You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
A quick shot.
Looks great. Any info on the sound package that is included? I'm curious to know if it uses Wwise or Legacy sound package and if it includes a soundai package for multiplayer.
+2 hours download time? Their servers must be overloaded. 1.2gig file size.
-d
Be yourself. Everyone else is already taken.
It is interesting and a bit wild to see such detailed models being cranked out by seemingly new developers. I 'member back in the day, developers were up in arms about the additional texture layers needed to create high-fidelity models in FSX and that coding such aircraft required a 2-year associates degree in decoding an underwhelming SDK. Have these issues been resolved so effectively with some combination of internal (MS) and external (e.g. Adobe) tools that the bar to entry is no longer so high?
Last edited by jmig; April 23rd, 2021 at 04:34. Reason: Corrected tense
John
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My first SIM was a Link Trainer. My last was a T-6 II
AMD Ryzen 7 7800 X3D@ 5.1 GHz
32 GB DDR5 RAM
3 M2 Drives. 1 TB Boot, 2 TB Sim drive, 2 TB Add-on Drive, 6TB Backup data hard drive
RTX 3080 10GB VRAM, Meta Quest 3 VR Headset
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