Galloping Ghost for MSFS
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Thread: Galloping Ghost for MSFS

  1. #1

    Galloping Ghost for MSFS

    Hello boys,

    I am not an A2A or even Asobo developer but I have an old project in my cartons that I would have liked to share with you.
    In 2008, I found on Simviation a Gmax project of a mythical racer "Precious Metal" and I had some fun with GMax to see what this plane could give under FSX.

    Much later, I discovered in 2011 the fabulous Galloping Ghost, a racer derived from the P51-D, pushed to its extreme limits both in terms of structure and engine with an incredible cooling.
    I had started to realize it under Gmax then with MSFS I switched again this old project under this 3D modeler. Here is the state of progress of this project which has already been compiled and is now under MSFS.
    Some details are not implemented (outputs for cooling system, virtual cockpit) and others can be suppress (trim rudder for exemple) what don't exist on the prototype.







    It is very far from being finished but with the release of the Reno Addon, I wanted to share these pictures with you.
    If in terms of textures and 3D rendering, I don't pretend to compete with A2A, I hope at least to be able to push the flight model a little further than the current P51s that come with Reno addon.

    I may also decide to take Bill Cook's Gmax project about Precious Metal (https://simviation.com/1/search?subm...+metal&x=0&y=0) of course with your permission and port it to Blender/MSFS to have a serious competitor to Galloping Ghost.
    By the way on flightsim.to there is already a modest scene representing KRTS/Reno and its racing tracks. It is less elaborated than the one of Asobo but honestly I already had a lot of fun with my first version of "Galloping Ghost".

    My Canso PBY-5 is not finished and I continue to works on it. Currently, I am adding a complete VC and modify water drops effects
    Attached Thumbnails Attached Thumbnails 2021-11-20-144436.jpg   2021-11-20-144056.jpg  

  2. #2
    Quote Originally Posted by lagaffe View Post
    Hello boys,

    I am not an A2A or even Asobo developer but I have an old project in my cartons that I would have liked to share with you.
    In 2008, I found on Simviation a Gmax project of a mythical racer "Precious Metal" and I had some fun with GMax to see what this plane could give under FSX.

    Much later, I discovered in 2011 the fabulous Galloping Ghost, a racer derived from the P51-D, pushed to its extreme limits both in terms of structure and engine with an incredible cooling.
    I had started to realize it under Gmax then with MSFS I switched again this old project under this 3D modeler. Here is the state of progress of this project which has already been compiled and is now under MSFS.
    Some details are not implemented (outputs for cooling system, virtual cockpit) and others can be suppress (trim rudder for exemple) what don't exist on the prototype.







    It is very far from being finished but with the release of the Reno Addon, I wanted to share these pictures with you.
    If in terms of textures and 3D rendering, I don't pretend to compete with A2A, I hope at least to be able to push the flight model a little further than the current P51s that come with Reno addon.

    I may also decide to take Bill Cook's Gmax project about Precious Metal (https://simviation.com/1/search?subm...+metal&x=0&y=0) of course with your permission and port it to Blender/MSFS to have a serious competitor to Galloping Ghost.
    By the way on flightsim.to there is already a modest scene representing KRTS/Reno and its racing tracks. It is less elaborated than the one of Asobo but honestly I already had a lot of fun with my first version of "Galloping Ghost".

    My Canso PBY-5 is not finished and I continue to works on it. Currently, I am adding a complete VC and modify water drops effects
    Well the GG did crash and kill some spectators. Not to mention the pilot. I doubt you would be able to add it to the Air Race feature. Time will tell.

    -d
    Be yourself. Everyone else is already taken.

  3. #3
    That looks stunning, maybe even better than the Reno aircraft. Nothing wrong with flying it in the sim. Would love to see PM as well, if you get permission.

  4. #4
    Dvj,
    I understand your point or view, in this accident 69 persons have died (and the pilot) but the main reason of this, is a bad maintenance maded by the team (a screw not replaced and out of function).

    All theses reasons do not prevent us from considering this aircraft as an outcome of the P51. The lines of this plane are superb, between Spitfire and P51.
    A lot of people here love Spitfire and P-51 but the kill also people as warbirds.

    I develop this plane for my pleasure and it is not planed to propose it to Microsoft in order to add it at "Air Race feature": the addon "Reno" is closed and it is not possible to add more aircrafts.

  5. #5
    I always really liked the look of that one, and you are doing an excellent job with it! I do hope you see it through to completion, and I really would love to have it in MSFS.

    Just a couple corrections following the last post:

    - There were 11 people killed in the crash in 2011 (the pilot, Jimmy Leeward, and 10 spectators). There were an additional 69 people that sustained various levels of injuries as a result of the crash.
    - It was a failed lock nut, on the left elevator trim tab, that contributed directly to the accident, that they found should have been replaced many years prior.

  6. #6
    Quote Originally Posted by Bomber_12th View Post
    I always really liked the look of that one, and you are doing an excellent job with it! I do hope you see it through to completion, and I really would love to have it in MSFS.

    Just a couple corrections following the last post:

    - There were 11 people killed in the crash in 2011 (the pilot, Jimmy Leeward, and 10 spectators). There were an additional 69 people that sustained various levels of injuries as a result of the crash.
    - It was a failed lock nut, on the left elevator trim tab, that contributed directly to the accident, that they found should have been replaced many years prior.
    Absolutely for theses details ! A tragedy for a simple oversight of a single-use locknut.

    In fact there is quite a lot of documentation and images by searching a bit with Google. Since 2011, I managed to get a lot of pictures that allow to see some details:
    - the steam outlet holes for cooling (which explains the removal of the ventral radiator and the modification of the bottom of the fuselage),
    - the air intakes which are on the left side in front of these outlets and also under the fuselage just before the rear gear door,
    - the very particular wing bristles,
    - the rounded part behind the cockpit which follows the fuselage with very fluid curves.

    References:

    - https://pixels.com/featured/air-raci...us-mccrea.html
    - https://www.aerialvisuals.ca/Airfram...0000003403.jpg
    - https://www.aerialvisuals.ca/Airfram...0000003406.jpg
    - https://www.aerialvisuals.ca/Airfram...0000003407.jpg
    - https://www.aerialvisuals.ca/Airfram...0000008149.jpg
    - https://www.aerialvisuals.ca/Airfram...0000008151.jpg
    - https://www.aerialvisuals.ca/Airfram...0000008154.jpg
    - https://www.aerialvisuals.ca/Airfram...0000008155.jpg
    - https://www.aerialvisuals.ca/Airfram...0000088634.jpg
    - https://i.pinimg.com/originals/92/96...59f25af22d.jpg
    - https://www.leewardairranch.com/raci...most-made-reno

    I had a little more trouble with the interior of the cockpit where the pexiglass of the canopy is fixed to the fuselage.

    PS: excuse me for some words sometimes inappropriate, being French, I try to write my answers but from time to time I help myself with DEEPL

  7. #7
    Quote Originally Posted by Bomber_12th View Post
    I always really liked the look of that one, and you are doing an excellent job with it! I do hope you see it through to completion, and I really would love to have it in MSFS.

    Just a couple corrections following the last post:

    - There were 11 people killed in the crash in 2011 (the pilot, Jimmy Leeward, and 10 spectators). There were an additional 69 people that sustained various levels of injuries as a result of the crash.
    - It was a failed lock nut, on the left elevator trim tab, that contributed directly to the accident, that they found should have been replaced many years prior.
    To add a bit more detail to what you said, Leeward had disabled the right side elevator trim tab as part of the modifications, which increased the stress on the remaining side, thus increasing the wear on the lock nut.

    The NTSB also discovered Leeward had apparently never flight tested most of the modifications to the airplane, and despite the fact that he had (correctly) reported "major modifications" had been made to the airplane when he applied to run at Reno in 2009, the airplane never received the required technical inspection because he withdrew the application before it took place (due to the modifications not being done), and since he reported that no modifications had been done when he entered in 2010 (he likely thought he only had to report modifications made since the last application), that chance to catch the problem was also missed.

    During the races in 2011, the ground crew tightened the attachment screws on both trim tabs several times, but it apparently didn't occur to anyone to look deeper into why those particular screws kept coming loose, so that accident was a case of a lot of things going wrong at exactly the right times.

  8. #8
    A little screenshot this afternoon with:

    - RENO-Staed from flightsim.to
    - n°177 "Galloping Ghost" home-maded (WIP)



    For the moment it's the plane exterior that I did the fastest: 3 weeks for the 3D model, the textures and the mapping. Well, I still have to finish the landing gear textures and make the rivets and other lines then I'll start the interior model which is already 30% done.

    A second pic:


  9. #9
    Hi,

    Here is a little video to show you the progress of this project which is only a prototype where I am testing some "ideas" (effects, modeling tips, xml codes).

    Here, I tested several things:
    - smoke effects ... there is still some work to do because the propeller's breath doesn't blow away the smoke (in fact, it lacks speed on the Y axis)
    - flame effects are just implemented, I have some modifications to bring (more flames effects with V12 synchronization)
    - animations with scaling ... which did not work in FSX/P3D but are understand by Blender/MSFS

    On the graphical mode, the rivets and structure lines were made on the albedo texture but it doesn't suit me: I'll redo them with "Armor Paint" (equivalent of Substance Painter for a very low price ~18$).



    Currently, exterior is made but it is not fully textured and the animations of the rudder ailerons are to be done as well as the landing gear.

    I haven't started the interior.

  10. #10
    That is beautiful, amazing work so far. I know it's a WIP, but not sure the flames are really visible on the real deal, and the main gear is sitting pretty high, but looks like the oleos aren't compressed yet.

  11. #11
    Quote Originally Posted by Snurdley View Post
    That is beautiful, amazing work so far. I know it's a WIP, but not sure the flames are really visible on the real deal, and the main gear is sitting pretty high, but looks like the oleos aren't compressed yet.
    For flames and smoke effects it was just the first try that I have made. The "real sequence" should be like this:
    - first you have a small smoke on first cylinders
    - then a flame (too rich combustion) on second cylinders
    - after that some little smoke on the last cylinders
    - and last the motor start.
    My assumptions are based on this video of "P51 engine starting" (youtube):



    Yes, the flames are not modeled as real flames but it is a simulation, isn't it ? But if you have another possibility to model them, I am listening. Currently, it is 3 textured cylinders (one for rich, one for lean and one for oil) and whith a scaling animation to simulate the thing.

    Via google I searched and I think I found the starting order of the different cylinders on a Merlin engine as being : 1A, 6B, 4A, 3B, 2A, 5B, 6A, 1B, 3A, 4B, 5A, 2B (cylinder 1A being the furthest to the right in relation to the pilot). I hope to program via a L:Var how to manage theses differents steps.

    Yes, currently gears aren't animated but it is a basic animation that I will do later. My first aim is the "engine starting effects".

    After that, I will simulate an "evaporative cooling" (https://www.enginehistory.org/Access...Cooling1.shtml) like this plane has used from a code Javascript that I developed to simulate the water drop (modification of the weight embarked during the drop) in Canso project. The on-board liquid being used and evaporated during the flight, when there is no more liquid, the engine plane stop or breaks down.
    Last edited by lagaffe; December 12th, 2021 at 02:11.

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