main keyboard
        51    3 on main keyboard
        52    4 on main keyboard
        53    5 on main keyboard
        54    6 on main keyboard
        55    7 on main keyboard
        56    8 on main keyboard
        57    9 on main keyboard
        65    A
        66    B
        67    C
        68    D
        69    E
        70    F
        71    G
        72    H
        73    I
        74    J
        75    K
        76    L
        77    M
        78    N
        79    O
        80    P
        81    Q
        82    R
        83    S
        84    T
        85    U
        86    V
        87    W
        88    X
        89    Y
        90    Z
        96    NumPad 0 (NumLock ON)
        97    NumPad 1 (NumLock ON)
        98    NumPad 2 (NumLock ON)
        99    NumPad 3 (NumLock ON)
        100    NumPad 4 (NumLock ON)
        101    NumPad 5 (NumLock ON)
        102    NumPad 6 (NumLock ON)
        103    NumPad 7 (NumLock ON)
        104    NumPad 8 (NumLock ON)
        105    NumPad 9 (NumLock ON)
        106    NumPad *
        107    NumPad +
        109    NumPad -
        110    NumPad .
        111    NumPad /
        112    F1
        113    F2
        114    F3
        115    F4
        116    F5
        117    F6
        118    F7
        119    F8
        120    F9
        121    F10
        122    F11
        123    F12
        135    NumPad Enter
        144    NumLock
        145    ScrollLock
        186    ; : Key*
        187    = + Key*
        188    , < Key*
        189    - _ Key*
        190    . > Key*
        191    / ? Key*
        192    # ~ Key*
        219    [ { Key*
        220    \ | Key*
        221    ] } Key*
        222    ' @ Key*
        223    ` ¬ ¦ Key*
    
    * These keys will vary from keyboard to keyboard. The graphics indicated are those shown on my UK keyboard. It is possible that keys in the same relative position on the keyboard will respond similarly, so here is a positional description for those of you without UK keyboards. This list is in left-to-right, top down order, scanning the keyboard:
    
        223     ` ¬ ¦    is top left, just left of the main keyboard 1 key
        189    - _    is also in the top row, just to the right of the 0 key
        187    = +    is to the right of 189
        219    [{    is in the 2nd row down, to the right of the alpha keys.
        221    ]}    is to the right of 219
        186    ; :    is in the 3rd row down, to the right of the alpha keys.
        222    ' @    is to the right of 186
        192    # ~    is to the right of 222 (tucked in with the Enter key)
        220    \ |    is in the 4th row down, to the left of all the alpha keys
        188    , <    is also in the 4th row down, to the right of the alpha keys
        190    . >    is to the right of 188
        191    / ?    is to the right of 190
    Click image for larger version. 

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  10. #10
    Yes, TC is good for covering long distances in missions sans warping. But you don't want to be in any TC setting beyond normal speed when the shooting starts at your objective.

    Try 8 on 8 quick combat in 2x-4x. Its more intense than flying jets in any guns-only Korean war sim action...and the enemy AI are waaay more aggressive and lethal.

    "If you're in a fair fight, you didn't plan it right"


  11. #11
    Partly, I was interested in the time compression option in regard to fuel consumption. CFS2 seems to have inaccurate (low) fuel consumption between take off/landing and first/previous waypoints (if warping), so for longer missions it seems that the first waypoint after take-off, and the last waypoint just before landing, needs to be placed close to the airfield, and then the fuel consumption between other waypoints seems reasonable.

  12. #12

    Cool

    Quote Originally Posted by bearcat241 View Post
    But you don't want to be in any TC setting beyond normal speed when the shooting starts at your objective. Try 8 on 8 quick combat in 2x-4x. Its more intense than flying jets in any guns-only Korean war sim action...and the enemy AI are waaay more aggressive and lethal.
    Understatement of the year LOL!

  13. #13
    Thanks for that Rich , I found out you can do the changes from the situatoo files , by adjusting the sim rate there ,
    but the catch 22 -- is the Dp files do not comply , it impacts the velocity , slowing down the sim rate 0.90%
    reduces velocity , your aim point drops , and faster 1.25 raises velocity , Interesting was the fact the loop
    rate checks , remained constant = 1.0 sim rate ,

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