MR PI GSL Update
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Thread: MR PI GSL Update

  1. #1

    MR PI GSL Update

    I have finished at least a rough draft of Clark Field... Is it up to standard? It is part of the project to convert MR's Philippines set to GSL It took me a while to re-learn FSSC and MR's Tutorial, but I think I go t. I will clean this up a bit, then work on the other Manila/Luzon bases
    Attached Thumbnails Attached Thumbnails grab_E010.jpg   grab_E008.jpg   grab_E012.jpg   grab_E014.jpg  
    "De Oppresso Liber"

  2. #2
    Hi Shadow Wolf,

    I'm sure the GSL version will be a great addition. Keep in mind MR liked historical accuracy and there was no trees at Clark at the time. Just my humble opinion but maybe just GSL the exiting objects and don't add anything extra that wasn't in his originals. I do however look forward to the new GSL versions of his wonderful PI bases.

    Cheers
    Aussie

  3. #3
    Yes, sir:

    I made another error besides overdoing it with trees; I mistakenly added another taxiway on the eastern side. I figured: What the heck? It gives me space for storage and barracks areas. So I left it in. As a result, my rendition is larger. Keep in mind, this is the first time I've built a base since 2014, so I'm a bit rusty. My technique and results will improve as I go.

    Having recently re-watched "Air Force" I kept the impression of a fairly dense overgrowth around the perimeter and forest objects seemed appropriate for the dark green and rough-looking areas in the background texture areas of MR's scenery. I used an overhead screenshot to try to identify what objects were used, placement of revetments and structures as closely to the original as possible.

    Years ago I was told/read that more than 150-175 FSSC macro objects and structures can cause frame rate problems. As for GSL, you can use as many as 300-350 before similar F/R drop off. Maybe that is another reason for the lack of trees and other objects in the PI scenery as compared to MR's later GSL creations. One must remember there is a lot more great objects to choose from now, than when MR PI was originally done.
    "De Oppresso Liber"

  4. #4
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    Hi SW,

    This is a good project. Rami converted Darwin to GSL by simply replacing the macro objects with their GSL equivalents as Aussie mentions.

    In case you haven't noticed, the Philippines, along with a number of MR's earlier works, are pre-Rhumba water masks. The airfields are based on stock scenery and will work with the addition of Rhumba's earlier water and coast files. The GSL scenery for Manila city and port is also based on stock scenery.

    If you go with Rhumba's water masks you may find some coastal airfields, as well as central Manila, will be inundated.

    Cheers,
    Kevin

  5. #5
    Senior Administrator Rami's Avatar
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    Kevin et al,

    Yes, that's correct. I also used a similar technique for remaking Captain Kurt's 354th Fighter Group missions into GSL. That turned out to be a giant pain in the keyster, (in some cases, I had to individually place over 1,200 trees) but it got done.

    As a way to honor MaskRider, I am joining forces on this project; I will begin working through the airfields in the next few days and putting a new layout on top of the .bgl representation and save the layout. Then, Kevin can provide a "clean" bgl file with the objects removed. The layout is then used to make the airfield into GSL. It's time-consuming, but really straightforward.

    The other obligation is to make sure that to make sure everything on MaskRider's site is up at SOH.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  6. #6
    Quote Originally Posted by Shadow Wolf 07 View Post
    Yes, sir:

    I made another error besides overdoing it with trees; I mistakenly added another taxiway on the eastern side. I figured: What the heck? It gives me space for storage and barracks areas. So I left it in. As a result, my rendition is larger. Keep in mind, this is the first time I've built a base since 2014, so I'm a bit rusty. My technique and results will improve as I go.

    Having recently re-watched "Air Force" I kept the impression of a fairly dense overgrowth around the perimeter and forest objects seemed appropriate for the dark green and rough-looking areas in the background texture areas of MR's scenery. I used an overhead screenshot to try to identify what objects were used, placement of revetments and structures as closely to the original as possible.

    Years ago I was told/read that more than 150-175 FSSC macro objects and structures can cause frame rate problems. As for GSL, you can use as many as 300-350 before similar F/R drop off. Maybe that is another reason for the lack of trees and other objects in the PI scenery as compared to MR's later GSL creations. One must remember there is a lot more great objects to choose from now, than when MR PI was originally done.
    I've found that too many GSL objects seem to affect Mission Builder. I did a Battle of Britain install a while ago, which had a huge amount of GSL objects and found that although mission builder still worked, unit ID numbers then seemed to start at more than 10000 and this prevented missions from working.

  7. #7

    Updated Clark

    I fixed my errors and took out the forests and most of the trees. I plan to go next to Bataan Strip and Nichols, Main and Auxiliary strips.

    Go for it Rami! I'm taking overhead screenshots of MR's base and using the airbase.dat info, reconstructing them from scratch. Using screenshots from the originals, I try to duplicate object types and positioning.
    Attached Thumbnails Attached Thumbnails grab_E047.jpg   grab_E050.jpg   grab_E049.jpg   grab_E048.jpg  
    "De Oppresso Liber"

  8. #8
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    Quote Originally Posted by RWILLS View Post
    I've found that too many GSL objects seem to affect Mission Builder. I did a Battle of Britain install a while ago, which had a huge amount of GSL objects and found that although mission builder still worked, unit ID numbers then seemed to start at more than 10000 and this prevented missions from working.
    When missions are edited MB reassigns higher ID numbers. In order to get missions to work, I've had to hand edit missions with IDs over 10000, substituting the IDs with lower numbers.

  9. #9
    I finished (to my satisfaction PI Nielson Airport in Manila. Next is Bataan, Nichols and the rest of the Luzon Bases... I tried to keep Nielson as close to MR's original as possible.
    Attached Thumbnails Attached Thumbnails grab_E068.jpg   grab_E063.jpg  
    "De Oppresso Liber"

  10. #10
    As stated above, I have completed the Clark and Nielson bases and I'm currently finishing up Bataan-Cabcaben and Nichols. I am not doing the GSL layouts for them until later, just the base texture. Nichols is almost done and Bataan is finished. The sister base for Bataan, Cabcaben is being "textured.."

    Once I finish these bases on Luzon, I will work my way south in the MR PI 1 package Is anyne else helping in this project or am I a Lone Ranger? Seems to me that a few months ago several of us agreed to start a redo of the Philippine bases into GSL. Is that help still available?
    "De Oppresso Liber"

  11. #11
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    Hi Greg,

    If you don't want to build all the bases from scratch, I can give you MR's Philippine bases without the API scenery objects - just the background bitmap, runways, taxiways and gas pumps. I haven't substituted the APIs with their respective GSL objects.

    Kevin

  12. #12
    Quote Originally Posted by kdriver View Post
    Hi Greg,

    If you don't want to build all the bases from scratch, I can give you MR's Philippine bases without the API scenery objects - just the background bitmap, runways, taxiways and gas pumps. I haven't substituted the APIs with their respective GSL objects.

    Kevin
    Wow! That would be great! It would save a lot of painting time. You have my email, right?
    "De Oppresso Liber"

  13. #13
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    I don't appear to have it anymore. Would you mind sending it by PM?
    Cheers,
    Kevin

  14. #14
    I promised to help too. I can start once I get back from vacation
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  15. #15
    Quote Originally Posted by Shadow Wolf 07 View Post
    As stated above, I have completed the Clark and Nielson bases and I'm currently finishing up Bataan-Cabcaben and Nichols. I am not doing the GSL layouts for them until later, just the base texture. Nichols is almost done and Bataan is finished. The sister base for Bataan, Cabcaben is being "textured.."
    I can help out too,

    I have the GSL layout done for Bataan, just need to do her sister. Only took about 20mins to do. I left the api objects there and just placed the GSL objects over the top. I'll remove the api's later or Kevin could send me the versions he's done already to save me reinventing the wheel.

    Cheers
    Aussie

  16. #16
    Hi All,

    Cabcaben's layout is done now too and I've ran them through GobCheck and they were split over 4 gobs.

    Cheers
    Aussie

  17. #17
    Quote Originally Posted by aussie View Post
    Hi All,

    Cabcaben's layout is done now too and I've ran them through GobCheck and they were split over 4 gobs.

    Cheers
    Aussie
    Quote Originally Posted by Shadow Wolf 07 View Post
    As stated above, I have completed the Clark and Nielson bases and I'm currently finishing up Bataan-Cabcaben and Nichols. I am not doing the GSL layouts for them until later, just the base texture. Nichols is almost done and Bataan is finished. The sister base for Bataan, Cabcaben is being "textured.."

    Once I finish these bases on Luzon, I will work my way south in the MR PI 1 package Is anyone else helping in this project or am I a Lone Ranger? Seems to me that a few months ago several of us agreed to start a redo of the Philippine bases into GSL. Is that help still available?

    I too finished the ground textures for Bataan-Cabcaben yesterday. I decided to wait on the GSL layouts for a few... The texture for Cabcaben needs some work,though.

    Here they are now:
    Attached Thumbnails Attached Thumbnails grab_E078.jpg   grab_E079.jpg  
    "De Oppresso Liber"

  18. #18
    Quote Originally Posted by Captain Kurt View Post
    I promised to help too. I can start once I get back from vacation
    Roger Captain.
    "De Oppresso Liber"

  19. #19
    Hi Shadow Wolf,

    That looks nothing like Chris's bases, I'm not actually changing his layouts as they're fine just how they are. I am purely updating the objects to the GSL versions and not adding anything extra to them.

    Cheers
    Aussie

  20. #20
    Let me clarify what I am doing: I took overhead screen shots of Maskrider's bases, Then, using his airbases.dat data for coordinates, elevation, runway orientation and ADF/NDB frequencies I created a runway in FSSC. Next I used the overheads to lay out the taxiways, roads and cleared areas as close to the originals as possible, keeping in mind my old, unsteady eyes and hands . Next I used MR's bases as a guide for the textures. I don't know how to remove the apis, so I am zooming in and trying to visually identify objects/structures and have been using only LW, MR and stock objects in my GSL.

    The resulting bases are as close to the originals as I can make them. The screenshot below shows an overhead of MR's Bataan and mine (on the left) You can see the coast line "migration" resulting from utilizing Rhumba's meshes in both. True, this is probably a longer, more demanding way of doing it, but I enjoy the challenges of the process. and it adds a personal touch to the project - not to take anything from Maskrider's grat, but 18 year old work.

    I am taking the rest of this holiday weekend (U.S. Independence Day) off from scenery building. in hope we can reach a consensus on how to proceed.

    Cheers:

    Shadow Wolf 07
    Attached Thumbnails Attached Thumbnails grab_E085.jpg  
    "De Oppresso Liber"

  21. #21

    Cool

    Save Leyte for me as a place to begin with.
    My method:

    Open the field in in Mission Builder and place the same objects over the ones on the field. Save them as a layout.
    Open the airfield bgl with bglana and save as a .sca file and at the end of the text you will see all of the .api call outs. Delete them and recompile to a .bgl with SCASM which will give you Chris’s original field without the .api objects.
    Replace the old airfield.bgl with your new one and open in Mission builder. Add your layout and create the .gsl. Et voila
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  22. #22
    Hi again, Captain;

    where can I find this bglana you mentioned?

    Thanks:

    SW07
    "De Oppresso Liber"

  23. #23
    It’s at Flightsim.com
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  24. #24
    Got it, thanks!
    "De Oppresso Liber"

  25. #25
    Wow, How'd I miss this! I've been racking my brain trying to figure how to do this! Great stuff. I wanted to redo the fields for 12/8/41. Working on Manila bay - finishing Cavite using FSSC, pretty rusty at it. pix below, it wasn't in the sim.
    Attached Thumbnails Attached Thumbnails cavite.jpg  
    PSULLYKEYS

    The only thing necessary for evil to win is for good men to do nothing.

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