GMax Hummel_Sd_Kfz_165
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Thread: GMax Hummel_Sd_Kfz_165

  1. #1

    GMax Hummel_Sd_Kfz_165


    A new entry has been added to Add-Ons Library, category CFS 2 Other - Vehicles

    Description: GMax Hummel_Sd_Kfz_165 for CFS2
    GMax model of the Hummel_Sd_Kfz_165 self propelled gun.
    This has been modeled as a ship.
    I had problems trying to set it as a .veh model.
    Someone else should be able to do this.

    Cheers
    Stuart

    To check it out, rate it or add comments, visit GMax Hummel_Sd_Kfz_165
    The comments you make there will appear in the posts below.

  2. #2
    Library Staff
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    Hi Stuart,
    Thanks very much for this and the SU85 - they're great models.
    Cheers,
    Kevin

  3. #3
    SOH-CM-2023 Ravenna's Avatar
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    Thank you Stuart. A fine looking model of an important piece.

  4. #4
    Nice job on these Stuart. I assume these are compiled as objects and not aircraft? If so, setting them up as vehicles is easily done in the [MISC_DATA] section of the dp. The category and type are defined there. These would be defined like this:

    [MISC_DATA]
    unit_family=3
    category=21
    allegiance=2 for Germany, 5 for Russia
    min_speed=0
    cruise_speed=12
    max_speed=24
    entered_service=1/1/43 or whatever date is appropriate
    crew=4 or whatever is appropriate

    Here is list of all the dp unit family and category code numbers.

    [UNIT FAMILY:]
    1 - Fighter (default)
    2 - Bomber
    3 - Ground Vehicle
    4 - Static Object
    5 - Ship or Boat
    7 - Aircraft Carrier

    [Category:]
    1 - Aircraft Fighter
    2 - Aircraft Level Bomber (B-24, He-111) AND FLOAT PLANES !!!
    3 - Aircraft Dive Bomber (Stuka, Dauntless, Val)
    4 - Aircraft Torpedo Bomber (Avenger, TBF, Kate)
    5 - Aircraft Tactical Bomber (A-20, Ju-88)
    6 - Aircraft Strike (Fw-190F2, A-4; 2 Engine Nightfighters?)
    7 - Aircraft Civil
    8 - Aircraft Recon (L-5A, Storch)
    9 - Aircraft Transport (C-47)
    10 - Aircraft Fighter-Bomber (any fighter equipped with bombs) or Dive Bombers

    [Category for Non-Aircraft Objects:]
    11 - Unused
    12 - Unused
    13 - Ship Aircraft Carrier
    14 - Ship Cruiser
    15 - Ship Destroyer
    16 - Ship Submarine
    17 - Ship Battleship
    18 - Ship Patrol i.e. torpedo boat / gunboat / auxiliary
    19 - Ship Transport / Tanker / Cargo
    20 - Unused
    21 - Tracked Vehicle
    22 - Wheeled Vehicle
    23 - Train Car
    24 - Amphibious vehicle
    25 – Unused
    26- Unused
    27 – Unused
    28- Unused
    29 - Artillery Static
    30 - Mechanical Equipment
    31 - Structure Static
    32 - Factory
    33 - Non-target Object
    34 – Runway
    35- Unused
    36- Unused
    37 - Weapons [see weapon type below]
    38 – Sound

    All weapons are all
    unit family=4
    category=37

    [Weapon Types:]
    1=Bomb (small) 30lb, 100lb, 250lb, 30kg, 60kg
    2=Bomb (medium) 500lb, 250kg
    3=Bomb (large) 1000lb, 500kg, 800kg
    4=Bomb (very large) 2,000lb. 1000 kg
    5=Rocket
    6=Rocket air to air
    7=Rocket
    8=Rocket (timed) - 8 seconds
    9=Torpedo - MK13, seems to be for lighter torpedoes
    10= Torpedo - MK13, seems to be for lighter torpedoes
    11=Torpedo - Type91, seems to be for heavier torpedoes
    12= Torpedo - Type91, seems to be for heavier torpedoes
    13=bullet
    14=drop Tank 1000 lbs
    15=Drop Tank - Jap 330litre, Jap 200litre, corsair/hellcat/lightning tanks, most picked
    16=Drop Tank (200gal)
    17=Drop Tank (150gal18= drop Tank 1000 lbs
    18= drop Tank 1000 lbs
    19= drop Tank 1000 lbs
    20=Pylon - Pylons, Pods, Parts: Used for rocket pods, ordinance mounts, pylons and SID pilot

    ??? Don’t know if 11, 12, 13, 14, 18 and 19 are actually used – not continued beyond 20
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  5. #5
    Welp, Nope. Just downloaded and you've compiled these as .mdl's and not object .bgl's. These would have to go into the Aircraft folder, and have the same type of cfg and dp as an aircraft as well as an air file.

    Is there any chance you can re-compile them as an object instead of a model? Then the object .bgl can go in the SCENEDB/veh folder and a simple .dp is all that is needed,
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

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