New Cockpit Mouse Interaction Method
Results 1 to 6 of 6

Thread: New Cockpit Mouse Interaction Method

  1. #1

    New Cockpit Mouse Interaction Method

    I'm seeing several questions about this, so I'm going to leave this up for a week or so...

    Copied from the official release notes:
    (Red bold text is by me to highlight...)

    Cockpit interactions
    Added the new “Lock” interaction system:
    • Set active by default but can be reverted to “Legacy” in Options / General Options / Accessibility.
    • Tooltips are now displaying the instrument name, instrument values, and controls (dynamic depending of the device in use)
    • Using the cursor or the camera center pointer, you can highlight any interactive cockpit instrument.
    • Once highlighted, you can interact with the instrument:
      • If the instrument is simple (buttons, 2 positions switches), tapping Xbox Controller A or Mouse left button will interact with it.
        If the instrument is complex (knobs, levers…), tapping Xbox Controller A or holding Mouse left button will lock on it.
      • Once locked on an instrument, you can:
        • Use primary (Xbox Controller A/ Mouse left button), secondary (Xbox Controller X/ Mouse right button) or tertiary (Xbox Controller Y/ Mouse middle button) interactions.
        • Increase/ decrease the instrument (Xbox Controller LT/ RT or Mouse wheel)
        • Use gestures (Xbox Controller left stick or Mouse movements)
        • Unlock the instrument (Xbox Controller B or release Mouse left button)
    Thermaltake H570 TG Tower
    X670 Aorus Elite AX motherboard
    AMD Ryzen 9 7900X 12-Core Processor
    NVIDIA GeForce RTX 3070
    NZXT Kraken X cooler
    32GB DDR5 RAM
    750 Watt PS
    Windows 11 Home

  2. #2
    I saw the new default (change) and was flabbergasted I could not find information on this at first. Quite frankly, the default for this function for PC should be on Legacy. Until I figured this out on my own, I could not use any mouse-able inputs in my VC's. Nevertheless, all is good now, I have most of this AI and New Cockpit Mouse Interaction Method disabled.

    [SIGPIC][/SIGPIC]

  3. #3
    SOH-CM-2024 jmig's Avatar
    Join Date
    Jun 2007
    Location
    Lafayette, LA
    Age
    76
    Posts
    6,004
    Blog Entries
    6
    I found it shows a lot of information, mostly useless to me. However, I like the way the switch lights up when you are hovering in the correct spot. Makes it easier, to me, to flip.
    John

    ***************************
    My first SIM was a Link Trainer. My last was a T-6 II


    AMD Ryzen 7 7800 X3D@ 5.1 GHz
    32 GB DDR5 RAM
    3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
    RTX 3080 10GB VRAM, Meta Quest 3 VR Headset

  4. #4
    Some very useful tips here on how to "fix" the mouse interactions.
    https://forums.flightsimulator.com/t...ssues/429362/2
    Expect banging, belching and an occasional manly fart as you roar down the runway at full power. (I have found that the engine can make similar noises)

  5. #5
    Hmm, I've read through that thread and it seems like two people have the same issue I have, not being able to control the aircraft while holding the right mouse button to look around. Middle mouse button (Toggle mouse view) seems to allow aircraft control, so I'll work with that for now, but still I'm looking for a better workaround. So if anyone knows anything, I'd be glad to hear about it!
    i5 13600k, RTX2080 Super, 32 GB Ram, 2x1 TB M.2 SSDs, CRG9 49" Ultrawide screen

  6. #6
    Switching the mouse buttons for Hold and Toggle in Cockpit view somehow fixed it for me.
    i5 13600k, RTX2080 Super, 32 GB Ram, 2x1 TB M.2 SSDs, CRG9 49" Ultrawide screen

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •