Contrails
Results 1 to 3 of 3

Thread: Contrails

  1. #1

    Contrails

    I like my Bomber aircraft with contrails streaming out behind them in flight.

    I have reloaded my ETO and BoB Theatres and would like to start again.

    I believe there is a project in SOH CFS3 but can not remember its name?

    As I have said before any help would appreciated?

    I am not as swift as I use to be!

  2. #2
    If you are using AnKor's shaders than you can have altitude dependent Contrails, otherwise you need the old speed dependent ones.

    Generally with the new shaders you're looking to add something simple like

    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
    <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />

    to the effects part of your xdp file.

    The shaders Texturemagic.ini already includes

    [HighAltSprite]
    tr_condenstrail_basis1.dds=7500|500
    tr_condenstrail_basis2.dds=7500|500
    tr_condenstrail_basis3.dds=2500|-1500

    to provide the altitude (in meters) for the Contrails and Wingtip G Trail to start becoming visible, with the second number being the 0-100% blending distance. These values can be manually adjusted to match your particular weather conditions if desired.
    Last edited by MajorMagee; May 11th, 2021 at 17:49.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  3. #3
    Thanks MajorMagee !


    I did find two old projects in my files:

    New_ CFS3_condenstrails.zip

    Avh_Lancasters_effect_ and_ light_pack.zip

    I appreciate the help

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •