Like those Wombat. The more you try it with real time weather inputs in different places the more impressive it becomes. Right now as I type I have it set for my locale and real time and weather - i look out the window and I look at the sim and it is the same! Because of this we are really going to see very different skies and cloud unless we are all in the same place at the same time!
I have found that I get the most interesting outcomes by using the real time weather engine P3DWX which is compatible with EA and True Sky and the weather change rate set to maximum or fastest so it keeps up with the weather reports that are being logged into NOAA and the WMO every half hour - the dynamics then are quite stunning.
I do use the ENVSHADE for V5 to tone down the EA effect here and there! It appears to me that this is a game changer for the sim graphics but True Sky is quite complex as is the way EA is working - I find all sorts of amazing visual outcomes that were never evident before in FSX for example. Things such as moving the camera view can have a dramatic effect, the way the sun is actually postively directional, scattering etc. EA even gives you proper moonlight and moonlight shadows at night which was a bit of a surprise too. It is also properly adjusting light for the latitude your at and time of the year which is also impressive.
The best part is that it came with the sim - getting to understand it better (it is quite complex) I use no more cloud or sky addons anymore. The run around the Azores last night with fading light, thunderstorms and wind shear all over the place was just too spooky for words - sufficiently realistic to get me in a cold sweat too, this was very realistic bad weather flying in poor light ( I was saved by dinner being ready LOL).
The high altitude gridding is still a minor irritant but that is a matter of angular displacement and perspective - they just need to reduce or squeeze the grid allocation and it will be good but it is only an issue in the vertical plane looking down or up that is directly above you or directly below all other angles it dissappears.
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