Tom, feel free to move this over to the 'Skinning Your Game' forum, this forum has seemingly more traffic these days which is why I thought to ask here. It's related to a MSFS repaint?
How do you determine scale on a texture sheet (Albedo). If I want to ensure a roundel is 36" for the fuselage, or a letter is 12", or a stripe starts __" from the wingtip? How do I do that? Eyeing up details on a 60 year old fuzzy photo is tough, and there aren't many photos for the livery I'm working on. Gimp has all the numbers and measuring tools, I just can't figure it out. Thanks.
Doug
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