Reflective lighting from the moon
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Thread: Reflective lighting from the moon

  1. #1
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Reflective lighting from the moon

    Does anyone know if 1) the moon does produce a lighting effect, and 2) if so can it be adjusted?

    Tks

    tough flying at night with no reflections that I can determine.

  2. #2
    Member sixstrings5859's Avatar
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    That's why i fly at Dusk... A great idea !

  3. #3
    Are you using AnKor's shaders? For me ETO in the Spring looks like this in QC when you select night in the location settings. Ignoring the pre-war city lights, note the moonlight shadows on the aircraft.



    I did have a time when everything looked way too dark to fly at night, and then I realized that I had some ReShade enhancements enabled that were causing it.
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  4. #4
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    moon lighting

    Ok, what do you mean by Reshade settings? Could you share? If you could share your ini file and other relevant files... I know you have done this but I am a slow learner.....

  5. #5
    The issue with reshade was that I had routinely used

    [Levels.fx]
    BlackPoint=10
    HighlightClipping=0
    WhitePoint=245

    to enhance the daytime color contrast, but this drives all the darker shades at night to display as black.

    Turning off the levels effect for night flying restored reasonable nighttime visibility.

    It also helps to have a well calibrated monitor, and have the background room lights lowered.
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  6. #6
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    Thanks

    But where is that setting, that is which .fx file? I checked all the *.fx files I have......

  7. #7
    I believe Levels.fx is part of the default shaders package.

    Just try it with all the shaders unchecked and see if that makes a difference for night visibility.

    Here's my null.ini contents

    Effects=
    Techniques=
    TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSh arpen,AmbientLight,ASCII,BloomAndLensFlares,Border ,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfu lness,AdvancedCRT,Curves,Daltonize,Deband,KNearest Neighbors,NonLocalMeans,DepthHaze,DisplayDepth,Rin gDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF, DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,F ilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,M ode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp ,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,Ligh tDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom, Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,Per fectPerspective,ChromaticAberration,ReflectiveBump mapping,Tint,SMAA,SurfaceBlur,Technicolor,Technico lor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vi brance,Vignette


    [Border.fx]
    border_width=0.000000,1.000000
    border_ratio=2.350000
    border_color=0.700000,0.000000,0.000000


    [Monochrome.fx]
    Coefficients=0.210000,0.720000,0.070000
    ColorSaturation=0.000000


    [ASCII.fx]
    Ascii_spacing=1.000000
    Ascii_font_g=255.000000
    Ascii_font=1.000000
    Ascii_back_g=0.000000
    Ascii_font_r=255.000000
    Ascii_font_b=255.000000
    Ascii_back_r=0.000000
    Ascii_back_b=0.000000
    Ascii_swap_colors=0.000000
    Ascii_invert_brightness=0.000000
    Ascii_dithering_temporal=0.000000
    Ascii_font_color_mode=1.000000


    [PerfectPerspective.fx]
    Color=0.027000,0.027000,0.027000,0.902000
    FOV=90.000000
    Borders=1.000000
    Vertical=0.618000
    Type=0.000000
    Zooming=1.000000


    [Denoise.fx]
    NoiseLevel=0.150000
    LerpCoefficeint=0.800000
    WeightThreshold=0.030000
    CounterThreshold=0.050000
    GaussianSigma=50.000000


    [3DFX.fx]
    DITHERAMOUNT=0.500000
    DITHERBIAS=-1.000000
    LEIFX_PIXELWIDTH=1.500000
    LEIFX_LINES=1.000000
    GAMMA_LEVEL=1.000000


    [Bloom.fx]
    bGodrayEnable=0.000000
    iBloomMixmode=2.000000
    fBloomSaturation=0.800000
    fBloomThreshold=0.800000
    fBloomAmount=0.800000
    fLensdirtSaturation=2.000000
    fBloomTint=0.700000,0.800000,1.000000
    fLensdirtIntensity=0.400000
    bLensdirtEnable=0.000000
    fFlareLuminance=0.095000
    iLensdirtMixmode=1.000000
    fLensdirtTint=1.000000,1.000000,1.000000
    bLenzEnable=0.000000
    bAnamFlareEnable=0.000000
    fAnamFlareCurve=1.200000
    fAnamFlareThreshold=0.900000
    fAnamFlareWideness=2.400000
    fAnamFlareAmount=14.500000
    fAnamFlareColor=0.012000,0.313000,0.588000
    fLenzIntensity=1.000000
    fLenzThreshold=0.800000
    bChapFlareEnable=0.000000
    fChapFlareTreshold=0.900000
    iChapFlareCount=15.000000
    fChapFlareDispersal=0.250000
    fChapFlareSize=0.450000
    fFlareIntensity=2.070000
    fChapFlareCA=0.000000,0.010000,0.020000
    fChapFlareIntensity=100.000000
    fGodrayDecay=0.990000
    fGodrayExposure=1.000000
    fGodrayWeight=1.250000
    fGodrayDensity=1.000000
    iGodraySamples=128.000000
    fGodrayThreshold=0.900000
    fFlareBlur=200.000000
    fFlareTint=0.137000,0.216000,1.000000


    [AmbientLight.fx]
    alDebug=0.000000
    alAdaptBaseMult=1.000000
    alInt=10.150000
    AL_DirtTex=0.000000
    AL_Adaptive=0.000000
    alThreshold=15.000000
    AL_Adaptation=1.000000
    alAdapt=0.700000
    AL_Dirt=1.000000
    alAdaptBaseBlackLvL=2.000000
    alLensThresh=0.500000
    AL_Vibrance=0.000000
    alDirtInt=1.000000
    alDirtOVInt=1.000000
    AL_Lens=0.000000
    alLensInt=2.000000


    [AdaptiveFog.fx]
    FogColor=0.900000,0.900000,0.900000
    FogCurve=1.500000
    MaxFogFactor=0.800000
    FogStart=0.050000
    BloomPower=10.000000
    BloomThreshold=10.250000
    BloomWidth=0.200000


    [AdaptiveSharpen.fx]
    curve_height=1.000000
    L_compr_low=0.167000
    D_compr_low=0.250000
    curveslope=0.500000
    L_overshoot=0.003000
    D_overshoot=0.009000
    scale_cs=0.056000
    L_compr_high=0.334000
    D_compr_high=0.500000
    scale_lim=0.100000
    pm_p=0.700000


    [HQ4X.fx]
    s=1.500000
    k=-1.100000
    mx=1.000000
    max_w=0.750000
    min_w=0.030000
    lum_add=0.330000


    [Cartoon.fx]
    Power=1.500000
    EdgeSlope=1.500000


    [Sepia.fx]
    Tint=0.550000,0.430000,0.420000
    Strength=0.580000


    [Chromakey.fx]
    Threshold=0.100000
    Pass=0.000000
    Color=0.000000
    CustomColor=1.000000,0.000000,0.000000


    [FakeHDR.fx]
    HDRPower=1.300000
    radius1=0.793000
    radius2=0.870000


    [ChromaticAberration.fx]
    Shift=2.500000,-0.500000
    Strength=0.500000


    [Clarity.fx]
    ClarityRadius=3.000000
    ClarityBlendMode=2.000000
    ClarityOffset=2.000000
    ClarityDarkIntensity=0.400000
    ClarityBlendIfDark=50.000000
    ClarityBlendIfLight=205.000000
    ClarityViewMask=0.000000
    ClarityViewBlendIfMask=0.000000
    ClarityStrength=0.400000
    ClarityLightIntensity=0.000000


    [ColorMatrix.fx]
    ColorMatrix_Red=0.817000,0.183000,0.000000
    ColorMatrix_Green=0.333000,0.667000,0.000000
    ColorMatrix_Blue=0.000000,0.125000,0.875000
    Strength=1.000000


    [Colourfulness.fx]
    colourfulness=0.400000
    lim_luma=0.700000


    [MultiLUT.fx]
    fLUT_LutSelector=0.000000
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000


    [CRT.fx]
    Resolution=1.150000
    Gamma=2.400000
    Brightness=0.900000
    Curvature=0.000000
    MonitorGamma=2.200000
    ScanlineIntensity=2.000000
    ScanlineGaussian=1.000000
    CornerSize=0.010000
    CurvatureRadius=1.500000
    ViewerDistance=2.000000
    Angle=0.000000,0.000000
    Overscan=1.010000
    Oversample=1.000000


    [Curves.fx]
    Mode=0.000000
    Formula=4.000000
    Contrast=0.650000


    [SurfaceBlur.fx]
    BlurRadius=1.000000
    BlurOffset=1.000000
    DebugMode=0.000000
    BlurEdge=0.500000
    BlurStrength=1.000000


    [Daltonize.fx]
    Type=0.000000


    [FineSharp.fx]
    sstr=2.000000
    cstr=0.900000
    xstr=0.190000
    pstr=1.272000
    xrep=0.250000
    lstr=1.490000


    [Deband.fx]
    Threshold=0.004000
    Range=16.000000
    Iterations=1.000000
    Grain=0.006000


    [DepthHaze.fx]
    EffectStrength=0.900000
    FogStart=0.200000
    FogColor=0.800000,0.800000,0.800000
    FogFactor=0.200000


    [DOF.fx]
    DOF_AUTOFOCUS=1.000000
    fADOF_ShapeCurvatureAmount=0.300000
    DOF_FARBLURCURVE=2.000000
    DOF_MOUSEDRIVEN_AF=0.000000
    fGPDOFBiasCurve=2.000000
    fRingDOFBias=0.000000
    DOF_FOCUSPOINT=0.500000,0.500000
    DOF_INFINITEFOCUS=1.000000
    DOF_MANUALFOCUSDEPTH=0.020000
    DOF_FOCUSSAMPLES=6.000000
    bADOF_ShapeApertureEnable=0.000000
    DOF_NEARBLURCURVE=1.600000
    DOF_FOCUSRADIUS=0.050000
    bGPDOFPolygonalBokeh=1.000000
    fGPDOFBrightnessMultiplier=2.000000
    DOF_BLURRADIUS=15.000000
    iRingDOFSamples=6.000000
    iRingDOFRings=4.000000
    fADOF_ShapeDiffusionAmount=0.100000
    fRingDOFThreshold=0.700000
    fGPDOFBrightnessThreshold=0.500000
    fRingDOFGain=27.000000
    fRingDOFFringe=0.500000
    iMagicDOFBlurQuality=8.000000
    bADOF_ImageChromaEnable=0.000000
    fMagicDOFColorCurve=4.000000
    iGPDOFQuality=6.000000
    bMatsoDOFChromaEnable=1.000000
    fADOF_SmootheningAmount=1.000000
    iGPDOFPolygonCount=5.000000
    fADOF_ShapeChromaAmount=0.125000
    fGPDOFBias=10.000000
    fGPDOFChromaAmount=0.150000
    fMatsoDOFChromaPow=1.400000
    fMatsoDOFBokehCurve=8.000000
    iMatsoDOFBokehQuality=2.000000
    fMatsoDOFBokehAngle=0.000000
    fADOF_ImageChromaCurve=1.000000
    iADOF_ShapeQuality=17.000000
    fADOF_ShapeRotation=15.000000
    bADOF_ShapeDistortEnable=0.000000
    bADOF_RotAnimationEnable=0.000000
    fADOF_RotAnimationSpeed=2.000000
    bADOF_ShapeCurvatureEnable=0.000000
    iADOF_ShapeChromaMode=3.000000
    iADOF_ImageChromaHues=5.000000
    fADOF_ShapeApertureAmount=0.010000
    fADOF_ShapeWeightAmount=1.000000
    bADOF_ShapeAnamorphEnable=0.000000
    fADOF_ShapeAnamorphRatio=0.200000
    fADOF_ShapeDistortAmount=0.200000
    fADOF_ShapeWeightCurve=4.000000
    bADOF_ShapeChromaEnable=0.000000
    bADOF_ShapeDiffusionEnable=0.000000
    bADOF_ShapeWeightEnable=0.000000
    fADOF_BokehCurve=4.000000
    fADOF_ImageChromaAmount=3.000000


    [DPX.fx]
    RGB_Curve=8.000000,8.000000,8.000000
    Strength=0.200000
    RGB_C=0.360000,0.360000,0.340000
    Contrast=0.100000
    Saturation=3.000000
    Colorfulness=2.500000


    [Technicolor2.fx]
    ColorStrength=0.200000,0.200000,0.200000
    Saturation=1.000000
    Brightness=1.000000
    Strength=1.000000


    [Emphasize.fx]
    ManualFocusDepth=0.026000
    FocusRangeDepth=0.010000
    FocusEdgeDepth=0.050000
    BlendColor=0.000000,0.000000,0.000000
    EffectFactor=0.900000
    BlendFactor=0.000000


    [FakeMotionBlur.fx]
    mbRecall=0.400000
    mbSoftness=1.000000


    [MagicBloom.fx]
    fBloom_Intensity=1.000000
    f2Adapt_Clip=0.000000,1.000000
    fBloom_Threshold=2.000000
    fDirt_Intensity=0.000000
    fExposure=0.500000
    fAdapt_Speed=0.100000
    fAdapt_Sensitivity=1.000000
    iAdapt_Precision=2.700000
    iDebug=0.000000


    [UIMask.fx]
    fMask_Intensity=1.000000
    bDisplayMask=0.000000


    [FilmGrain.fx]
    Intensity=0.500000
    Variance=0.400000
    Mean=0.500000
    SignalToNoiseRatio=6.000000


    [ReflectiveBumpMapping.fx]
    fRBM_BlurWidthPixels=100.000000
    iRBM_SampleCount=32.000000
    fRBM_LowerThreshold=0.100000
    fRBM_ReliefHeight=0.300000
    fRBM_ColorMask_Orange=1.000000
    fRBM_FresnelReflectance=0.300000
    fRBM_FresnelMult=0.500000
    fRBM_UpperThreshold=0.200000
    fRBM_ColorMask_Red=1.000000
    fRBM_ColorMask_Yellow=1.000000
    fRBM_ColorMask_Green=1.000000
    fRBM_ColorMask_Cyan=1.000000
    fRBM_ColorMask_Blue=1.000000
    fRBM_ColorMask_Magenta=1.000000


    [FilmGrain2.fx]
    grainamount=0.050000
    coloramount=0.600000
    lumamount=1.000000
    grainsize=1.600000


    [FilmicPass.fx]
    Strength=0.850000
    Linearization=0.500000
    Fade=0.400000
    Contrast=1.000000
    Bleach=0.000000
    BaseGamma=1.000000
    Saturation=-0.150000
    RedCurve=1.000000
    GreenCurve=1.000000
    BlueCurve=1.000000
    BaseCurve=1.500000
    EffectGamma=0.650000
    EffectGammaB=1.000000
    EffectGammaR=1.000000
    EffectGammaG=1.000000
    LumCoeff=0.212656,0.715158,0.072186


    [FXAA.fx]
    Subpix=0.250000
    EdgeThreshold=0.125000
    EdgeThresholdMin=0.000000


    [GaussianBlur.fx]
    GaussianBlurRadius=1.000000
    GaussianBlurOffset=1.000000
    GaussianBlurStrength=0.300000


    [Glitch.fx]
    Amount=1.000000
    bUseUV=0.000000


    [HighPassSharpen.fx]
    HighPassSharpRadius=1.000000
    HighPassSharpOffset=1.000000
    HighPassViewBlendIfMask=0.000000
    HighPassBlendMode=1.000000
    HighPassBlendIfDark=0.000000
    HighPassBlendIfLight=255.000000
    HighPassSharpStrength=0.400000
    HighPassDarkIntensity=1.000000
    HighPassLightIntensity=1.000000
    HighPassViewSharpMask=0.000000


    [Vibrance.fx]
    Vibrance=0.150000
    VibranceRGBBalance=1.000000,1.000000,1.000000


    [Levels.fx]
    BlackPoint=16.000000
    WhitePoint=235.000000
    HighlightClipping=0.000000


    [LUT.fx]
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000


    [LiftGammaGain.fx]
    RGB_Lift=1.000000,1.000000,1.000000
    RGB_Gamma=1.000000,1.000000,1.000000
    RGB_Gain=1.000000,1.000000,1.000000


    [TiltShift.fx]
    Line=0.000000
    BlurMultiplier=6.000000
    Axis=0.000000
    Offset=0.050000
    BlurCurve=1.000000


    [LightDoF.fx]
    fLightDoF_Width=5.000000
    fLightDoF_Amount=10.000000
    f2LightDoF_CA=0.000000,1.000000
    f2Bokeh_AutoFocusCenter=0.500000,0.500000
    bLightDoF_UseCA=0.000000
    bLightDoF_AutoFocus=1.000000
    fLightDoF_AutoFocusSpeed=0.100000
    bLightDoF_UseMouseFocus=0.000000
    fLightDoF_ManualFocus=0.000000


    [MXAO.fx]
    MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
    MXAO_FADE_DEPTH_END=0.400000
    MXAO_SAMPLE_RADIUS=2.500000
    MXAO_DEBUG_VIEW_ENABLE=0.000000
    MXAO_SAMPLE_NORMAL_BIAS=0.200000
    MXAO_GLOBAL_RENDER_SCALE=1.000000
    MXAO_FADE_DEPTH_START=0.050000
    MXAO_SSAO_AMOUNT=1.000000
    MXAO_BLEND_TYPE=0.000000


    [LumaSharpen.fx]
    sharp_strength=0.650000
    pattern=1.000000
    sharp_clamp=0.035000
    offset_bias=1.000000
    show_sharpen=0.000000


    [Prism.fx]
    Aberration=6.000000
    SampleCount=8.000000
    Curve=1.000000
    Automatic=1.000000


    [Technicolor.fx]
    Power=4.000000
    RGBNegativeAmount=0.880000,0.880000,0.880000
    Strength=0.400000


    [Vignette.fx]
    Type=0.000000
    Ratio=1.000000
    Center=0.500000,0.500000
    Radius=2.000000
    Amount=-1.000000
    Slope=2.000000


    [Tonemap.fx]
    Gamma=1.000000
    Bleach=0.000000
    Defog=0.000000
    Exposure=0.000000
    Saturation=0.000000
    FogColor=0.000000,0.000000,1.000000
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  8. #8
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Question

    The shaders that you have listed below are the only ones that you are using? That is you deleted all the other ones and only kept the list. Second where is your null.ini, I seem not to have one.

    Ted

  9. #9
    Quote Originally Posted by NachtPiloten View Post
    The shaders that you have listed below are the only ones that you are using? That is you deleted all the other ones and only kept the list. Second where is your null.ini, I seem not to have one.

    Ted
    I just created a new one through the Reshade User Interface by unchecking all the shaders, and saving it.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  10. #10
    Reshade sure helps though I haven't found the perfect settings. Nice that it can be toggled on/off with a hotkey to revert back to daytime conditions.

    thanks MM
    Attached Thumbnails Attached Thumbnails NJ1.jpg  

  11. #11
    SOH-CM-2021 mongoose's Avatar
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    I guess I'll have to bit on the bullet and get reshade!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  12. #12
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Steve

    Quote Originally Posted by sdsbolt View Post
    Reshade sure helps though I haven't found the perfect settings. Nice that it can be toggled on/off with a hotkey to revert back to daytime conditions.

    thanks MM
    Can you email me your reshade stuff. I have experimented a bit just not having the success you are.

    Ted

  13. #13
    SOH-CM-2021 mongoose's Avatar
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    Is there a guide anywhere here for CFS3 users with Ankors Shaders?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  14. #14
    A guide relative to what?

    Reshade is not needed for night flying, and I actually just turn it off when I do.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

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  15. #15
    SOH-CM-2021 mongoose's Avatar
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    I assumed that's why Ted wants it and Daniel showed a night scene?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  16. #16
    Night flying is very dependent on having a well calibrated and capable monitor that does not convert most of the darker shades into black.

    That leaves you without any image contrast to pick out what's going on as if you're in a cave with no light at all.

    Reshade can either make this better, or worse depending on what you have the individual shaders set up to do.

    If they further clip the darker shades, that CFS3 has already compressed, to black then night flying will be worse.

    If they brighten the whole scene then it may be better (it will still lack much contrast, and may create 8-bit like banding).


    Please understand the difference.

    AnKor's Shaders are adding 3D object lighting, reflection, and shadow functionality to the basic scene rendering of CFS3.

    Reshade is taking that rendered scene and manipulating each pixel color and brightness in real time post-process to change how it looks as if you went into Photoshop and edited a screen capture.
    US Army, Major, Ret.

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  17. #17
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    night flying

    With Ankor's shaders the night sky is very dark, at least for me. (New monitor on the way so....). The aim is to be able to see the silhouettes of planes at a distance. Without any aid it is nearly impossible to do so. Stock CFS3 you can see a silhouette but it takes some adjustments to t your approach. During the war pilots usually approached from beneath an enemy as to have the plane show in the night sky. Ground contrasts were difficult at best. Early in the war now exhaust shrouds were used (some but few) so exhaust flames and if there were shroud they glowed red from the heat and were usually visible from about 300 meters. We have these exhaust flames and at least for me at about 400 meters or so I can see a twinkle and at about 300 they become clear, nice target, if you are luck enough to approach from beneath the target. I have been able to get a silhouette using fog enhancements at about 1000 meters, but there are compromises. I think with more effort there will be a solution.

    It was very rare and difficult to intercept a plane in the early part of the war, ground radar (German) was able to position you in the area but the pilot and crew had to catch a glimpse of the target and then intercept. AI was great and hopefully we will have it for axis and allies soon.

    I am getting to understand the reshade application and options so.... Once I get a new monitor and fiddle a bit I will post some intercept videos. BTW I do not use labels or target indicators making it very difficult and when you are successful rewarding....

  18. #18
    SOH-CM-2021 mongoose's Avatar
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    Quote Originally Posted by mongoose View Post
    I assumed that's why Ted wants it and Daniel showed a night scene?
    Sorry, I should have said Steve posted the nice night scene, not Daniel! I will await Ted and his info. I am using a ? 9 year old Samsung 46" TV as a monitor. I suppose ZI could play around with it's settings as I am not getting a new one 'til I upgrade the PC in ? end May.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  19. #19
    Kurier auf Stube...pauke! NachtPiloten's Avatar
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    Update, sort of

    Just connected my new monitor (32 inch) and well now need a new video card. The resolution settings are taxing my GTX 770, it is about 6 or more years old so that is to be expected. Love the big screen for my old tired eyes. Tried a TV but it failed to display the effects well and a disappointment. Just need a card that will handle 2560*1440 so we'll see.

    No news to report on the shader front. Still trying to sort though the options and effects of using each one or combinations.

    Any recommendations on a video card for intel based system would be appreciated (price does matter - at least that is what I tell my wife).

    Pauke Pauke

  20. #20
    Member sixstrings5859's Avatar
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    Have a better monitor than i had with my last pc and now with AnKor's shaders it next to impossible to fight at night.Will try and follow what advice given and see if that works. Don't have this problem with "another" air combat sim with similar graphics. Quite frustrating. Maybe there will be a tutorial for us ,not so computer savvy , to get a better look for night time use. Where do i get this reshade
    i hear people here and at sas1946 talk about so much ? How do you install it ? Can you turn shaders off for night time use ? Seems so but not sure. Will wait for more info before i dive in too far and mess things up.

  21. #21
    Member sixstrings5859's Avatar
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    Dear MajorMagee, I think i understand you now. Reshade doesn't turn off Ankor's shaders and you still get reasonable vision. Something i have is not calibrated right it seems.Strange ,it is only this sim i have a problem with night operations. Do you have your shader ini settings? Do i need custom Nvidia settings ? Used to be able to see at night and now i can't. Could be i'm getting olderand the ol eyes aren't what they were. Regards,Scott

  22. #22
    Start with a simple check like this.

    https://www.photofriday.com/info/calibrate

    Adjusting brightness, contrast and gamma so you can see all the discrete features on this image is a great start.
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  23. #23
    Member sixstrings5859's Avatar
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    Thanks MajorMagee ! My monitor was not calibrated correctly. Now i can see at night. Very dark ,but it is supposed to be. Still can see good enough to see the other aircraft .My fault the whole time. Sorry for any confusion this may have caused for someone. Regards,Scott

  24. #24
    Ankor's shaders do a great job of getting the nighttime nice and dark. Unfortunately, since I am using a laptop I find it hard to see the subtle variations in shades of black unless the room is completely dark. That's not usually practical in my household. It definitely helps when I use Reshade , though the tradeoff is that the ground is a bit lighter than I would like.

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