See my post from Today: http://www.sim-outhouse.com/sohforum...=1#post1263410 .
See my post from Today: http://www.sim-outhouse.com/sohforum...=1#post1263410 .
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I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
Did some more flying this morning. Dean, whoever did your audio earned their commission. The sound in the cockpit feels good, but what was really impressive was going to an outside view and panning around the plane. The sounds really do sound like a similar radial does at airshows as you fly around the camera. Really among the best I've heard for a plane in this class in a sim.
Overall the flight model feels really nice, and I appreciate the manageability on takeoff. I saw Dean reply to a real Stearman pilot's comments about the drag needing to be increased on a YouTube review. (Not sure if you saw my earlier comment, Dean, as it fell in the middle of yesterday's fun discussion. ) So with a bit of increase in the drag to make the landing sequence more authentic-feeling, and a reduction in roll rate, it should be pretty spot-on as far as handling and performance.
Last edited by DennyA; June 9th, 2021 at 11:15.
Going by the GAS Stearman I think it's the lever on the far right of this shot, it's attached to the rod that runs through both cockpits to the back wheel.
Moving the lever up/down rotates the rod.
http://rogerritter.com/images/aviati...S/File0018.jpg
Btw. What is good, the model looks very nice in VR. The scale of cockpit is very ok here. Really, the impression is very nice.
Maybe the initial pilot view is too low but I use custom saved presets for views so everyone can set themselves the way they like.
Dean, Id like to add one wish - the stick in neutral position isnt on the center (to much too left). Red button on the top of stick should be on the 6 on this clock above.
If you can add it to your list it would be fine , just a wish:
Btw. Dont rush Update can be when it will be ready, no problem.
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Stearman v1.0.1 is live at Just Flight, notification e-mails should go out later today. Updates are as per previously mentioned here, mostly cosmetic and also correcting modeling errors and community observations.
Aerodynamics remain the same just for now. Watching John Mohr aerobatics in a stock PT-17 shows that the Stearman can indeed snap-roll very quickly for such an old aircraft, when in the right hands. Drag however is something I'd like to fix - we're looking at the best way of doing that without compromising the aircraft's nice aerobatic capabilities. This is a Stearman for everybody, so for instance while the real aircraft is actually quite demanding to loop, I want it to be a little easier in MSFS. For the same reason, it's not easy to ground-loop it as the brake scalar is low, to help newcomers who might otherwise become frustrated and not fly the airplane.
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
I loved the model , it 's perfect , congratulations for all the work , if one day I can put the engine cover on I would love it , because if there is a Stearman I like it 's The Flying Bulls
English is not my native language, I ask your indulgence.
Correct me, if you will.
I'm very grateful for that, please keep it that way (and once again, purists please forgive me).
BTW, I forgot to mention I love the default cockpit view (key F). Most MSFS aircraft tend to place the camera too low or too close to the panel, thus obstructing the outward view too much and forcing you to immediately zoom out. For me, that's just perfect in the Stearman
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
Webmaster of yoyosims.pl.
Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Got 1.0.1, nice
Noted that the Data-case still says Database...
This period POH (same as linked on the FS forum Stearman topic) includes pictures of the tail-wheel-lock control and usage on pages 13-15.
https://drive.google.com/file/d/17cR...ew?usp=sharing
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
You've changed it in textures.common, but several of the liveries have their own STEARMAN_DECALS.PNG.DDS which still say Database and take precedence.changed the text of the decal to Data Case, and checked it here before replying
Easy fix should be to delete the local files and regenerate the JSON but there are differences eg US Army stencils will appear ... no worries can wait until next patch
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
Yep, totally get that it's a Stearman for everyone, but making the drag more realistic will not only make core sim guys happy, it will also be a big help for casual fliers because it will make the plane easier to slow for landing.
That one improvement is pretty much my full wishlist right now.
Though I did have a thought regarding the roll rate and keeping the "airshow fun" while also presenting a more realistic flying experience for a Stearman without the extra aerobatic ailerons added: Have you seen what Wing42 has done with their Bleriot, where they tie in tweaked flight modeling via named liveries? So if it would be viable to tweak the roll rate and power without an enormous amount of additional work and testing, you could could add a "Tamed Stearman" livery option (even re-using a paintjob, just pointing to an updated flight config) that reduces the extra power and roll rate to more realistic levels for a stock plane. Just an idea...
But casuals and core alike would benefit from the drag. I keep running out of runway because it's hard to slow this puppy down. I tried adjusting drag_coef_zero_lift in the flight_model.cfg but I don't really have a deep enough understanding of the flight modeling to make a smart fix myself.
I haven't really had a problem with slowing down to be honest, 70, 70, 70 knots for everything in the Stearman. When I am high and fast, a healthy boot of rudder to sideslip drops airspeed quite nicely.
You are right though, a little more drag wouldn't go amiss so it's on the list to be altered for the next update.
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
The risk is that when MS/Asobo fix the prop drag we will have too much drag...
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it is a nice Plane,and for this Price more than ok
miss only this paint,but i have it now..........
this will fix it
https://forums.flightsimulator.com/t...man/408225/123
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