You have to remember that commercial devs' business plans are laid in isolation of each other and well-ahead of any release dates. There are no and should be no "monopolies" on what type or variant one develops. As a dev, you need to develop titles which interest you and are a pleasure to build.The work that goes into MSFS products is just too great to do otherwise. They also need to be subjects you know people will buy. Obscure titles are commercial suicide. We have been building Spitfres for over 20 years and we're not going to stop now. Variety is coming - in spades. Just wait and see.
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