Hi James, I think you are right, the Mk1 package would overwrite some files. I think better to put in some judiciously-selected files into the finished BoB Mk1 install.
I would stick in the master effects xml, all the weapons from my favourite install (so as to include tracer effects), and Ankors shaders. For those inclined as per Rince33, a quick trip to the Assets folder for whatever scenrey they like, will take a bit longer. However I like what Pat Pattle (Clive) is doing with photo scenery, I think that has legs and can continue to develop.
I also put in a bundle of files from the Assets folder which are common across most of my installs - things like meshbuilderbudgets, landclass.xml, scenery and texture budgets. And of course my tweaked uisel.xml in the Appdata pathway for campaign purposes. (only for the few with a taste for campaigns.
As for the preload.xml I have a lot of versions floating around - I think there is one specifically to go with Ankors shaders? Did MajorMagee do it?
FWIW
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