B-17s in ETO
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  1. #1

    B-17s in ETO

    Due to some posts over on FB and some questions I've received, I'm considering putting together a release to correct something, but I first need to make sure that there is actually a problem!

    Can someone please confirm for me that out-of-the-box (so to speak), no B-17s included in ETO work properly with Ankor's shaders, i.e. if you try to slap a bare metal skin on them, they don't shine!

  2. #2
    Just had a quick look and they all appear to reference diffuse, specular and reflective textures in the m3d. Trying to use all three can cause a conflict with AnKor's shaders so they just appear as flat matte finish.

    Hex editing the specular reference value to FF instead of the texture sequence value should get it working the way you want.
    US Army, Major, Ret.

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    US Army Ordnance Corps.

  3. #3
    I have what I want and I think you did it for me quite some time ago!

    I then cloned it to create a set of four that I put a variety of skins on, all modifications of existing B-17 skins.

    What is the etiquette on releasing such a package? I would simply call it something like "ETO B-17G replacement set" and note that precious little of the work is mine (just the skin mods and the hex editing to create them). I want to make it easy for the wider community. Hex editing and such can be very daunting and deterring for the average player!

  4. #4
    Member sixstrings5859's Avatar
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    I agree with threedp. We need a better way to fix problems caused by using AnKor's shaders. Modding the m3d files can be daunting even for seasoned users such as myself and is a big turn off for some people. Some updated files or something is needed for the average user and not just for those way deep in special programming knowledge. Regards,Scott

  5. #5
    For me, it just takes a few minutes now to fully mod them the way I like to take full advantage of the shaders (mostly m3d, dds, and xdp file edits), but I'll admit it was pretty daunting at first.

    I've probably "fixed' a couple of thousand individual aircraft over the years, but getting permission to publicly upload them all would be problematic to say the least.

    Then there's the issue of the original publisher's artistic intent perhaps being different from mine. For example, they might want more or less gloss to show on their model than I do. In particular I like a bit more shine on the cockpit surfaces to provide as much 3D contour shaping as possible. For me this really enhances the feel of being in the pilot's seat, but typically the original intent is to have them look less like a new factory finish. On the other hand many people often want the exterior to look more like a museum restoration with fresh paint and polished surfaces, and I tend to make them look more like they've been parked outside for a while and the newness has worn off.

    Which leaves us with my attempts to carefully document here how things are done, and to provide what support I can to anyone who seeks help in making their own mods to reap the various benefits of the new shaders.
    US Army, Major, Ret.

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    US Army Ordnance Corps.

  6. #6
    Member sixstrings5859's Avatar
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    Hello MajorMagee, Could you please help a newbe at this by supplying the code sequence in the m3d file to hex edit for the ETO B-17"s ? I don't know what i'm looking for with just a "FF".Also have the same problem with the : ETO_P_47d_302_44 . Could you please look at that one as i think it has the same problem ? All other aircraft show up fine enough for me . Thanks for any help. Regards,Scott

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