P3D V4+ - RFN French Carrier upgrade
Page 1 of 2 12 LastLast
Results 1 to 25 of 36

Thread: P3D V4+ - RFN French Carrier upgrade

  1. #1

    P3D V4+ - RFN French Carrier upgrade

    Hi,
    In these times where MSFS takes all the lights, the RFN team still works on naval operation simulation trying to resume and release our open projects.
    The 1st of the list is an upgrade of our French Carrier "Charles de Gaulle"!
    In this V2.0, you'll find a P3D upgrade of the ship with enhanced flight deck rendering, dynamic lights, configuration gauge, etc.
    You'll have also two versions of the ship : the 2000ies area with Rafale and SEM and the current one (after 2018 rebuilt) with 100% Rafale and the USN IFLOLS mirror.

    The link to our website: http://royalefrenchnavy.restauravia....-Creations.htm
    Click image for larger version. 

Name:	Capture d’écran 2021-05-03 173057.jpg 
Views:	49 
Size:	344.2 KB 
ID:	82604Click image for larger version. 

Name:	Capture d’écran 2021-05-03 173949.jpg 
Views:	44 
Size:	262.6 KB 
ID:	82605

    I hope you'll enjoy this release!
    The next releases will be the Crusader with full wing workloads and Tacpack features, and then after, a complete rebuilt for P3D of the EtendardIVM/P!

    Regards,
    S.

  2. #2
    Wow, beautiful done! Crg!

    Quote Originally Posted by sparouty View Post
    Hi,
    The next releases will be the Crusader with full wing workloads and Tacpack features, and then after, a complete rebuilt for P3D of the EtendardIVM/P!
    Regards,
    S.
    Fingers crossed! Please fix also this " " every second near the ground . Thx!
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  3. #3
    Charter Member 2015 delta_lima's Avatar
    Join Date
    Jun 2005
    Location
    Vancouver, BC, Canada
    Age
    53
    Posts
    3,427
    Blog Entries
    1
    Fabulous news, Sylvain! Not going anywhere near MSFS2020 anytime soon, so I'm thrilled your team is still supporting this platform.

    After the slated payload versions of the F-8 are finished, is there still a chance of an RF-8 ....

    Take care!

    dl

  4. #4
    Wonderful news. Thank you very much, Sylvain!

  5. #5

  6. #6
    SOH-CM-2023 Manschy's Avatar
    Join Date
    Mar 2013
    Location
    Near Gutersloh ETUO, Germany
    Posts
    1,187
    Woaah - simply excited! Thank you so much for this gift in a current parched P3D period...
    Best regards, Manfred.

  7. #7
    Sylvain,
    wonderful news - thank you very much for still supporting us. As I will never be going anywhere near MSFS2020, it is great that P3D still has the great RFN team around,
    Ro

  8. #8
    That's a terrific looking carrier - thanks Sylvain!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  9. #9
    The RFN carrier gauge can be installed using add-on.xml
    But, if a previous version is installed, the corresponding files and folders should be completely deleted.
    The version 5.2 allows you to have indications on all ILS.
    You will find it here :

    http://royalefrenchnavy.restauravia....ations.htm#Gau
    Regards
    Michel

  10. #10
    Quote Originally Posted by mpni View Post
    The RFN carrier gauge can be installed using add-on.xml
    But, if a previous version is installed, the corresponding files and folders should be completely deleted.
    The version 5.2 allows you to have indications on all ILS.
    You will find it here :

    http://royalefrenchnavy.restauravia....ations.htm#Gau
    Regards
    Michel
    Ohh, RFN gauge 5.2 is ready ? 3 days ago I installed 5.0, Im downlaoding now. TY .
    Can I use my old "RFN_Carrier" settings?
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  11. #11
    Yes, you can backup your own RFN_Carrier.xml and RFN_Parameters.xml for using it in the 5.2.

  12. #12
    Ok, got it, what is the difference between models of FLOLS and this new one IFLOLS?
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  13. #13

  14. #14
    Many, many thanks for this Sylvain! :-)

    I'm really happy RFN addons continue to be updated.

    There is one additional function I'd like to request though. I don't believe anything with such functionality has yet been released, but please correct me if I'm mistaken...

    It would be great if the gauge could be used to turn the carrier/fleet into wind please, i.e. such that the maximum wind is blowing "down the angle" of the flight desk, as in real life. At the same time the carrier/fleet would speed up from their cruising speed (e.g. ~15 knots) to their maximum speed (e.g. ~30 knots), once again to maximise the wind blowing "down the angle". In other words the carrier/fleet could be called to "flying stations". The reverse could also be done, such that the carrier/fleet falls out of flying stations and resumes original course and speed.

    Depending on which app one uses for carriers this can be done "by hand" using one's judgement regarding what the wind direction is likely to be vs. the angle of the deck etc.(and back again once flying is complete), but having a simple button in the RFN Gauge (e.g. Flying Stations On/Off) would make it so much easier and realistic.

    As it happens such a thing has already been developed, but never actually released. Phil of Bravo Zulu (formerly Flying Stations) programmed an addon for such many years ago and I believe he may still tinker with it now and then. I was fortunate to be allowed to try it. Although it needed polishing it radically improved my carrier flying experience!

    If it, or something like it with similar functionality, could be integrated with the RFN Gauge in some way it could make a lot of people very happy (even if they don't realise it yet!).

    Regards

    Andy

    i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2

  15. #15
    Hi Airtrooper
    For having the wind in the runway axis you can proceded manually with RFN gauge ou automatically with vLSO.
    With the RFN gauge, have a look in the left lower corner of the gauge.
    You will see an information called WoD
    It is the wind on the deck (see pdf page 15).
    So if the boat is 25 kt velocity, you can put a wind 30° left the course of the boat for 10 kt.
    Look at the WoD and ajust heading (or speed) of the wind.
    Otherwise, in the documentation folder you can obtain all in the RouteAvia_VentSurPont_2.xlsx file.
    Is that helping you?
    Regards
    Michel

  16. #16
    Hi Andy
    I send your request to Sylvain.
    Regards
    Michel

  17. #17
    Quote Originally Posted by Airtrooper View Post
    Many, many thanks for this Sylvain! :-)

    I'm really happy RFN addons continue to be updated.

    There is one additional function I'd like to request though. I don't believe anything with such functionality has yet been released, but please correct me if I'm mistaken...

    It would be great if the gauge could be used to turn the carrier/fleet into wind please, i.e. such that the maximum wind is blowing "down the angle" of the flight desk, as in real life. At the same time the carrier/fleet would speed up from their cruising speed (e.g. ~15 knots) to their maximum speed (e.g. ~30 knots), once again to maximise the wind blowing "down the angle". In other words the carrier/fleet could be called to "flying stations". The reverse could also be done, such that the carrier/fleet falls out of flying stations and resumes original course and speed.

    Depending on which app one uses for carriers this can be done "by hand" using one's judgement regarding what the wind direction is likely to be vs. the angle of the deck etc.(and back again once flying is complete), but having a simple button in the RFN Gauge (e.g. Flying Stations On/Off) would make it so much easier and realistic.

    As it happens such a thing has already been developed, but never actually released. Phil of Bravo Zulu (formerly Flying Stations) programmed an addon for such many years ago and I believe he may still tinker with it now and then. I was fortunate to be allowed to try it. Although it needed polishing it radically improved my carrier flying experience!

    If it, or something like it with similar functionality, could be integrated with the RFN Gauge in some way it could make a lot of people very happy (even if they don't realise it yet!).

    Regards

    Andy
    Hi Andy,
    This feature would be very handfull, I totally agree with that!
    But to my own point of view, the RFN Gauge is not the best way to manage it.
    Moving Carrier ship are inserted by two different ways : traffic bgl or AI Carrier.
    In the 1st case, you need to find a way to overwrite the AI traffic "flight plan"... I dont' know how to proceed neither if it is feasible...
    In the 2nd case, you need to manage escort ships in the same time and the RFN Gauge doesn't identify these AI ships... So far, I consider that the best way to have a "Wind on the deck" management feature, should be to enrich AI Carrier tool.
    The source code is available but it is in .Net and I don't have any skill on that... So I f any one around here have some knowledge, I guess it would be a very nice improvement!
    Regards,
    Sylvain

  18. #18
    Michel (or Sylvain), could you contact me,

    I have some ideas on this problem. A gauge included in the aircraft carrier which calculate the "best road" according with the wind direction is perhaps a solution to study.
    Other approach, in a flying network, a person can be devoted to theses tasks: driving the Aircraft Carrier according to the meteo conditions.

    I have worked 30 years in this domain (Marine Electronics for French Navy), and this is something interesting to do.
    Algorithm "Curve of the dog" : https://mathcurve.com/courbes2d/pour...oursuite.shtml which permit to adjust the speed and trajectory of the boat ont the parameters of the wind. (smooth direction modifications)
    We use this algorithm to allow the guns/ to follow an aircraft or missile target

    Lagaffe
    Last edited by lagaffe; May 10th, 2021 at 04:28.

  19. #19
    Further to my previous post, it seems my memory was sketchy and the original Beta of the Flying Stations "Add On" (32-bit IIRC) was released to all (way back in 2013) and was called OEU. Although the Flying Stations website and forum no longer exist the latter is still available to read via TapaTalk, so you can read all about it here:

    https://www.tapatalk.com/groups/flyi...d-on-t367.html

    What is written there by Phil does a much better job than my explanation above!

    I contacted Phil almost a year ago now (end of March 2020) and he provided me with an updated (64-bit) version to try.

    The *.ship files work really well (very easy to edit, or create from scratch for new vessels) and having a carrier/fleet fall into flying stations... and back again... all whilst sailing a route (which was persistent over days or even weeks)... at the click of a button (no judgement, calculations or manual manipulation required) was fantastic!

    i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2

  20. #20
    Quote Originally Posted by sparouty View Post
    Hi,
    The next releases will be the Crusader with full wing workloads and Tacpack
    I really like the sound of that, but as a P3D5 user I don't have access to Tacpack :/ (unless there is a release I'm unaware of?).

    i9-10900K, 64 Gb RAM, RTX 3090 FE, Win10 Pro 64-bit, Reverb G2

  21. #21
    I contacted Phil almost a year ago now (end of March 2020) and he provided me with an updated (64-bit) version to try.
    Read through Skippy’s development of this appealing app. Are most of the bugs now worked out? Can you please share the 64 bit version?
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  22. #22

    RFN Gauge de configuration - deck lights not working

    Dear All, has anybody already experienced that the switch for the deck lights did not work? I am looking for a solution to this problem. Thank you very much and Kind regards Achim

  23. #23
    Quote Originally Posted by loomy View Post
    Dear All, has anybody already experienced that the switch for the deck lights did not work? I am looking for a solution to this problem. Thank you very much and Kind regards Achim
    Did you check it in the night? Some lights work only after dusk.
    Webmaster of yoyosims.pl.

    Win 10 64, i9 13900 KF, RTX 4090 24Gb, RAM64Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  24. #24

    RFN Gauge de Configuration

    Quote Originally Posted by YoYo View Post
    Did you check it in the night? Some lights work only after dusk.
    Yes, I checked it at night placing my FA-18 on deck. Today I tried two different installation methods as described in the .txt file using method "A" and "C". No difference. As mentioned my system configuration is

    - P3D v4.5 HF3

    and I use the VRX FA-18 Superbug....

    Thank you very much for your consideration and support

    Achim

  25. #25
    Hi loomy
    Can you activate the content errors?
    (Options - Application / General / Error Reporting / Enable content error reporting).
    You will find the ContentErrors.txt in:
    C:\Users\Name\Documents\Prepar3D v4 Files
    Using Notepad, open this file and report the errors.

    Note the RFN configuration gauge works only with RFN Charles de Gaulle and with RFN_FCLP scenery.

    Regards
    Michel

Members who have read this thread: 2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •