Beriev be-6
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Thread: Beriev be-6

  1. #1

    Beriev be-6

    Hi,

    Just found a new flying boat at avsim.su, the Beriev be-6

    Regards,

    Jan
    Attached Thumbnails Attached Thumbnails be-6.jpg  

  2. #2
    Senior Administrator huub vink's Avatar
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    Nice find Jan, thank for the HU.

    Cheers,
    Huub

  3. #3
    Hi,

    Just tested the aircraft, but there is something funky about it. It can't start (or land) on water. It immediately jumps back into the air.
    And starting on a landbase doesn't work either because the aircraft doesn't have a proper landing gear, just some wheels to "roll" it on the ground.
    Don't know if has something to do with my installation or the aircraft.cfg. I have no problems with other flyingboats.

    Regards,

    Jan

  4. #4

    Lightbulb

    Hi,

    Maybe this can help some .....
    Manual in english (PDF)
    By the way ... eaxctly the same problem .. the aircraft bounce with no end (even entering the water from shore)
    And no comment about this problem !!!
    https://translate.google.com/transla...1-0-70896.html
    Last edited by Navtech; February 19th, 2021 at 06:17.

  5. #5
    SOH Staff Tako_Kichi's Avatar
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    The bouncing sounds like a contact point issue to me. I'm guessing, as I don't have the aircraft, that either the float points are badly located or have been omitted altogether. If you try to start or land a wheeled aircraft from water it will behave in the exact same way.

    You would need to look at the aircraft.cfg file in the [contact points] section for something like the following (taken from the default FSX Goose):

    //FLOATS
    point.x= 4, 5.1, -1.8, -3.9, 2500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0

    The X represents the contact point number and can be anything depending on the aircraft and the total number of contact/float/scrape points it has.
    The 4 in the first column (class of contact point) is the code value for a float.
    The blue digits represent the location of the float (a single point) in feet from the origin point of the aircraft (this can be at any location selected by the model designer but it is usually found 1/4 of the way back on the wing from the leading edge (1/4 chord distance), on the mid-line of the fuselage (left to right) and vertically on the engine thrust line or prop rotation point when the aircraft is viewed from the side. In FSX the first blue digit is for longitudinal position (front to back), the second is for lateral position (side to side) and the third is the vertical position (when viewed from the side).

    If it has points they may need adjusting, if it is missing float points they can be added (copy from a working floater to get you started). To adjust how the aircraft behaves change a value, save the file and test the aircraft. Rinse and repeat until you are happy (no faster way unfortunately). BTW you will need FOUR float points to get it to float correctly two along the fuselage length and two across the wingspan.

    Hope that helps.
    Larry


  6. #6
    And if you want to see where contact points are, a good tip is to add a green navigation light using same coordinates in the lights section of cfg file.

    Ttfn

    Pete

  7. #7

    Lightbulb

    Hi,

    Just checking with ACM (aircraft Container Manager) this aircraft has 7 Float contact points

  8. #8

  9. #9
    Hi, I have found the problem, here it is point.0 = 1, -38.0702, 0, -3.4, 1100, 0, 1, 60, 0.9, 2.6, 0.7, 6, 5, 0, 30, 25 point.1 = 1, 10.0759, -6.6, -8.8, 1100, 1, 1.6, 0, 0.9, 3.5, 0.9, 6, 7, 2, 30, 25 point.2 = 1, 10.0602, 6.6, -8.8, 1100, 2, 1.6, 0, 0.9, 3.5, 0.9, 6, 12, 3, 30, 25 point.3 = 4, 1.0746, -37, -1.4165, 1100, 0, 0, 0, 0.95, 2.5, 0.65, 0, 0, 0, 0, 0 point.4 = 4, 1.1061, 37, -1.4556, 1100, 0, 0, 0, 0.95, 2.5, 0.65, 0, 0, 0, 0, 0 point.5 = 4, 12.1033, -2.703, -2.7, 1100, 0, 0, 0, 0.5, 2.5, 0.65, 0, 0, 0, 0, 0 point.6 = 4, 12.0421, 2.703, -2.7, 1100, 0, 0, 0, 0.5, 2.5, 0.65, 0, 0, 0, 0, 0 point.7 = 4, -3, -2.9779, -2.7, 1100, 0, 0, 0, 0.5, 2.5, 0.65, 0, 0, 0, 0, 0 point.8 = 4, -3, 2.9779, -2.7, 1100, 0, 0, 0, 0.95, 2.5, 0.65, 0, 0, 0, 0, 0 point.9 = 4, 25.8339, 0, -2, 1100, 0, 0, 0, 0.5, 2.5, 0.65, 0, 0, 0, 0, 0 point.10 = 5, -31.049, 0, -2.7, 1500, 0, 0, 30, 0, 0, 0.7, 1, 1.2, 0, 0, 0

  10. #10
    Thanks for the tipp. Since a long time a was awaiting a suitable flying boat for the 'Enisey River' scenery.

    Bernard

  11. #11

  12. #12
    Vinci,

    Thanks for the new contact points. Unfortunately they didn't work for me. I have two installations of fs9 and both fail to make this plane flyable.
    In the first one I can place the be-6 in the water (@w33, friday harbor) but it is stuck to the location no matter how much power I apply (and release the brake)
    In the second one no change what so ever and I did copy/paste/save your contact points to replace the original points, double checked, etc.
    So I have to dig a little further to find a solution. It is a pity because I have been waiting for a long time for this plane to arrive.

    Regards,

    Jan

  13. #13
    Hi, for this other problem it is useful to add a little wind ...

  14. #14

    Lightbulb

    Hi,

    Work for me with no wind .. but I have to apply full power and wait some seconds before the aircraft begin to move .......

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