Smoke Damage & Smokescreen Effects UT
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Thread: Smoke Damage & Smokescreen Effects UT

  1. #1

    Smoke Damage & Smokescreen Effects UT


    A new entry has been added to Add-Ons Library, category CFS 2 Effects Add-ons

    Description: Smoke Effect objects for CFS2 by UncleTgt


    This zip contains a range of smoke damage & smokescreen objects for use as eye-candy when writing missions.


    The most useful are configured as vehicle objects, so can appear to be "mobile", & can be spawned using triggers & events in your missions.


    The original idea of an invisible object carrying a smoke effect was inspired by Skylane's predam objects.


    Configuring some of them as vehicles, so they could be triggered, spawned & mobile during a mission was influenced by Talon & the AF teams work on the volcano object used in the Battle of Bismark Sea pack.


    The effect files owe much to the original work carried out by Nanni & Blade back in 2002-2005.


    smokescreen_UT
    ==============
    An invisible vehicle carrying a smokescreen effect. When spawned, can act as though your destroyers have been instructed to lay smoke.


    Smokefield_XXL_UT
    =================
    Configured in the same way as the smokescreen vehicle, but much larger. Intended as a way of representing the large target obscuring smokefields generated by smokepots around high value targets. This effect needs more work, it is rather basic.


    predam_oilfiresXXL_UT
    ======================
    This quickly generates a large, high plume of black oily smoke, reaching 1400-1500ft. Configured as a vehicle, so can move with a target that is meant to have suffered damage prior to your mission start, without needing a separate, pre-damaged ship model.


    I've also provided static infrastructure versions of oilfiresXXL & smokefield_XXL, in case it's found this object configuration is more useful.


    inf_predam_smoke_XXL_UT
    =======================
    Similar to the oilfiresXXL effect, but larger & taller. The smoke plume reaches 1800-2000ft.


    inf_predam_smoke_XXXL_UT
    ========================
    Similar to smoke_XXL, but larger still, with the smoke plume billowing up to 3000ft.


    To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


    Thanks to


    Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
    Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools


    This is freeware and subject to the usual conditions


    UncleTgt
    JUN 2021

    To check it out, rate it or add comments, visit Smoke Damage & Smokescreen Effects UT
    The comments you make there will appear in the posts below.

  2. #2
    Thank you, Unc!

    All this new eye candy of yours is superb.

    Cheers
    BuV

  3. #3
    Great addition to available effects.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  4. #4
    Library Staff
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    The smokescreen looks fantastic UT - thanks once again!
    Cheers,
    Kevin

  5. #5
    SOH-CM-2023 Ravenna's Avatar
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    Can't wait to try these UT. Great addition! The smokescreen opens up a lot of possible scenarios.

  6. #6
    Thanks UT.

    I have the Perfect Midway mission to try this

    TheBookie

  7. #7
    Many thanks Uncle Tgt, very usefull effects, bringing life to our sceneries and war theaters.

    Martin

  8. #8
    A most helpful addition. Thank you, sir.
    "De Oppresso Liber"

  9. #9
    Senior Administrator Rami's Avatar
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    Icon14 Reply...

    UncleTgt,

    This is outstanding work, thank you for all your efforts to continue to revitalize and keep CFS2 going strong!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  10. #10
    Hi UncleTgt
    Great idea.
    Thanks for these
    Take Care
    Stuart

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