Sim update 7
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Thread: Sim update 7

  1. #1

    Sim update 7

    Ok, just 7 days to see SU7.
    This is the new MSFS blog entry https://www.flightsimulator.com/nove...opment-update/ .
    Personally, Im waiting for DX12! This is was the big step for P3D (smooth, stability and performance).
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  2. #2
    Aß long as they fix the freezing upon loading a flight and the CDS that came with the last update every further improvement is fine for me.
    Dont grow up! ... It´s a trap!

  3. #3
    Quote Originally Posted by YoYo View Post
    Ok, just 7 days to see SU7.
    This is the new MSFS blog entry https://www.flightsimulator.com/nove...opment-update/ .
    Personally, Im waiting for DX12! This is was the big step for P3D (smooth, stability and performance).
    DX-12, this has to be downloaded to your PC?
    T45

  4. #4
    Quote Originally Posted by Twice43 View Post
    DX-12, this has to be downloaded to your PC?
    T45
    If you have Windows 10, it's native to the operating system.

    Cheers,

    Priller
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  5. #5
    And since MSFS won't run on anything less than W10, you have it.
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  6. #6
    Quote Originally Posted by Twice43 View Post
    DX-12, this has to be downloaded to your PC?
    T45
    If I´m not wrong think DX12 is directly related with Graphics Card specs. Older cards will not support DX12.
    Regards

  7. #7
    Coastie Dolphins/Spartans CG_1976's Avatar
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    W11 as I take is native DX12??

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  8. #8
    The easiest way to find out if it's on your system is to hit the Start key and then type dxdiag​. The last line on the first tab shows the version installed.
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  9. #9
    Quote Originally Posted by Tom Clayton View Post
    The easiest way to find out if it's on your system is to hit the Start key and then type dxdiag​. The last line on the first tab shows the version installed.
    What changes can we expect from a DX12 enabled MSFS??
    T43

  10. #10
    Quote Originally Posted by CG_1976 View Post
    W11 as I take is native DX12??
    Yes, just like windows 10

    Priller
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  11. #11
    Quote Originally Posted by Twice43 View Post
    What changes can we expect from a DX12 enabled MSFS??
    T43
    Supposedly more smoothness, stability and performance due to better communication between the different components of your machine and OS. But DX isn't the only denominator in these things. The code of the sim is the most important of all.

    As usual it is "wait and see".

    Priller
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  12. #12
    Since it's going to be a "DX12 preview" we might need a Steve's DX12 Fixer... just sayin'.

  13. #13
    Quote Originally Posted by Twice43 View Post
    What changes can we expect from a DX12 enabled MSFS??
    T43
    As I understand it, the biggest change will be in lighting and particle effects - but I'm waiting for official word from Asobo.
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  14. #14
    Webmaster of yoyosims.pl.

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  15. #15
    I really wish that when they had these updates there was an option to download later. It usually happens to me that, "great I finally have some free time to fly, <NAUGHTY WORD>!! I have to spend the next hour or so of my little bit of time downloading and installing an update.
    Joe Cusick
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    I am serious, and stop calling me Shirley.

  16. #16
    The trick is to download the updates whilst finishing the last hour of the 'other stuff'

  17. #17
    So after the update my mouse clicks have absolutely no effect on the atc window in VR or any other such windows. It seems to be working fine everywhere else though. Anyone have any ideas?

    Thanks,
    LouP

  18. #18
    SOH-CM-2024 jmig's Avatar
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    Quote Originally Posted by LouP View Post
    So after the update my mouse clicks have absolutely no effect on the atc window in VR or any other such windows. It seems to be working fine everywhere else though. Anyone have any ideas?

    Thanks,
    LouP
    In the options section under assestance you can set the AI copilot to do all the talking. I like that, With apologizes to Ryan, I never cared much for talking to ATC. They always interupted me at a good passage in the book I was reading.
    John

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  19. #19
    Quote Originally Posted by LouP View Post
    So after the update my mouse clicks have absolutely no effect on the atc window in VR or any other such windows. It seems to be working fine everywhere else though. Anyone have any ideas?

    Thanks,
    LouP
    Yep, it's a known issue, apparently in all headsets. Apparently it was even listed as a known issue by Asobo prior to the update, which is really annoying. I have the Rift S and am seeing the same. You cannot interact with any UI when in VR.

    However, there is a workaround. Hit CTRL + 0 (zero). This will shift your view a little bit from the default cockpit view, but you can just use the move camera keys to readjust. You can now interact with all the UI, and the view looks pretty much the same in VR. I think on a monitor this view zooms right in. Not sure I haven't really checked it on a monitor.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  20. #20
    I hope that this wasn't a required move to using the wands that come with our headsets. I really do not want to he having to hold that thing while flying in the sim! I'd much rather be using my mouse that is sitting there.

    LouP

  21. #21
    Yeah, I was thinking it must have somehting to do with that too Lou. Not sure, but hopefully they fix it anyway.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  22. #22
    SOH-CM-2024 jmig's Avatar
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    Quote Originally Posted by LouP View Post
    So after the update my mouse clicks have absolutely no effect on the atc window in VR or any other such windows. It seems to be working fine everywhere else though. Anyone have any ideas?

    Thanks,
    LouP
    Is the VR screen the one with mouse focus? I use two screens. Sopmetimes while in VR the mouse can waunder out of the VR focus range. Then I will have no mouse pointer. I just hit alt tab or tab and it changes the focus to the VR. The mouse now works.
    John

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