Making a Ground_Marker_Green__250lb_internal
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Thread: Making a Ground_Marker_Green__250lb_internal

  1. #1
    SOH-CM-2023 mongoose's Avatar
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    Making a Ground_Marker_Green__250lb_internal

    We have an AvHistory_gb_Flare_Ground_Marker_Red__250lb_intern al but I want Ground_Marker_Green__250lb_internal.
    I note that I will have to change all the Ground_Marker_Red effects to Ground_Marker_Green effects; a lot; but I assume really all I have to change in the new effects is the colour.
    So
    InitialColor="500 50 20" InitialAlpha="255" Color="500 50 20" Alpha="255" FadeOutTime="5" FinalColor="500 50 20" FinalAlpha="255"
    would become
    InitialColor="600 200 40" InitialAlpha="255" Color="600 200 40" Alpha="255" FadeOutTime="9" FinalColor="600 200 40" FinalAlpha="255"


    Seem correct? The fadeout time; I assume 9>5 re time?

    The red effects are
    ExplodeEffect="fx_ground_marker_red" GroundEffect="fx_ground_marker_red"
    and all the sub effects lines, of which there are many.

    I see no dds files in the AvHistory_gb_Flare_Ground_Marker_Red__250lb_intern al m3d file so I assume just a name change required?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  2. #2
    SOH-CM-2023 mongoose's Avatar
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    I take it I am correct or no one knows?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

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