I'm not sure for the G2, but for usual VR helmet the resolution is way lower than what you get on a regular screen.
As a consequence, when using a VR helmet, some settings can be lowered without consequences. This includes the maximum texture resolution for example, which can save quite a lot of video memory with complex/high quality aircraft
I understand your feeling about P3Dv5. I miss my P3Dv4 a little bit, to be honnest.... well no, in fact what I really miss is the amount of military aircraft I had for P3D(v4), including the Milviz Phantoms, the Aerosoft Tomcat, the A2A warbirds etc.... none of which are going to be available in MSFS for quite a while...
Now, when flying over a good photoscenery with autogen (think about OrbX TrueEarth or FranceVFR for example) with clear skies, then yes from a certain altitude it become difficult to see any differences with MSFS.
Unfortunately, when you start to set some clouds in that sky, then the difference shows immediately and is very cruel for P3D...
Another problem, which is also linked to the P3D graphics engine, is the impact on FPS from dense areas and complex airports. In P3Dv4 my computer wouldn't allow me to fly anywhere next to a city like Paris or Seattle with a photorealistic scenery. I'm pretty sure the problem would be the same with v5...
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