I've been working on the F6F-3 Hellcat for the last couple of months now. I'm getting more and more OJT (on the job training) about FSDS modeling as I go. It's a complicated aircraft to model, what with the many detailed parts in the exposed wing structures, getting complex animations working well and still keeping the parts in alignment, etc, etc. I've had to redo it many times - mostly correcting my mistakes or adjusting /aligning parts, HA. I'm finally getting it beaten into submission I think. I'm still contemplating detailing the rear engine compartment that would be seen when the cowl flaps are opened. Not much visual documentation from those angles, but otherwise it's ready for texture mapping and later, painting. It may be finished in a month or so.
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