DCS 2.7 Open Beta is Here!!!
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Thread: DCS 2.7 Open Beta is Here!!!

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    DCS 2.7 Open Beta is Here!!!


    Patrick

  2. #2
    We are pleased to share our latest update to DCS World Open Beta and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support.
    You make our dreams come true!
    Eagle Dynamics Team
    Changelog features
    Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.
    Introducing a new cloud system with presets.
    Introducing the new WWII propellers technology.
    New campaigns:

    • DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
    • DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
    • DCS: P-47D Wolfpack Campaign by Reflected Simulations.

    DCS World New Features

    • Labels. Added new small neutral dot label.
    • Mission Editor (ME). Added quadrangular trigger zones.
    • ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
    • ME. Updated weapons and stores naming.
    • ME. Added ability to place all Player/Client Aircraft on ground without parking spot
    • Several changes in graphics effects.
    • Missions created in DCS 2.7 are incompatible with old DCS versions.
    • Options. System:
    • F11 Free Camera. Added control with classic WASDkeys.
    • Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
    • Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

    DCS World

    • Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
    • ME. The default speed of ships increased from 11 to 27 knots.
    • Effects. The dust plume from low-flying aircraft has been improved and tuned.
    • AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
    • R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
    • R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
    • Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
    • MP. Fixed several missile synchronization errors in multiplayer
      • Off boresight desync - Fixed
      • Desync when firing at high G loading - Fixed

    • Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
    • Numerous fixes of weapons and payloads masses.
    • AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
    • Four-engined bombers don’t make evasive maneuvers when shot.
    • Input. Removed automatic assignment of commands to non-existing joystick buttons.
    • Ability to link FARP objects to share ATC and warehouse.
    • ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
    • Input. Target designator analog axis has a big deadzone in the center - corrected.
    • JTAC cannot designate HQ-7 - fixed.
    • Triggers. The trigger "shelling zone" is randomized now.
    • Encyclopedia. Added new articles.
    • Graphic system. First game start will be in main display resolution, not 1280x768.
    • DCS_Updater: Only allow to install authorized modules.
    • AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
    • ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
    • ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
    • ME: AI Mi-8. Broken Perform Task Landing - fixed.
    • Ground AI. Fixed crash on cReloadingStateSequentialy:nReloadPosition.
    • MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
    • UAV causes DCS crash when taking off from the runway after a cold start - fixed.
    • Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
    • Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
    • Sounds. Correction of audio errors in F/A-18C.
    • Sounds. Updated helicopter trimmer sound.
    • Sounds. Updating some of the F-16C sounds for the exterior.
    • Sounds. Fixed bugs with sounds of rain in the cockpit.
    • Sounds. New sounds for sounding turboprop aircraft.
    • Sounds. Minor bug fixes for P-47D sounds
    • Sounds. New sounds for sounding aircraft with turbofan engines.
    • Sounds. New sounds for CFM-56 engine.
    • Sounds. Correction of minor bugs in some models of ground vehicles.
    • Sounds. New sound and small sound dynamics update for Su-27 and other jets.
    • Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
    • Mission generator. Lua error in created mission with WWII units - fixed.
    • VR gloves: broken animation of thumbs - fixed.
    • AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
    • MP. Reduced the amount of network traffic generated by the air defense missile systems.
    • AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
    • ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
    • Aircraft set to take-off from ground spawn on top of shelters - fixed.
    • MP. Server Browser. Map listed as none randomly - fixed.
    • Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
    • AI aircraft. Fixed AIs collisions in some of the airports.
    • Encyclopedia. Added the articles about troops.
    • MP. Server without render aren't seen on remote clients until restart - fixed.
    • MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
    • ME. Trigger action doesn't use correct FARP - fixed.
    • MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
    • AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
    • Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
    • Maps. Trees have summer textures when first loading winter season - fixed.
    • ME. Added command "Go to Waypoint" for Ships.
    • ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
    • F12 cycling view of static objects only ever returns to lowest id static object - fixed.
    • AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
    • Effects. Adjusted the ground dust effect.
    • ME. Added Category to Ship Group.
    • MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
    • AI CH-47D. Can't land when performing a task 'Land' - fixed.
    • Update of overlayed craters textures by weapon hits.
    • VR. Cockpit control pointers do not scale in training lessons - fixed.
    • Added: PLZ-05 SPH
    • Added: GDJ-II19 dual mount adapter for JF-17
    • Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
    • Updated: JF-17 pylon/adapter texture
    • Fixed: Wingloong cannot climb up to 2000m issue
    • Fixed: 052C collision

    DCS: JF-17 Thunder by Deka Ironwork Simulations

    • Fixed: HUD TDC movement issue due to SPI
    • Fixed: Radar in STT mode should not change PRF
    • Fixed: HUD TACAN display issue
    • Fixed: AA INTC/DGFT modes should have unified MFCD page memory
    • Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
    • Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
    • Added: special option "Testing Feature": if you found some new changes (marked by
    • ) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
    • Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis).
    • Updated: HSD TACAN display
    • Updated: reduced SPJ jam power
    • Updated: radio comm menu (allow wingmen to attack my SPI)
    • Updated: aerodynamic damping moment Clp
    • Updated: new cloud preset for all missions

    DCS: AV-8B Night Attack V/STOL by RAZBAM

    • Fixed: Negative clock values when local time reaches 00H00:00
    • Fixed: CAS Long/Lat Input
    • Fixed: CAS UTM input
    • Fixed: TACAN line course deviation
    • Fixed: TACAN modes not working correctly
    • Fixed: DMT VV slave following ghost vector
    • Fixed: UFC input errors after entering TACAN or waypoint values.
    • Fixed: TPOD reverts to wide view when selecting FLIR
    • Fixed: AAR Zone 3 not appearing on EHSD
    • Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
    • Fixed: DECM annunciator lights remaining ON when pod is OFF.
    • Fixed: UFC/ODU display not responding to brightness control.
    • Fixed: GBU-12/16 ODU Fuze options not working.
    • Fixed: CRS Switch not centering when using keyboard/joystick
    • Fixed: Thrustmaster MFD Cougar Keybinds profiles.
    • Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
    • Added: AUTO Point Blank designation.
    • Added: Special Option: Action/No Action TDC behavior.
    • Added: FLIR Hot Spot detector on HUD
    • Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
    • Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
    • Improved: Hydra rockets firing logic for single and ripple fire.
    • Improved: USS Tarawa Textures
    • Improved: KC-130 Lights
    • Improved: Exterior lights w/ LODs
    • Improved: UFC WOF mode function.
    • Improved: VREST page logic
    • Improved: TPOD G4 functionality
      • NWS functionality
      • Snowplow mode enabled (requires Action/No Action TDC enabled).
      • SLV VV (slaved to VV) mode enabled
      • 2D Yardstick circle enabled

    • Improved FM
      • Corrected insufficient drag at negative angles of attack.
      • Corrected incorrect thrust being generated when engine is windmilling but no combustion.
      • Improved negative angle of attack dynamics.

    • Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds.
    • Missions: Added completely new Tote Board to all missions.
    • Missions: Fixed invalid loads on some Fast Action missions.

    DCS: M-2000C by RAZBAM

    • Fixed: HUD Waypoint course error ("house") jumps
    • Fixed: AP star HUD symbol
    • Fixed: VTB WP display in CADR AR mode
    • Fixed: Radar Altimeter minimum altitude switch range
    • Fixed: Green Radio 1 digit channel keyboard entry
    • Fixed: Emergency compass behaviour
    • Fixed: Brightness curve for cockpit lights
    • Fixed: VTB WP off-screen visibility
    • Fixed: AP oscillations at low speed
    • Fixed: engine in-flight restart after inverted flight
    • Fixed: INS Alignment must be done on a waypoint >=1
    • Fixed: VTB Bullseye Selector going too fast
    • Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
    • Fixed: feeder tank ribbon levels
    • Fixed: UHF Main Mode knob rotation
    • Fixed: External tanks not refuelling on ground
    • Fixed: PCA issue when switching BL and AG Radar modes back and forth
    • Fixed: Issues with PPA/PCA binds
    • Fixed: alignment status timings
    • Fixed: InFlight realign.
    • Fixed: double keypress on PCN with binds
    • Fixed: IDN and PCN symbols flickering
    • Fixed: CCRP-IP release cue
    • Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
    • Fixed: Waypoints position displayed on VTB is not affected by the INS drift
    • Fixed: VTB Waypoints can't be added if outside radar azimuth cone
    • Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
    • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
    • Fixed: Can only add 4 waypoints to VTB instead of 5
    • Fixed: VTB WP persistence across flights
    • Fixed: Police light ON/OFF switch
    • Fixed: IFF set OFF on Air Start but still operates as if on
    • Fixed: Radar elevation bug - slow elevation increase
    • Fixed: CCRP turn cues
    • Fixed: Radar range switch limited to 80nm
    • Fixed: PCN ΔLatΔLon distance 1000 factor
    • Fixed: Wrong ΔAlt input in PCN
    • Fixed: green radio ch knob not turning when radio off (cosmetic)
    • Fixed: Wrong TWS Closing Velocity
    • Fixed: TACAN Bug
    • Fixed: FPM stutters in wake turbulences.
    • Added: INS switch on to Autostart sequence
    • Added: Added RD (desired route) to HUD
    • Added: Refuel log in kneeboard
    • Added: REC can be used on the ground
    • Added: brightness knob on PCN including test position
    • Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
    • Added: Automatically sets CP and PD on a landing waypoint
    • Added: Desired glide indicator on the HUD in APP mode
    • Added: Manual Fuel Detotalizer (can be disabled in special options)
    • Added: Refuel quantity message at the end of refuel for manual detot update
    • Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
    • Added: INS wind estimate CCRP correction.
    • Added: Trailing needles to GMeter (with reset).
    • Improved: INS accelerometer and gyro failures
    • Improved: INS power supply
    • Improved: Aux ADI pitch mouse wheel speed
    • Improved: PCN display
    • Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
    • Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
    • Improved: AP APP HOLD mode to follow the ILS cue
    • Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
    • Improved: HUD ILS cues
    • Improved: Bingo fuel logic
    • Improved: All 20 waypoints enabled by default
    • Improved: CCRP bombing accuracy
    • Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
    • Improved: heading/pitch/roll functions.
    • Improved: HSI and ADI movements
    • Improved: INS drift with a more realistic model
    • Improved: Windspeed calculation based on INS speed and FM sensors
    • Improved: ALCM (fast alignment).
    • Improved: Caution lights knob “click” and profile.
    • Fixed and Improved: Time to Destination mode
    • Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
    • Adjusted Formation lights.
    • All campaigns have been updated for 2.7 features, including the clouds
    • Stock campaign (South Ossetia) updates:
      • Added SPACE BAR option and instructions for radio checks in all missions.
      • Fixed "gear up" call at mission start for M07.
      • Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.

    DCS: MiG-19P Farmer by RAZBAM

    • "Crime and Punishment" campaign updated for 2.7 features, including the clouds.
    • Fixed: Left gun Electrical power keybind
    • Fixed: ARK-5 ADF keybind not working.

    DCS: AJS-37 Viggen by Heatblur Simulations

    • NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
    • Added EP-13 Brightness and Contrast controls to cockpit model
    • Added missing EP-13 Brt/Contrast label
    • Fixed MIKBAND clickable area being too large
    • Fixed direction of arrow on radio panel
    • Fixed appearance of Navigation Light orbs
    • Improved smoothness of fabric coverings on glareshield and surrounding areas
    • Significantly improved readability of weapon selector switches - especially with lowered texture settings.
    • Fixed white formation lights being constantly on regardless of power or switch position.
    • Fixed appearance of white formation lights (orb shader)
    • Decreased cast attenuation range of navigation lights on the airframe
    • Decreased intensity of fin illumination lights
    • Reduced intensity of anti-collision light
    • Increased visibility of anti-collision light flipbook textures
    • Moved position of fast erect button
    • Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
    • Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
    • Adjusted EP-13 clipping masks
    • Fixed rudder pedal mechanism clipping into the floor.
    • Fixed rudder pedal pedestal base clipping
    • Removed floating screws near pedals
    • Added proper afterburner visual effects to human-controlled aircraft
    • Adjusted afterburner effects inside exhaust for human-controlled aircraft
    • Added Heatblur effect when afterburner is in use
    • Added RB75 tutorial mission
    • Added clickable area for the CI filter
    • Fixed loading image not appearing
    • Updated mission 2 of The Mjolnir Response
    • Updated airborne intercept mission frequencies
    • Fixed typos on various SP mission names
    • Updated C-130 spawns on basic navigation tutorial
    • Updated weapon display names
    • Updated Airborne intercept mission frequencies
    • Updated mission 8 Springfield 2 behaviour.
    • Changed HUD brightness knob gains
    • Updated RB-04 warhead for new ASM DCS parameters
    • Fixed taxi-light MP sync.
    • Fixed 6DOF head movement limitations in the cockpit
    • Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
    • Corrected FLI night lighting on the FLI ball always being on.
    • Fixed excessive “shininess” (roughness) on FLI ball baked AO
    • Changed shader for FLI lighting and adjusted intensity
    • Fixed flipped knee maps on in-cockpit pilot
    • Mattified cover glass pieces in cockpit
    • Fixed slightly incorrect shape of EP-13 glass
    • Improved appearance of EP-13 glass textures and shader
    • Fixed missing smoothing groups on interior of radarscope wall.
    • Roll Trim Center button is now clickable
    • Fixed RAT hydraulics sticking through into intake
    • Fixed secondary LoDs not loading due to argument number assert
    • Fixed toe-brake pedal animation not appearing
    • Fixed various needles lacking night lighting illumination
    • Fixed mirrored warning panel textures and incorrect non illuminated text.
    • Fixed some texture repetition on the warning panel area.
    • Fake radar bloom now scales accurately with radar brightness
    • Fixed FLI Roll indicator moving in the wrong direction
    • Slightly tweaked landing light intensity
    • Fixed inoperative cabin pressure indicator
    • Slightly reduced bloom emissivity on lights and indicators
    • Adjusted all instant action missions for new weather rendering system
    • Fixed Anti-collision light sprite MP sync
    • Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
    • Made emergency trim switches spring-loaded

    DCS: F-14 Tomcat by Heatblur Simulations

    • NEW!: JESTER speed awareness callouts during BFM:
      • Added over 1000 variations of speed callouts.
      • Jester will provide speed awareness calls during BFM.
      • Jester will advise of slow and fast speeds, as well as corner speed.

    • Added OP Reforger COOP missions.
    • Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
    • Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
    • Fixes to OP Reforger Campaign Missions.
    • Added new weather and fixes to Training Missions.
    • Fixed JESTER wire call on the SuperCarrier being errant.
    • RWR threat library adjusted to account for new Chinese assets.
    • Threat library correction: Type 052B was Type 052C.
    • Fixed kneeboard showing wrong loadout for human RIO in multicrew.
    • Adjusted clickable areas to trigger fire bottles and fire handles.
    • DLC no longer overrides spoiler brake operation on ground.
    • Fixed both fuel flow tape flags being linked to the same engine.
    • Reduced starting temperature of TF-30 engine oil.
    • Fixed corruption in misc texture.
    • Fixed canopy jettison not appearing properly in the cockpit.
    • Corrected animation of RIO Canopy jettison handle.
    • CRT Overlay mask no longer visible when VDI is off.
    • Flap damage should now reset on repair.
    • Fixed ejection seats being visible after ejection in LoD2.
    • Afterburner sound now fades in with a higher stage of the TF-30 AB.
    • Fixed static internal intake whine in F-14A.
    • Increased intensity of dynamic intake whine in F-14A.
    • Reduced volume of baseline engine sounds in F-14A.
    • Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
    • Fixed ordnance and missile release thump / kuhklunch sound not playing.
    • Reduced lift due to ground effect.
    • Reduced stab effectiveness due to ground effect
    • Increased pitch with power effects.

    DCS: C-101 Aviojet by AvioDev

    • Removed duplicates in input definitions.
    • Removed some irrelevant commands from input.
    • Updated CN localization.
    • Campaign updated.
    • Fixed movement of rear pilot right foot when applying brake.
    • Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
    • Fixed ITT gauge CC.
    • Several changes in Georgian liveries.
    • Fixed empty aircraft and total fuel masses of C-101CC.
    • Fixed CoG handling of C-101CC.
    • Multicrew is currently under WIP:
      • Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
      • Implemented multicrew synchronization of “computer” Korry button.
      • Implemented multicrew synchronization of “anti-skid” Korry button.

    • Fixed C-101CC rear cockpit landing gear handle light (it was inoperative).

    DCS: I-16 by OctopusG

    • Added external fuel tanks.
    • (Updates that not marked in previous changelog):
      • Level flight tweaked
      • Motor shutdown process tweaked
      • Heating physics tweaked
      • Pilot and parachute shapes added
      • Oil radiator animation added
      • Kneeboard added
      • Fuelmeter changed
      • Gunsight and cockpit lighting improved

    DCS: F-86F Sabre by Belsimtek

    • Decreased IR signature from 0.76 to 0.25.

    DCS: MiG-15bis by Belsimtek

    • Decreased IR signature from 0.76 to 0.26.

    DCS: F/A-18C Hornet by Eagle Dynamics

    • Added ATFLIR targeting pod
    • Added HARM Pre-Briefed mode and Self Protect with Pull Back mode
    • Added Coupled Autopilot mode
    • Added Spotlight mode
    • Added WACQ Uncaged Mode
    • Range No Escape (Rne) is Incorrect - Fixed
    • Should be able to selected AA or AG Master Modes while on Ground - Fixed
    • Litening Targeting Pod:
      • Moving Target Lock Errors - Fixed
      • Added Yardstick Value for Targeting Pod
      • Adjust autotrack range
      • Adjust Track frame size
      • Designated with offset cursor has wrong elevation value - Fixed
      • Offset cursor should not be available in area track - Fixed
      • Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed
      • Unable to un-designate in MEM mode - Fixed
      • After coming out of area or point track tgp will not slew - Fixed
      • Offset not ground stabilised when TDC depress is used - Fixed
      • Shows wrong azimuth values and inverts controls - Fixed
      • Does not create a designation when in a tracking mode - Fixed
      • FRZ changes exposure of the picture - Fixed
      • Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed
      • Reticle is not flashing during laser firing like LTD/R - Fixed
      • A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed

    • Pilot helmet visor showing through the canopy - Fixed
    • INS/GPS Weapon Accuracy Error with Container - Fixed
    • Mk-82 dropping long if speed is faster than 400 knts - Fixed
    • Navigation lights visible at far LOD when turned off - Fixed
    • TGT Designation drifts when JHMCS - Fixed
    • HARM TOO - Possible to Handoff 2 emitters at once- Fixed
    • Radar Antenna Elevation not Synchronized with the TDC - Fixed
    • The radar sees the target at the minimum closure rate - Fixed
    • Weapons mass inconsistencies - Fixed
    • At slow speeds the gun funnel is not predictive of the path of the bullets - Fixed
    • Reflected CUE for CCIP bombing is not mechanized correctly - Fixed
    • Vertical Auto Acquisition (VACQ) mode - slow lock speed - Fixed
    • VACQ scan pattern too wide - Fixed
    • Radar elevation previously set in bvr modes affects WACQ and Vertical scan - Fixed
    • Setting Map North Up for HSI makes it North for Map on SA Page - Fixed
    • Drag change with removed pylons - Fixed
    • PRF can stick on medium switching between gun and AMRAAM - Fixed
    • Hidden on Planner option in ME should hide on SA Page - Fixed
    • AIM-7 Radar frequency can't be set for RWS - Fixed
    • PRF setting not stored via the SET function - Fixed
    • Launch Acceptable Region shows with no missile selected - Fixed
    • AGM-84 stores page option buttons should not cycle options - Fixed
    • HARM indicator not crossed out on HUD when crossed out on DDI Page - Fixed
    • Using SET on RADAR page will not save PRF data - Fixed
    • SA Page - Hostile AC info blocked by black bar - Fixed
    • USA flag stripe on the pilot's left sleeve is reversed - Fixed
    • Pylon weight not calculated - Fixed
    • RWR trackfile layering on radar display - Fixed
    • Own-ship TDC BRA disappears after a lock - Fixed
    • Should PRF switch back to the previous state when moving to 10nm or more - Fixed
    • AIM-54 shows as Unknown (U) from Heatblur's module - Fixed
    • Wingspan indication errors - Fixed
    • HUD target square (selected target indication) in LTWS missing sides - Fixed
    • Entering TWS resets L&S to highest priority trackfile, even if a different L&S existed previously - Fixed
    • Negative weight of payload - Fixed
    • TDC altitude readouts not correct with TWS AUTO centering - Fixed
    • Command steering cue is not wind corrected - Fixed
    • ASL in AUTO bombing is not wind corrected - Fixed
    • Command steering cue does not guide to weapon release point in AUTO when a target is designated - Fixed
    • Radar format BRA to cursor missing when L&S exists - Fixed
    • Misprint in ADF band in EA manual - Fixed
    • TWS Auto - Acquisition Cursor Displays Ambiguous Scan Range - Fixed
    • After rework, A/A radar has extremely high detection range - Fixed
    • Frozen target symbol on HUD in vertical scan ACM mode - Fixed
    • AGM-84E initial alignment - Fixed
    • No images on the second monitor - Fixed
    • AG Radar: Turning off EXP does not return to previous Display Distance - Fixed
    • Incorrect behaviour after repair - Fixed
    • Altimeter pressure value overlaps A symbol on HUD - Fixed
    • A/G radar DBS: picture will be updated stably even in intensive aircraft evolutions - Fixed
    • A/G radar EXP designation while FRZ is enabled blanks the picture - Fixed
    • Bombs On stores page not X out when master ARM off - Fixed
    • Incorrect logic for radar raw hits (bricks) - Fixed
    • TWS BIAS centering ignores priority targets position - Fixed
    • TWS manual scan center slews with the cursor - Fixed
    • GRVC radio 1 radio 2 use makes radio 2 unresponsive to button pushes - Fixed
    • SA Page shows airborne radar contacts after switching to ground radar - Fixed
    • HARM Symbology in HUD and DDI if crossed out - Fixed
    • Radar page LAR disappears when STT is entered on the target - Fixed
    • A/A radar: Radar spots targets even outside of scan zone (vertical) - Fixed
    • HSI / SA Symbols are different at the same scale - Fixed
    • TACAN heading tape cue changes on true/magnetic heading selection - Fixed
    • HARM unable to detect Type 71 Amphibious Transport Dock in TOO mode - Fixed
    • “GO STT” cue is not displayed below the TD if the RADAR is not tracking the target in Single Track Target mode - Fixed
    • Entering MAN from AUTO in TWS doesn't allow elevation changes - Fixed
    • Draw Distance on A2G Radar is affected by zoom level - Fixed
    • Pulse Doppler Illumination incorrect indications - Fixed
    • AIM-9X seeker can't be directed in vertical manually - Fixed
    • Sounds choppy from front in F2 View - Fixed
    • Check GBU-32 Weight - Fixed
    • Rapid flickering on MAP EXP screen after TGT designation via HMD - Fixed
    • Invalid INS alignment on moving carrier - Fixed
    • WSPN on XXX A/A Gun Stores format - Fixed
    • Sometimes shutting left engine down creates avionics issues - Fixed
    • Radar scans outsize zones - Fixed
    • Overlapped info on radar page - Fixed
    • HARM TOO Mode issues - Scan refresh/TD problems - Fixed
    • HARM TOO/PRI mode seems too slow - Fixed
    • Turning off Link16 makes onboard targets in SA page disappear - Fixed
    • Un-commanded Locking of air targets after WPDSG - Fixed
    • Acquisition radars show on HARM display in MP despite 'alarm state' green - Fixed
    • Switching to guns while target is locked breaks search radar modes after breaking lock - Fixed
    • Mark points reset with WoW - Fixed
    • Switching from Surf to Air radar with EXP selected - MAP over written by RWS - Fixed
    • Does not disable AIM-7 loft in FLOOD mode - Fixed
    • GMT/SEA Radar - Display flashing - Fixed
    • AGM-65E will not fire when using GMT on first attempt - Fixed
    • Emergency Jettison Bug - Fixed
    • LOW Altitude aircraft - SEA radar can still pick targets at max range - Fixed
    • late activation ship shows on SEA RADAR before activation - Fixed
    • Radar TWS mode, Antenna Elevation - Radar beam Unwanted behaviour - Fixed
    • After using TWS auto/man, radar elevation can become stuck in RWS - Fixed
    • Exiting FTT or GMTT with sensor control switch also causes undesignation - Fixed
    • User track in Syria shows GMT tracking stationary targets - Fixed
    • RWR trackfile layering on SA page - Fixed
    • BDU-45 flies too far away from target - Fixed
    • Rocket / Gun CCIP doesn't calculate fall point outside IN RANGE zone - Fixed
    • MSI contacts appear about 75% of the correct range - Fixed
    • VACQ scan pattern has wrong elevation coverage - Fixed
    • Error with indication of Mach number on DDI - Fixed
    • Repeated cycling through 'Elevation scan bar' and 'Azimuth scan' causes both settings to exceed limits - Fixed
    • No 'tone' when using Aim-9L head on aspect - Fixed
    • Changing weapons away from SLAM causes SLAM guidance alignment to reset - Fixed
    • HUD Reject freezes HMCS display for G and M - Fixed
    • BDU-45 free fall and retarded don’t seem to change piper - Fixed
    • Tracks dropped on IFF and donor interactions - Fixed
    • Inappropriate behaviour of the AG gun sight - Fixed
    • ME: Payload viewer - no external model of the central pylon (5) - Fixed
    • Investigate time to active cue on HUD for AIM-120 - Fixed
    • Impossible speed for up to 3-4 seconds on radar tracks - Fixed
    • Radar Elevation is stuck between TWS Auto and RWS - Fixed
    • LDDI + Camera + RDDI - Displays freeze if not in F1 view - Fixed
    • Rockets type is always crossed on DDI - Fixed
    • AGM-65F on AMPCD has green aiming indication - Fixed
    • AGM-65F has an extremely high-resolution image - Fixed
    • TAC menu displays az/el button in NAV and A/G modes - Fixed
    • Remove GBU-12 and GBU-16 pylon 5 references from the manual - Fixed
    • Updated the english manual.
    • Model issue - medium LOD - Fixed
    • Added AIM-7 HOJ mode
    • HMD + NVG text appears blurred on canopy arch - Fixed
    • HARM Uncage on HOTAS should select highest priority target - Fixed
    • AIM-9 icons depend on payload type - Fixed
    • Attack format RSET option should be boxed upon selection - Fixed
    • Steering still works with wheel chocks in place - Fixed
    • KC-135 MPRS not IDing through MIDS/NCTR in HMD - Fixed
    • RSET option should clear L&S in TWS - Fixed
    • DDI Elapsed Time stuck on 59 minutes - Fixed
    • Added a new Hornet QS mission
    • Ground RADAR zoom can produce a half image in DDI - Fixed

    DCS: F-16C Viper by Eagle Dynamics

    • Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM
    • Pitot get frozen despite heat is on - Fixed
    • Players unable to transmit on VHF radio with Easy Communications enabled - Fixed
    • Loss of control - icing - Anti-ice in auto - Fixed
    • No 'tone' when using Aim-9L head on aspect - Fixed
    • On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed
    • Added China asset pack units to ALIC table:
      • Type 52B Destroyer
      • Type 52C Destroyer
      • Type 54 Frigate
      • Type 72 Assault ship
      • HQ-7 STR

    • Added Arleigh Burke to ALIC table
    • Updated the Early Access manual
    • Added new F-16C QS missions

    DCS: Supercarrier by Eagle Dynamics

    • Added clickable activation of cut lights and wave off lights for LSO station.
    • Added Departure Radio Messages
    • Carrier Landing Sound Improvements
    • Remove "request start-up" from radio menu on CV
    • SC CV on red uses old radio communications - Fixed
    • Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
    • Case II recovery - missing radio ball call - Fixed
    • S-3 and E-2 not launching from supercarrier - Fixed
    • Added FLOLS indicator enable/disable checkbox into Special options panel.
    • Kuznetsov. Flight deck fences open and close without planes - fixed.
    • E-2D collision that appears in some cases on CVN74 deck - fixed.

    DCS: F-5E Tiger II by Belsimtek

    • Emergency jettison not functional - Regression - Fixed

    DCS: P-47 Thunderbolt by Eagle Dynamics

    • Added new skins from the skins contest
    • Intercooler shutter position does not match indicator - fixed
    • FFB shakes improved for some maneuvers

    DCS: FW 190A-8 by Eagle Dynamics

    • Japanese skins available for Japan only.
    • Added 'Stick' section in EN manual.

    DCS: A-10C Warthog by Eagle Dynamics

    • Updated the A-10 Shturmovik campaign.

    DCS: A-10C II Tank Killer by Eagle Dynamics

    • Aircraft gross weight - fixed
    • A-10C II will not engage infantry with APKWS - fixed
    • Sound parameters updated for the turbofan engine

    DCS: L-39 Albatros by Eagle Dynamics

    • Updated cloud settings in IA missions.

    DCS: Black Shark 2 by Eagle Dynamics

    • Shkval. Adjusted dead zone of TDC axis.
    • Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual).
    • Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck.
    • Updated cloud settings in IA missions.
    • MP server/client crash on ejection or destruction - fixed.

    DCS: Mi-8MTV2 Magnificent Eight by Belsimtek

    • Updated cloud settings in IA missions.

    DCS: Yak-52 by Eagle Dynamics

    • Updated cloud settings in IA missions.

    DCS: Flaming Cliffs 3 by Eagle Dynamics

    • MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed.
    • MiG-29. Pitch damper Improvement.
    • MiG-29. Restored RU text in training lessons.
    • Updated clouds setup of IA missions.
    • MiG-29. Add to HUD the indication of waypoint number.

    DCS: Combined Arms by Eagle Dynamics

    • Improved firing and aiming of FLAK and other AA.
    • Added AAA S-60 57mm.
    • Updated models 2P25 and 1S91 SA-6 Kub.
    • Updated bus model LAZ-695.
    • Updated bus model LiAZ 677.
    • Updated MBT model M60A3 Patton.
    • Updated APC model BTR-80.
    • Updated textures for BTR-80 and BTR-82.
    • Improved movement of units.
    • Bushes can block ground units- Fixed.
    • Fixed smoke and fire for submerged units.
    • When destroyed, vehicles could fall under bridge - Fixed.
    • An isometric-view checkbox has been added to the SPECIAL CA menus.
    • Added disabling rotation of the radar antenna of ships in case of critical damage.
    • Fixed problems with movement of units with custom templates.
    • Fixed incorrect horizon range for radars.
    • Fixed reflection limit for Aegis Combat System.
    • Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
    • Fixed speed limit for ground units when moving from a slope .
    • Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
    • Fixed Flak not deployed on The Channel map.
    • Added the ability to build an alternative route (off road) if the detour on road is much longer.
    • Updated historical mode and added weapons.
    • MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
    • Fixed - flight deck fence open and close without planes.
    • Fixed life for static units.
    • Fixed - Chaparral M48 not turn body for attack enemy
    • Added sound of destruction of static units
    • Improved ground units fire effects

    DCS: Syria Map by Ugra Media

    • Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
    • Added terraces.
    • Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
    • Added scenes of hotels on the coast.
    • New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
    • Improved original facilities and airfield infrastructure facilities.
    • Improved airfield scenes.
    • Performance improvement.

    DCS: The Channel Map by Eagle Dynamics

    • Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
    • Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
    • Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
    • A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
    • Improved airfield scenes.
    • Added more parking slots at airfields in England.
    • The size of the airfields in England has been increased, and they can accommodate larger aircraft.
    • Increased depth in ports.
    • Fixed bugs with non-destructible bridges.
    • Fixed many cosmetic land bugs.
    • Fixed many cosmetic bugs of static objects.
    • Fixed many bugs with non-destructible objects.
    • Fixed errors in airfield taxiing.
    • Fixed errors in constructing train routes.
    • Performance improvement.

    DCS: Normandy 1944 Map by Ugra Media

    • Environment sounds update.
    • Technical update, improved work of the map module with the new version of the DCS client.

    Campaigns

    Su-25 Revanche campaign:

    • Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.

    DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

    • Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
    • Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.

    A-10C AAT Campaign by Maple Flag:

    • Package updated with new campaigns for the A-10C II module.

    F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:

    • Two new Campaign options added. Options available now are
      • Normal Campaign,
      • Easy Air to Air refuel version,
      • Normal Campaign with SuperCarrier,
      • Easy Air to Air version with Supercarrier.

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

    • Weather update
    • Updated skins
    • Performance improvements
    • 2 Coop missions added
    • Mission 14 upscaled
    • Channel map bonus mission added
    • Fine tuned triggers and instructions
    • Wallpaper added

    Spitfire IX The Big Show Campaign by Reflected Simulations:

    • Weather update
    • Updated skins
    • 2 Coop missions added
    • Performance improvements
    • Alternate Channel map missions added
    • Wallpaper added

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

    • Weather update
    • Updated skins
    • Updated Merville Airfield
    • 2 Coop missions added
    • Performance improvements
    • Wallpaper added

    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

    • Weather update
    • Updated skins
    • Updated Merville Airfield
    • 2 Coop missions added
    • Performance improvements
    • Wallpaper added

    F-86F Hunters over the Yalu Campaign by Reflected Simulations:

    • Weather update
    • 2 Coop missions added
    • Wallpaper added

    DCS: F-14A Zone 5 Campaign by Reflected Simulations:

    • Weather update
    • Fine-tuned AI skills and behaviour
    • Skin update
    • Corrected tanker TACANs
    • 2 Multicrew missions added
    • Wallpaper added

    DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon

    • Updated weather conditions (clouds)
    • Added new weather conditions mission variant
    • Added extra field in Campaign Progress Code to connect with new computations
    • Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
    • Tweaked friendly AI groups behaviour
    • Corrected typos

    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

    • New Weather and Cloud Optimization.

    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

    • New Weather and Cloud Optimization.

    The Enemy Within 3.0 Campaign by Baltic Dragon:

    • All Missions. Updated for 2.7, including the new clouds.
    • Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.

    M-2000C Red Flag Campaign by Baltic Dragon:

    • All missions. Updated to 2.7, added new clouds.
    • Mission 02. Updated timing for Reaper11 turns.
    • Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
    • Mission 08. Fixed problems with package not moving from WP2.
    • Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

    • All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
    • Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
    • Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).

    F-15C The Georgian War Сampaign by Baltic Dragon:

    • All missions. Updated weather settings to 2.7

    UH-1H Argo Campaign by 373vFS Greg:

    • Missions updated with clouds presets.
    • Mission 15. Changed landing position to avoid building collision.
    • Mission 7 and 10. Fixed mission progress issue.

    A-10C Basic Flight Training Campaign by Maple Flag Missions:

    • Missions BFT09. Updated the triggers.

    F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

    • Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
    • Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER.

    The Museum Relic Campaign by Apache600:

    • Updated atmospheric conditions for each mission.

    DCS: AV-8B Sky Warrior Campaign by Eagle86:

    • Mission 9. The distance for escorting the intruder's aircraft has been increased.
    • Mission 10. Increased tanker speed.
    • Added the ability to enable/disable standard wingmen reports in the radio menu.
    • Added the ability to view the wingmen fuel and weapons reserves in the radio menu.

    DCS: F/A-18C Rising Squall Campaign by INVERTED:

    • Optimization of DCS World 2.7, overhauled scenery design for all missions.
    • Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
    • Optimized AI logic.
    • Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
    • Added an ability to skip missions using the F10 menu.
    • Fixed an issue of HMD only shows single eye (VR) in some missions.

    Known Issues

    • Users may see some vertical ‘jittering’ when looking at distant clouds - This is more visible in VR and we are working to resolve it as a priority.
    • There are Anti-aliasing artefacts visible under some conditions when clouds are low on the horizon.
    • The lighting effects on the clouds, especially when the sun is low on the horizon is still very much a WIP, and will be improved.
    • Currently as part of the initial release, clouds do not affect LOS for the AI.
    • The legacy fog effects are not suitable for use with the new clouds - a new fog layer using the new technology will follow.
    • Thunderstorms and lightning effects will follow in future updates.
    • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod. This is currently a priority item to resolve.
    • We have greatly improved many of the visual effects, and some tuning of brightness still remains to be completed.
    • Night vision goggles do not provide sufficient illumination with no moonlight.
    • Dedicated server window can hang when minimised.
    • MP. Ping info missing (always zero) in player's list.


    Share:




    Patrick

  3. #3
    The new clouds are gorgeous!


  4. #4
    They sure are!









    Commercial AS/MEL & Instrument
    Certified Airplane Nut
    Gigabyte AORUS Master X570 MB, AMD Ryzen 9 3900X,
    Noctua Chromax Black NH-D15, 32GB Trident Z Neo 3600, RTX 2080 Super, WD 1TB SN750 NVME, Win 10 Pro 64, SeaSonic Focus Gold 850W, Fractal Meshify S2.

  5. #5

    ****Small Patch Today***

    DCS 2.7.0.5118 Open Beta

    https://www.digitalcombatsimulator.c...ta/2.7.0.5118/
    DCS World

    • MP. Dedicated server hangs when mission not exists - fixed.
    • MP. Fixed Dedicated Server header name.
    • MP. Fixed display of player pings.
    • MP. Dedicated server stops responding when minimised - fixed.
    • MP. Server crash when people join in server - fixed.
    • VR. Controllers are not working correctly in open beta - fixed.
    • When you view the new propellers from the side, they appear to be layered on top of the clouds - corrected.
    • CTD on AI attack A-20G vs L-39ZA - fixed.
    • Fixed potential crash on AI group taxi.
    • Crash on woATC::getClientRunwayPosition - fixed.
    • User mission creates a lua crash - fixed.
    • Crash on second run of track - fixed.
    • MP. Fixed server crash related to aircraft being on the runway.
    • MP. Dedicated server. Active mission in the list doesn't correspond to really played - fixed.
    • Raindrops sound bug fix.
    • F-14. Mission Editor "god's eye" preview model has not wing folded mode - fixed.
    • ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
    • MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
    • ME. After mission creation with Custom preset, coalitions can be changed - fixed.
    • AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
    • RIM-7 missiles will not explode after launch when launched against jamming targets.
    • Added: IR_emission_coeff for all China vehicle/ship.
    • Updated: JF-17 wingtip PL-5E zero-drag.
    • Updated: rename SPJ pod to KG600.
    • Updated: vehicle/ship encyclopedia for animation.
    • Updated: vehicle/ship tag.
    • MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
    • MP. Dedicated Server. Change colors of coalition task progress bars.
    • MP. New version of the network protocol. Incompatible with previous versions.

    DCS: MiG-21bis by Magnitude 3

    • Added missing canopy texture.
    • Added missing English labels for the SPS-141 control box.

    DCS: JF-17 by Deka Ironwork Simulations

    • Fixed: missing chute model after cut-off
    • Fixed: PRF mode for 1 bar scan
    • Fixed: Radar TA mode still works when silent
    • Fixed: WPT should not automatically switch to next in AG mode
    • Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT
    • Updated: WPT box shows directional arrow when out of HUD FOV
    • Updated: defog sound effect
    • Updated: EFM for wingtip PL-5E zero-drag
    • Updated: remove SPJ station check in Single Player mode

    DCS: F/A-18C Hornet by Eagle Dynamics

    • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod - Fixed
    • Pressing AUTO in HSI should select the first waypoint - Fixed
    • Undesignate should return to search in manual acquisition - Fixed
    • Wrong distance to azimuth line at 5nm at certain distance to TACAN - Fixed
    • Harm pullback breaks manual Harm selection - Fixed
    • Castle right doesn't display RDR ATTK page on right DDI A/A mastermode - Fixed
    • HSI / SA Waypoint offset from sequence lines - Fixed
    • AIM-9 Switching racks after selecting other weapons - Fixed
    • AG RADAR flashing after pressing data in range page - Fixed
    • TWS should default to AUTO from STT - Fixed
    • HSI/SA are oriented track-up but color map is oriented heading-up - Fixed
    • Time on Target can go over 24 hour clock - Fixed
    • HARM Pre Briefed mod overwritten by heading change - Fixed
    • Training missions: Added japanese localization

    DCS: F-16C Viper by Eagle Dynamics

    • Sometimes hang when strange A/A weapons load and dogfight switch - fixed

    DCS: F-86F Sabre by Belsimtek

    • Aileron Control at Mach .9+ Needs looked at - Fixed

    DCS: Flaming Cliffs 3 by Eagle Dynamics

    • Su-33. AAR causes DCS crash - fixed.
    • MiG-29. In some EN training missions a Russian speech was present - corrected.
    • A-10A. Corrected canopy reflections.

    DCS: FW 190D-9 by Eagle Dynamics

    • Fix for oxygen refueling on Refuel/Rearm

    DCS: Bf 109K-4 by Eagle Dynamics

    • Oxygen is set to On for Airstarts

    DCS: P-51D by Eagle Dynamics

    • Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed

    Campaigns

    The Border Campaign by Armen Murazyan:

    • Added weather presets.

    Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:

    • Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.
    • Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.

    L-39 Albatros: Kursant Campaign by Eagle Dynamics:

    • Clouds update.

    The Enemy Within 3.0 Campaign by Baltic Dragon:

    • Mission 19. Fixed problem with Apaches not taking off at mission start.

    DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

    • Fixed Mission 1 Skip option bug.
    • Added Campaign Score window.
    • Tweaked AI behavior triggers (fixed low flying issue, losses).
    • Tweaked AI Tanker orbit path.
    • Enemy transport aircraft fixed low flying.

    DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:

    • Weather optimized for the 2.7 clouds
    • Added a skip mission feature that allows the player to continue the campaign
    • Added TACAN station into the campaign
    • Refined victory conditions for each mission



    Known Issue: DCS: MiG-21bis crash on Syria map

    Patrick

  6. #6
    Couldn't see it there, but have they fixed the clouds shimmering in VR? They seemed to jitter on release of V2.7.

    Haven't downloaded the update yet

  7. #7
    Quote Originally Posted by centuryseries View Post
    Couldn't see it there, but have they fixed the clouds shimmering in VR? They seemed to jitter on release of V2.7.

    Haven't downloaded the update yet
    I tested yesterday for a short time...only on one cloud setting...and I was well below them doing Carrier Traps....I did not notice The Jitter.

    Patrick

  8. #8
    Nice Overview of what's been added in 2.7


    Patrick

  9. #9
    23 April 2021

    Dear Fighter Pilots, Partners and Friends,

    The union flags have now returned to full height following the mourning period for his Royal Highness The Duke of Edinburgh. Prince Philip trained as a pilot on the Chipmunk and progressed to the Harvard and Vampire. He was awarded his wings by the Chief of the Air Staff, Air Chief Marshal Sir William Dickson at a private ceremony at Buckingham Palace on 4 May 1953. He became a Marshal of the Royal Air Force and Commodore-in-Chief of the Air Training Corps. The Duke of Edinburgh was an experienced pilot and logged 5,986 hours on 59 types. In 1972 Prince Philip, even flew Concorde himself, he was a passionate and very competent airman indeed. Our thoughts are with Her Majesty the Queen and the whole family.

    This week we would like to bring your attention to DCS: The Channel. An impressive list of updates has been released, including more than ten V1 launch sites and four new UK airfields. Buildings and structures of interest have also been added and we encourage you to check them out.

    By popular demand and in order to ensure that users aren't tempted to enhance the performance of missiles in game, we have locked the LUA parameters.
    Starting today and running to 26 April, a DCS Weekend Deal is running on Steam with up to 50% on most modules.
    We hope that 2.7 has been a successful update for you and would like to thank you all for your bug reports and solidarity in improving DCS World.

    Thank you for your passion and support.

    Yours sincerely,

    Eagle Dynamics Team



    .LUA
    Changes



    As our online community grows and grows, we recognise that ensuring a level playing field for all has become an important matter and therefore, on popular demand we have locked the LUA files relating to weapon systems.



    The Channel
    Development Report



    East Church
    RAF Eastchurch remained active between the wars and was home to No. 266 Squadron during the Battle of Britain. During the Second World War, Eastchurch was part of Coastal Command, a fighter and bomber outfit that protected Allied troops and supply chains from the U-boats and the Luftwaffe. By 1943, Coastal Command finally received sufficient long range B-24 Liberators, equipped with enough Wandering Annies to prove extremely effective.

    The Command saw action from the first day of hostilities until the last day of the Second World War. It completed one million flying hours, 240,000 operations and destroyed 212 U-boats.




    Biggin Hill
    Between the wars, the airfield was used by a number of experimental units, working on instrument design, ground-based anti-aircraft defences, and night flying. The base was closed between 1929 and 1932 whilst renovations and the construction of two new hangars took place.




    Headcorn
    On the 6th of August 1943, 127 Wing Royal Canadian Air Force moved in 403 and 421 Squadrons equipped with Spitfires under the command of ‘Johnnie’ Johnson, the highest scoring wartime allied Ace in European theatre.

    On the 17th of April, 1944. The airfield was handed over to the 354th Fighter Group comprising the 353rd, 355th and 356th Fighter Squadrons who operated the North American P-51D Mustangs. There were 3000 ground crew supporting 70 aircraft.

    Today, as a private civil airfield and parachute centre, it also houses the Lashenden Air Cadets of 500 Squadron and Thurston Helicopters, a helicopter flying-school company.




    High Halden
    RAF High Halden was a Royal Air Force base in Kent. Opened in 1944, it was a prototype for temporary Advanced Landing Ground airfields, which were required for the rapid growth of air operations to support the growing activities as Allied forces progressed east towards Berlin.

    We have been working on the airfield and the mixture of agricultural field textures, as well as finer details around the bunkers and recognisable remains.



    Patrick

  10. #10





    LAZ-695 and Liaz 677 civilian buses
    The LiAZ-677 is a Soviet and Russian city high-floor bus, the first prototype released in 1963. Mass-produced from 1967 to 1994, assembly lasted until 2002. These were some of the most popular city shuttle buses in the USSR.




    SA-6 Gainful (NATO) 2K12
    The 2K12 Kub-M1 Surface to Air Missile system was initially developed for the Soviet Army Air Defence to supplement the larger and longer ranging SA-4 Ganef. The M1 variant was initially deployed in 1973. The SA-6 is a highly mobile system, and is able to quickly switch firing positions.




    The 1S91 Search and Track radar system comprises a tracked chassis with a centrally mounted turret, featuring two independently rotating sections, the lower of which mounting the acquisition radar, and the upper tracking and CW illuminator radar. This allowed the system to search for targets with the acquisition radar, and then perform tracking and illumination with the second radar. This provided much greater flexibility compared to the SA-4 Ganef.

    The combat debut of the SA-6 / 2K12 was during the Yom Kippur war of 1973. The superior low altitude performance of the weapon, and the CW semi-active missile seeker resulted in a much higher success rate compared to the earlier S-75 / SA-2 Guideline and S-125 / SA-3 Goa systems.
    The SA-6 has seen use in a variety of conflicts, including the 1982 Israeli invasion of Southern Lebanon. Desert Storm and the subsequent Northern/Southern Watch operations, and the 1999 Allied Force campaign.




    BTR-80 APC
    The BTR-80 is a wheeled amphibious combat vehicle designed to carry infantry and marines to the battlefield, it provides supporting fire from inside the vehicle. The BTR-80 mounts a turreted 14.5-mm KPVT machine gun and a coaxial 7.62-mm PKT machine gun.

    All of the features that we have highlighted in this week's letter are now available for you to use in DCS World 2.7 Open Beta. We are working diligently to fix existing bugs and will be providing an update in the nearest future.

    Thanks again to you and all the community for your passion and support,

    Yours sincerely,

    Patrick

  11. #11
    SOH-CM-2021 jmig's Avatar
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    The new damage model is really impressive. I got the $hit shot out of me and my Mustang by a ME-109. I could see straight through the wings. That was just before I crashed and burned.
    John

    ***************************
    My first SIM was a Link Trainer. My last was a T-6 II


    Intel Six Core i7 8700 @ 5.0 GHz
    16 GB DDR4 RAM
    2 Intel SSD 500 GB SATA 3 Drives and 1 950 GB SSD for PD3 V4
    GTX 2070 Super 8GB VRAM, HP Reverb G2 VR Headset

  12. #12
    The 2.7 update is very impressive. Only updated last night, and had a few little hiccups, but deleted saved files (after backing up input configs), and ran a repair and all was OK. First impressions after a few rounds of BFM and low level high speed runs in the Hornet in VR, are that performance seems to have been improved. Of corse more testing required to confirm this. I used to get some stuttering on any missions where there were heaps of AI aircraft. Love the new flame/fire effects. I was watching a Grim Reapers vid last night on a roundup of all the improvements and additions, and there are A LOT.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  13. #13
    It is awesome, I was on Kirks server last night in a KA-50 - took off in heavy rain, but flew out of the weather into a very stormy looking battlefield. DCS 2.7 is simply breathtaking now.

  14. #14

    ***Weekend News***






    30 April 2021


    Dear Fighter Pilots, Partners and Friends,

    DCS World 2.7 Open Beta is now running at full power and feedback is coming in fast from the community. Thank you all for helping us with bug reports and suggestions, it is highly appreciated. We are currently also working to improve clouds, water and wave issues and enhance certain terrain features before moving 2.7 to Stable.

    When DCS: Mi-24P Hind delivers to Early Access with v1.0 of the ‘Petrovich’ AI, you will notice that it is designed as a human assist tool which requests specific sets of instructions via the onboard AI, whether from pilot to co-pilot or vice-versa. Please see below for more information.

    We are also pleased to update you on the progress to Black Shark 3, including the revised cockpit, new external model, new avionics and weapons. This new version of the highly successful Ka-50 simulation should be available this summer and will be offered to existing owners of Black Shark II with a substantial discount.

    For those of you who haven’t had a chance to check out the Spring Sale 2021, please be aware that it will finish on the 2nd of May. Hurry over to our Eshop and take a look and the important discounts available.

    Thank you again for your passion and support.

    Yours sincerely,


    Eagle Dynamics Team



    Petrovich
    HIND Multicrew



    Petrovich Al's overall philosophy is based on the 'Functionality First' principle. The flight commands interface for Pilot-Operator to Pilot-Commander will be via a virtual HSI offering specific commands and sub-modes. This interface is controllable simply by use of the 4-way hat or 4 buttons (for keyboard ops) in addition to the use of the modern HOTAS practices of long and short presses.

    We also aim to use the Pilot-Commander's line of sight for target spotting and designation functions with transmission to the Pilot-Operator for further target recognition and engagement. A 'human' delay in response times is simulated and is measured from tester multi-crew interaction data and military practice guidelines for target spotting, identification and selection as well as the correct 'click to weapon activation' cycle times of the real platform.

    In addition, we are planning to prepare a special mode for Multiplayer slots, where Petrovich can be assigned limited abilities. These can be toggled per slot and chosen by the mission designer at will. As for the Al voices, we are planning to use two different Russian voices for each seat in the helicopter. Both gentlemen are former operational military pilots and will deliver English and Russian versions. More details will be made available in future Newsletters.



    Black Shark 3
    Development Progress



    We are progressing well with the development of DCS: Black Shark 3 which will give the well-known Ka-50 attack helicopter a brand new external 3D model, enhanced cockpit and new features that expand gameplay, these include.

    Helicopter missile warning system (MWS) implementation
    Air-to-Air Igla missile implementation

    The sensors of the MWS will be integrated into the onboard defense system with the ability to display detected missile threats on the ABRIS.

    Igla missiles are similar to those used in MANPADS and can hit subsonic aircraft at ranges up to 6 km. To cater for these new missiles, two new pylons are added to the wingtips bringing the total number of hardpoints to six. These missiles are operated in a similar mode to the Boresight mode which is used on many Russian aircraft. Once power to the missile is on and the seeker axis directed to the target, the seeker can lock on to its heat signature. As the target enters the launch envelope of the weapon, the pilot can be ‘fire and forget’.

    Existing owners of the Blackshark 2 are free to continue flying the legacy Ka-50 or to upgrade to the new Blackshark 3 for a very reasonable price. Newcomers will be able to buy the full retail version as usual.





    Yours sincerely,





    • 68 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]





    Posted 6 hours ago
    [/COLOR]




    30 April 2021


    Dear Fighter Pilots, Partners and Friends,

    DCS World 2.7 Open Beta is now running at full power and feedback is coming in fast from the community. Thank you all for helping us with bug reports and suggestions, it is highly appreciated. We are currently also working to improve clouds, water and wave issues and enhance certain terrain features before moving 2.7 to Stable.

    When DCS: Mi-24P Hind delivers to Early Access with v1.0 of the ‘Petrovich’ AI, you will notice that it is designed as a human assist tool which requests specific sets of instructions via the onboard AI, whether from pilot to co-pilot or vice-versa. Please see below for more information.

    We are also pleased to update you on the progress to Black Shark 3, including the revised cockpit, new external model, new avionics and weapons. This new version of the highly successful Ka-50 simulation should be available this summer and will be offered to existing owners of Black Shark II with a substantial discount.

    For those of you who haven’t had a chance to check out the Spring Sale 2021, please be aware that it will finish on the 2nd of May. Hurry over to our Eshop and take a look and the important discounts available.

    Thank you again for your passion and support.

    Yours sincerely,


    Eagle Dynamics Team



    Petrovich
    HIND Multicrew



    Petrovich Al's overall philosophy is based on the 'Functionality First' principle. The flight commands interface for Pilot-Operator to Pilot-Commander will be via a virtual HSI offering specific commands and sub-modes. This interface is controllable simply by use of the 4-way hat or 4 buttons (for keyboard ops) in addition to the use of the modern HOTAS practices of long and short presses.

    We also aim to use the Pilot-Commander's line of sight for target spotting and designation functions with transmission to the Pilot-Operator for further target recognition and engagement. A 'human' delay in response times is simulated and is measured from tester multi-crew interaction data and military practice guidelines for target spotting, identification and selection as well as the correct 'click to weapon activation' cycle times of the real platform.

    In addition, we are planning to prepare a special mode for Multiplayer slots, where Petrovich can be assigned limited abilities. These can be toggled per slot and chosen by the mission designer at will. As for the Al voices, we are planning to use two different Russian voices for each seat in the helicopter. Both gentlemen are former operational military pilots and will deliver English and Russian versions. More details will be made available in future Newsletters.



    Black Shark 3
    Development Progress



    We are progressing well with the development of DCS: Black Shark 3 which will give the well-known Ka-50 attack helicopter a brand new external 3D model, enhanced cockpit and new features that expand gameplay, these include.

    Helicopter missile warning system (MWS) implementation
    Air-to-Air Igla missile implementation

    The sensors of the MWS will be integrated into the onboard defense system with the ability to display detected missile threats on the ABRIS.

    Igla missiles are similar to those used in MANPADS and can hit subsonic aircraft at ranges up to 6 km. To cater for these new missiles, two new pylons are added to the wingtips bringing the total number of hardpoints to six. These missiles are operated in a similar mode to the Boresight mode which is used on many Russian aircraft. Once power to the missile is on and the seeker axis directed to the target, the seeker can lock on to its heat signature. As the target enters the launch envelope of the weapon, the pilot can be ‘fire and forget’.

    Existing owners of the Blackshark 2 are free to continue flying the legacy Ka-50 or to upgrade to the new Blackshark 3 for a very reasonable price. Newcomers will be able to buy the full retail version as usual.



    Pandemic
    Campaign



    In August 2020, terrorist gangs took advantage of the unstable political situation in Iran and invaded part of the country. The Iranian government has requested military assistance from the Russian Federation. You will take part as a pilot of a Ka-50 attack helicopter in an anti-terrorist operation, with a limited contingent Russian armed forces.

    Key features:

    • 12 story missions.
    • Highly detailed briefings with pictures.
    • Hundreds of specially recorded voice-over messages and radio broadcasts.
    • Performing tasks, day and night in different weather conditions.
    • A wide range of tasks, including patrolling, escorting convoys with weapons and transport helicopters, supporting ground forces and tasks to destroy enemy groups.


    Requirements:



    Thank you again for your passion and support,

    Yours sincerely,



    [/COLOR]

    Patrick

  15. #15

    ***Open Beta Patch Planned Today***



    • [COLOR=rgb( var(--theme-area_background_reset) )][/COLOR]
    • ED Team
    • [COLOR=var(--positive-dark) !important] 22[/COLOR]
    • 26468 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]
    • [COLOR=var(--badge--color, rgb( var(--theme-text_color) ))]Popular Post




    [/COLOR]
    Posted May 14, 2020
    [/COLOR]
    Stable Version
    Currently version number: DCS 2.5.6.61527.3
    Next update: To be announced
    -
    Open Beta Public testing build
    Currently version number: DCS 2.7.0.5118 Open Beta
    Next update: Planned 5th May 2021
    -

    Thank you



    [/COLOR]


    • [COLOR=rgb( var(--theme-area_background_reset) )][/COLOR]
    • ED Team
    • [COLOR=var(--positive-dark) !important] 22[/COLOR]
    • 26468 posts

    [COLOR=rgb( var(--theme-text_light) )][COLOR=rgb( var(--theme-text_light) )]
    • [COLOR=var(--badge--color, rgb( var(--theme-text_color) ))]Popular Post




    [/COLOR]
    Posted May 14, 2020
    [/COLOR]
    Stable Version
    Currently version number: DCS 2.5.6.61527.3
    Next update: To be announced
    -
    Open Beta Public testing build
    Currently version number: DCS 2.7.0.5118 Open Beta
    Next update: Planned 5th May 2021
    -

    Thank you



    [/COLOR]

    Patrick

  16. #16
    DCS 2.7.0.5659 Open Beta


    DCS World

    • J-11A. Fixed cockpit view movement.
    • KG600 SPJ pod. Fixed model front/rear direction.
    • 052C. Fixed collision (caused explosion when launching YJ-62).
    • Server log error updateLocalUserOptions - fixed.
    • Warehouse on airfields in the old missions are corrupted after game update - fixed.
    • Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
    • Sound. Fixed sound glitches and distortions on the F4 view.
    • Ground AI. Crash when a ground unit moves around static objects - fixed.
    • Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
    • MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
    • Mission Generator. Fixed sporadic crashes associated with loading maps.
    • ME. Add aircraft group distance aсtivation param.
    • Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
    • Input. Fixed crash on sorting input device names.
    • ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
    • AIM-120. Slightly decreased missile miss standard deviation.
    • GUI Fix for insufficient space for mission name in debriefing.
    • ME. GUI Error when use clone button in mission goals window in some cases - fixed.
    • MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played.
    • MP. Possible fix for Storm of War MP server stability issues.

    DCS AV-8B N/A by RAZBAM Simulations

    • Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked.
    • Fixed: Corrected nozzle angle for in-air start
    • Fixed: Minor adjustment to verbage in auto-start sequence
    • Improvement: UFC Mode timer disabled when CS/T is selected
    • Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled.
    • Improvement: UFC/ODU keybinds so cockpit buttons animations work.
    • Improvement: Various FM performance adjustments
    • Improvement: Improved pull-up cue to avoid nuisance alerts during landing
    • Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.

    DCS M-2000C by RAZBAM Simulations

    • Fixed: Radar not ON in hot start
    • Fixed: Can edit read-only PCN fields
    • Fixed: PCN unable to enter DLDG South or West offsets
    • Fixed: potential crash when capturing ILS on AP APP
    • Fixed: wrong ILS window when approaching from the right of the runway axis
    • Fixed: ILS open box symbol constraints to HUD FOV
    • Fixed: proper synthetic runway dimensions
    • Fixed: Inverted DETOT switch
    • Fixed: UHF channel 18 default freq
    • Fixed: Autostart alignment (still requires ALCM ready enabled)
    • Fixed: CCIP HUD line brightness not dimmed with HUD brightness
    • Added: Message every 500kgs of air refuel
    • Added: AP ALT Hold possible in AP APP mode while glide not captured
    • Added: Trim hat Up/Down in AP APP mode disables AP GLIDE
    • Added: Trim hat Left/Right in AP APP mode disables AP LOC
    • Improvement: Aligned virtual runway entrance to glide plane
    • Improvement: Leading zeros in kneeboard initial position
    • Improvement: INS model (gyro-position loopback & Schuler oscillations)

    DCS MiG-19P by RAZBAM Simulations

    • Fixed: Oxygen flows with O2 SOV Closed.
    • Fixed: Flare Key binds

    DCS JF-17 by Deka Ironwork Simulations

    • Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation
    • Fixed: much slower TDC movement on radar/HUD
    • Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding)
    • Fixed: PL-5E drag for wingtip and underwing
    • Updated: JF-17 collision model (solve fps issue when park in syria map)

    DCS MiG-21bis by Magnitude 3

    • Fixed crash in avionics.dll
    • Removed iCommandGraphicsFrameRate from inputs.
    • Corrected invalid syntax in the Syria RSBN file that causes the module to crash.
    • Increased SPO-10 volume by 50%
    • Fixed afterburner from showing exhaust trail.
    • Fixed SPS landing system causing the afterburner to ignite.
      • Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle.

    • Adjusted suspension values and associated collision file.
      • Some front wheel shimmy will occur while braking with excessive weight.

    • Adjusted day-mode indicator T-base lights.

    DCS Christen Eagle II by Magnitude 3

    • Fixed rudder inputs when the autopilot is engaged.
    • Fixed audio for the canopy, and radio switches.
    • Fixed unassignable controls for the cockpit light switches.
    • Fixed delayed animation of the aerobatic sight gauge.
    • Fixed key binding for Fuse On/Off.
    • Fixed radio frequency preset changes in the mission editor.

    DCS F-14 Tomcat by Heatblur Simulations

    • Fixed crash when pulling map marker using JESTER
    • Removed Framerate counter from Aircraft specific input layer
    • Fixed JESTER not reporting correct wire on trap (SC)
    • Fixed AI aircraft wing and slats wobble/flicker

    DCS AJS37 Viggen by Heatblur Simulations

    • Fixed map marker crash.
    • Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored.
    • Fixed texture label for EP-13 missing
    • Reduced intensity of coating / blue tint on cockpit gauge glass

    DCS: C-101 Aviojet by AvioDev

    • Multicrew WIP continuation:
      • Fixed idle cutoff.
      • Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
      • Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
      • Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
      • Fixed synchronization of GPU power control korry button.
      • Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
      • Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
      • Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
      • Added synchronization of Master Caution and Master Warning lights reset.
      • Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
      • Master failure/caution warning lights status is now correctly initialized when joining the other seat.
      • Battery voltage and status is now correctly synchronized between seats.
      • Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
      • The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
      • Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
      • Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
      • Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
      • Trim tone sounds now on both cockpits.
      • Despite the stick/throttle control being available in multiplayer at one seat only at one time, it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
      • Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
      • Added new command to activate (toggle) Combined Controls mode.
      • Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
      • Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
      • All circuit breakers are correctly synchronized now.
      • Now wheel brakes always work for both seats in multicrew.

    • Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
    • Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
    • Fixed blurred labels in the left console (English C-101EB cockpit).
    • Fixed initialization at cold start for heading and attitude reference systems.
    • Fixed inoperative rear seat 'fast erect' switch in C-101CC.
    • Trim indication is shown now on the Controls Indicator.
    • Fixed IFF and ADC circuit breakers animation in C-101CC.

    DCS: MiG-15 by Belsimtek

    • Corrected canopy reflections

    DCS: F/A-18C Hornet by Eagle Dynamics

    • ATFLIR in some cases laser turns off to early with AGM-65 - Fixed
    • Major update of the german Early Access Hornet Manual
    • Various updates of the english Early Access Hornet Manual

    DCS: F-16C Viper by Eagle Dynamics

    • Wingtip AIM -120 causes damage on Launch - Fixed
    • Viper Early Access Manual EN: Checklists reworked, new styling

    DCS: Mi-8MTV2 by Belsimtek

    • Mi-8 Spring Tension campaign - adjusted clouds.

    DCS: Supercarrier by Eagle Dynamics

    • Multiple IFLOLS indicator helper - Fixed
    • 4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed

    Campaigns

    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

    • M1. Adopted to DCS World 2.7. More units added
    • M2. Adopted to DCS World 2.7. More units added
    • M3. Adopted to DCS World 2.7. More units added
    • M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
    • M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
    • M5-2. Adopted to DCS World 2.7.

    Combined Arms: Frontlines Georgia

    • Reinstated chinese localization

    DCS: F/A-18C Rising Squall Campaign by INVERTED

    • Added Rising Squall skin package
    • Various quality of life improvements to couple with DCS 2.7



    Patrick

  17. #17
    **Weekend News**

    7 May 2021
    Dear Fighter Pilots, Partners and Friends,
    This week we released the second update to DCS World Open Beta 2.7 to take care of some pressing issues. We are aware of some clouds jittering with certain VR hardware devices and settings, and we are working to eliminate this and continue to optimise frame rates.
    We would like to share our progress on the free DCS: Mariana Islands map. We are getting close to an Open Beta release, and we encourage you to check out the progress report below. Our internal team is testing airfield functionality, and external beta testing will commence shortly. We are working on topographic anomalies, shoreline and cliff textures, and resolve remaining graphic glitches.
    Thank you for your passion and support.
    Yours sincerely,
    Eagle Dynamics Team
    2.7
    Open Beta

    We are pleased to inform you that an update for DCS World Open Beta 2.7 was released this week. Highlights include:

    • MiG-21 crash in avionics.dll (caused crash on airstart) - Fixed
    • F-14A/B crash when pulling map marker using JESTER - Fixed
    • AJS-37 map marker crash - Fixed
    • Warehouses on airfields in old missions were corrupted after game update - Fixed
    • JF-17 collision model (solve FPS issue on the ground in Syria map) - Updated
    • MP. Storm of War MP server stability issues - Possible fix
    • F-16C wingtip AIM-120s caused damage when launched - Fixed

    For more information, check out the.
    Mariana Islands
    The Pacific Supermarket

    We are continuing to work on Air Traffic Control (ATC) for the new Mariana Islands airfields that will later take advantage of the new ATC system currently in development.
    Internal testing of this map is going well, and we are working to further improve the ground textures and address road network anomalies. Work on improving the ports and shorelines also continues. Our goal is to create the best looking DCS map yet by using our latest terrain development kit tools.

    US Naval Base, Guam
    The US naval base on Guam holds a massive amount of post-war resources and war material. In the late 1940s, the Seabees construction brigade extensively developed the land and it became the primary docking and storage facility for the Guam-based US Navy fleet. It remained under construction for the next 25 years.


    Ordnance Annex
    The Naval Magazine for the US Naval base is situated in the south-central section of the island. It occupies 8,800 acres, and it includes an entirely man-made reservoir. It is also the central heating and water distribution plant for the US Naval base.

    Northwest Field
    Northwest Field became a fighter base in October 1946, and it was home to the reactivated “Flying Tigers” fighter squadron. Equipped with P-47 Thunderbolts, it was assigned the responsibility of defending the Mariana Islands. Weapon stores and bunkers were built between Northwest Field and North Field. These facilities were used to support the long range and intense strategic bombing campaign against the Japanese.

    Andersen Air Force Base AAFB
    On the 7th of October 1949, North Field was renamed after Brigadier General James Roy Andersen, and it remains one of the largest and most important US air bases in the Pacific. It had a direct supply line from the United States and was considered ideal for B-52 Stratofortress operations. Andersen AFB now supports operations in the Indo-Pacific theater.
    P-47D
    Thunderbolt

    During 1944, the 318th was equipped with Republic P-47D Thunderbolts for the Marianas campaign. Working closely with Marine Corps ground forces, the ‘Bolts pioneered close air support and were the first to use napalm. P-47 pilots frequently carried two 500 lb bombs and used skip-bombing against railroad tunnels to destroy hidden enemy trains and stores.
    We hope this broad insight into Guam will be interesting to you and we look towards sharing more information on the WWII version of DCS: Mariana Islands in the near future.
    Thank you again for you passion and support,
    Your sincerely,



    Patrick

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