I'm using it in a project with fantastic results. Did anyone get some problems with it?
Cheers
Pepe
I'm using it in a project with fantastic results. Did anyone get some problems with it?
Cheers
Pepe
I think it depends on your hardware.
A while ago I tried using 32 bit textures for clouds + prop disk textures, but found a tendency for them to look blocky, + sometimes the greys show with a pink tint to them.
I decided that 16 bit formats gave more consistent results.
Last edited by UncleTgt; April 26th, 2022 at 12:42. Reason: Autocorrect correction LOL
with textures format choices. By the way, does someone knows where I can found the raf_pilot as a load?
Cheers
Pepe
32 bit format is good in some instances like for repaints but for clouds CFS2 will convert them back to 16bit(4444), terrain textures must be in 8bit format.
RAF Pilot can be downloaded from Martin Wright's site in the SpitPak addon Library there's also additional pilot and gunner downloads
For reference purposes the below are the same cloud add-ons in the 3 formats
16-Bit 555-1
32-bit 888-8
16-bit 444-4
aussie
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