Mirage F1 conversion released
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Thread: Mirage F1 conversion released

  1. #1

    Mirage F1 conversion released

    In 2005, Kirk Olsson created the final version of his classic Gmax Mirage F1 for FS2004. Since then, several developers did announce Mirage F1 projects for FSX/P3D but none of these materialized. The idea to fill this gap came from Frank Safranek and I took on the task of bringing Kirk Olsson's models to P3Dv4.5. The package is available on AVSIM, for details see the preview by Frank Safranek on Mirage4FS.




    F1CR exterior screenshot by Frank Safranek:


    Cockpit detail screenshot by Frank Safranek:


    F1CE exterior screenshot by Frank Safranek:

  2. #2
    Thank you guys, this is amazing.

    Regards
    Allen

  3. #3
    Hello,

    -A big thank-you !!!
    (for those who still use-like me-FSX !!)


    Alain
    -

  4. #4
    SOH-CM-2023 Manschy's Avatar
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    Really fantastic - missed this bird for a long time! Thank you very much!
    Best regards, Manfred.

  5. #5
    Really an outstanding work but...it doesn't work properly
    in FSX

    Is it right or did I miss something ?


    Greetings lucame

  6. #6
    Quote Originally Posted by lucame View Post
    Really an outstanding work but...it doesn't work properly
    in FSX

    Is it right or did I miss something ?


    Greetings lucame
    The documentation does say there are issues in FSX. Can you be more specific about what doesn't work?

  7. #7
    Quote Originally Posted by lucame View Post
    Really an outstanding work but...it doesn't work properly
    in FSX

    Is it right or did I miss something ?


    Greetings lucame
    Surely the fact that it has been optimised for P3d ver 4.5 should tell you that.

    Ttfn

    Pete

  8. #8
    Hello,


    I am very happy about it since it is one of my favorite planes, if not the favorite !!
    -Not prevent that for me it works very correctly in FSX, taking into account the limitations described in the read me!
    You have to check that you have XMLTools in 32bits!
    I made some change in the aircraft.cfg, like engine thrust,
    -static_thrust = 14400 // 11090lbs
    In the flight tuning, the ailerons that I found a little soft,
    -aileron_effectiveness = 2.00 //1.1 //1.8
    plus a few other cosmetic tweaks, and I find it flies great!
    - Congratulations to the team for this excellent work!


    Alain

    -

  9. #9
    Quote Originally Posted by alain0568 View Post
    Hello,



    I made some change in the aircraft.cfg, like engine thrust,
    -static_thrust = 14400 // 11090lbs
    In the flight tuning, the ailerons that I found a little soft,
    -aileron_effectiveness = 2.00 //1.1 //1.8
    plus a few other cosmetic tweaks, and I find it flies great!
    - Congratulations to the team for this excellent work!


    Alain

    -
    And here I thought she flew great to begin with! Many thanks!

    Performed a fun little test flight around Fallon NAS to get a feel for the aircraft. Consensus: She's definitely a keeper! And I'm not just saying that because the F1 is French, is great as an Aggressor, and is a childhood favorite of mine (although admittedly it helps).



    Attached Thumbnails Attached Thumbnails fal f1 2.jpg   fal f1 1.jpg   fal f1 3.jpg  

  10. #10
    Thank you so much to all involved! This is one of the most beautiful cold war aircraft ever built.

    Now if someone would do the low viz grey scheme that the Spanish AF flew these birds in at the end of its career, that would be the icing on the cake!

    Priller
    Windows 11 23H2 Enterprise Edition
    Intel i9 13900KF @ 5.8 GHz
    be quiet! Dark Rock 4 Pro cooler
    G-Skill 32Gb DDR5 RAM 7600-36
    MSI Z790 Motherboard
    Nvidia RTX4090 Graphics Card
    Samsung 1TB 980 EVO PCIe M.2 C: drive
    Samsung 2TB 980 EVO PCIe M.2 Data drive
    be quiet! Straight Power CM1000W PSU

  11. #11
    Hello,


    -
    I would like to have some details concerning the posting on the INS!
    Because it does not display the same coordinates as FSX, or an INS added!
    (However this is not very important !!)





    And also what is the role of the seers whom I surrounded?



    For Priller, is it this decoration? (SpainPhotorealist)
    If so, the old texture for FS9 / FSX, after sorting, is displayed very well on this model!
    (As well as other decorations!)




    Alain

  12. #12
    Quote Originally Posted by Priller View Post
    Thank you so much to all involved! This is one of the most beautiful cold war aircraft ever built.

    Now if someone would do the low viz grey scheme that the Spanish AF flew these birds in at the end of its career, that would be the icing on the cake!

    Priller
    It's on the list. Especially since we included the ability to configure an F1C with the correct tail mounted RWR antenna to make an F1M.

    In the meantime, all of the textures already painted for the original version by Kirk Olsson will work with this new version for the most part.

  13. #13
    Alain, the cockpit INS display only shows degrees with 2 decimals, the sim and your app use degrees + minutes/seconds. My format is probably incorrect but was easier to implement, the cockpit INS is inop anyway.

    The "DIRIG" and "GS" lamps are on when the VOR/ILS picks up a valid localizer / glideslope.

    The "INJ", "FON" and "ADF" lights are indicators for the afterburner state. Their operation is simplified because the sim SDK does not have the variables needed to replicate the real world functioning of these lights. In the sim, you should see them light up as you advance the throttle from max mil to the highest afterburner stage.

    Henk.

  14. #14
    Thanks for the plane!!! Is there a DRAKEN scheme for this anywhere to download?
    Flavio - P3D v4.5 - MSFS 2020 - Win 11 Pro 64
    i912900KF 5.2ghz - ASUS TUFZ690 - AIO Cooler Master PL360 Flux Masterliquid - 32gb Kingston Fury 3600mhz - Asus RTX 2080 Super - AGON 32'' AG323FCXE 165mhz -
    MCP 737R 2015 Virtual Avionics - SSDs M2 2Tb+1Tb XPG

  15. #15
    Quote Originally Posted by alain0568 View Post
    For Priller, is it this decoration? (SpainPhotorealist)
    If so, the old texture for FS9 / FSX, after sorting, is displayed very well on this model!
    (As well as other decorations!)




    Alain
    Hi Alain,

    That is indeed the scheme!!

    Priller
    Windows 11 23H2 Enterprise Edition
    Intel i9 13900KF @ 5.8 GHz
    be quiet! Dark Rock 4 Pro cooler
    G-Skill 32Gb DDR5 RAM 7600-36
    MSI Z790 Motherboard
    Nvidia RTX4090 Graphics Card
    Samsung 1TB 980 EVO PCIe M.2 C: drive
    Samsung 2TB 980 EVO PCIe M.2 Data drive
    be quiet! Straight Power CM1000W PSU

  16. #16
    Quote Originally Posted by alain0568 View Post
    Hello,


    -
    I would like to have some details concerning the posting on the INS!
    Because it does not display the same coordinates as FSX, or an INS added!
    (However this is not very important !!)





    And also what is the role of the seers whom I surrounded?



    For Priller, is it this decoration? (SpainPhotorealist)
    If so, the old texture for FS9 / FSX, after sorting, is displayed very well on this model!
    (As well as other decorations!)




    Alain
    As mentioned there are issues with the P3D version in FSX. Henk only listed the most obvious that I relayed to him. You have found another.

    In your top image:
    The inoperable INS was far worse in the display at one point. It works well in P3D but apparently not as well in FSX.

    In the center image:
    The three square lights between the RPM Indicator and the JPT Indicator are for the afterburner.
    From left to right: A/B Injection light, A/B On light, SRL Failure Warning light. When the SRL light comes on I back off a bit.

    The yellow DIRIG light and green GS light below it are triggered by the NAV/GPS mode switch by the Horizontal Situation Indicator at the lower right of the panel. And of course what you are tuned to.

    In your third image of the F1M you can do it one better by making these changes in the aircraft.cfg file to get rid of the F1CT chin mounted range finder.

    Code:
    [fltsim.?]
    title=gmaxF1C 200 RWR2 Ala14 F1M 14-53
    sim=gmaxf1CX
    model=C
    ...
    Hope this helps.
    Last edited by fsafranek; August 26th, 2020 at 12:45.

  17. #17
    Hello,

    Thanks to Hschuit and fsafranek for the explanations I requested!


    Alain

    -

  18. #18
    Quote Originally Posted by flaviossa View Post
    Thanks for the plane!!! Is there a DRAKEN scheme for this anywhere to download?
    No one has painted any of the digital camo schemes yet. You can always visit my website linked in my signature.
    There is one of N571NM in the Tiger Meet scheme but it was painted for Kirk's original and is not 100% on this P3D version.

  19. #19
    I think painting those digital schemes will not be easy. The textures are stretched a lot on top and bottom of the fuselage, I had a hard time to make the camo pattern look realistic.

    Quote Originally Posted by fsafranek View Post
    No one has painted any of the digital camo schemes yet. You can always visit my website linked in my signature.
    There is one of N571NM in the Tiger Meet scheme but it was painted for Kirk's original and is not 100% on this P3D version.

  20. #20

    Quote Originally Posted by fsafranek View Post
    No one has painted any of the digital camo schemes yet. You can always visit my website linked in my signature.
    There is one of N571NM in the Tiger Meet scheme but it was painted for Kirk's original and is not 100% on this P3D version.
    Thanks!!
    Flavio - P3D v4.5 - MSFS 2020 - Win 11 Pro 64
    i912900KF 5.2ghz - ASUS TUFZ690 - AIO Cooler Master PL360 Flux Masterliquid - 32gb Kingston Fury 3600mhz - Asus RTX 2080 Super - AGON 32'' AG323FCXE 165mhz -
    MCP 737R 2015 Virtual Avionics - SSDs M2 2Tb+1Tb XPG

  21. #21
    Quote Originally Posted by alain0568 View Post
    Hello,


    I am very happy about it since it is one of my favorite planes, if not the favorite !!
    -Not prevent that for me it works very correctly in FSX, taking into account the limitations described in the read me!
    You have to check that you have XMLTools in 32bits!
    I made some change in the aircraft.cfg, like engine thrust,
    -static_thrust = 14400 // 11090lbs
    In the flight tuning, the ailerons that I found a little soft,
    -aileron_effectiveness = 2.00 //1.1 //1.8
    plus a few other cosmetic tweaks, and I find it flies great!
    - Congratulations to the team for this excellent work!


    Alain

    -
    Hey Alain,

    Would you mind sharing those other "cosmetic" changes please? Thanks!

    Cheers,

    Priller
    Windows 11 23H2 Enterprise Edition
    Intel i9 13900KF @ 5.8 GHz
    be quiet! Dark Rock 4 Pro cooler
    G-Skill 32Gb DDR5 RAM 7600-36
    MSI Z790 Motherboard
    Nvidia RTX4090 Graphics Card
    Samsung 1TB 980 EVO PCIe M.2 C: drive
    Samsung 2TB 980 EVO PCIe M.2 Data drive
    be quiet! Straight Power CM1000W PSU

  22. #22
    Hello Priller,

    I want to share my mods, BUT, I want to clarify that I do not want to depreciate or sabotage the excellent work of hschuit and fsafranek !!
    these are my feelings !!!

    I am not able (unfortunately) to properly adjust the .air file !!
    -here is for the aircraft.cfg:

    //================================================== ================================================== ============


    [General]
    performance=Weight: empty 16,314lb\nSpeed: 1,033 kt\nThrust: 15,785 lb w afterburning
    atc_type=Dassault
    atc_model=Mirage
    Category=airplane

    [WEIGHT_AND_BALANCE]
    empty_weight= 16314 //16000
    max_gross_weight= 32850 //33211
    reference_datum_position= 0.000, 0.000, 0.000
    empty_weight_CG_position= 3.000, 0.000, 0.000
    CG_forward_limit= 5.000
    CG_aft_limit= -2.000
    empty_weight_roll_MOI = 46000 //56000 //45000
    empty_weight_pitch_MOI = 73000 //58000
    empty_weight_yaw_MOI = 30000 //24000
    empty_weight_coupled_MOI= 5000 // 4000
    max_number_of_stations=5
    station_load.0 = 0, 1.0, 0.0, -2.5, Ctr //Ctr tank 1155= 250, Ctr tank 2300= 400, recce= 600, bombs x4 AZ=1000
    station_load.1 = 0, 0.0, 0.0, -1.0, Wing //Inb tanks 1155= 500, R530= 1100, Rockets= 1000, LGBs= 1100
    station_load.2 = 0, 0.0, 0.0, 0.0, Tips //Tip R550 Magic=300 R550 Magic trn=250 AIM9=380
    station_load.3 = 0, 0.0, 0.0, -1.0, PHIMAT //Outb PHIMAT-CM= 100

    [fuel]
    fuel_type = 2
    number_of_tank_selectors = 1
    electric_pump = 1
    fuel_dump_rate = 0.000000000001
    //burn sequence: Ext > Tip + C3 > Aux + C2 > Main + C1
    LeftMain = -1.00, 0.00, 0.00, 525, 0 //int c-fwd
    RightMain = -2.00, 0.00, 0.00, 524, 0 //int c-aft
    LeftTip = 0.00, -3.00, 0.00, 50, 2 //int wing 190 L
    RightTip = 0.00, 3.00, 0.00, 50, 2 //int wing 190 L
    Center3 = 0.00, 0.00, -2.00, 608, 0 //C tank standard 1155 L, CT large 2300 L
    External1 = 0.00, -5.00, 0.00, 305, 0 //W drop tank 1155 L
    External2 = 0.00, 5.00, 0.00, 305, 0 //W drop tank 1155 L

    [GeneralEngineData]
    engine_type= 1
    Engine.0= -6.667, 0.000, 0.000
    fuel_flow_scalar= 1.000
    min_throttle_limit=0.000000

    [TurbineEngineData]
    //SNECMA Atar 09K-50 dry 11090 lb// wet 15873 lb (1.4358)
    fuel_flow_gain= 0.002
    inlet_area= 7.00 //3.617
    rated_N2_rpm= 8960 //8720
    static_thrust=14400 // 11090
    afterburner_available = 6
    afterburner_throttle_threshold = 0.80
    reverser_available= 0
    ThrustSpecificFuelConsumption = 0.90
    AfterBurnThrustSpecificFuelConsumption = 1.99

    [jet_engine]
    thrust_scalar=1.0

    [Reference Speeds]
    flaps_up_stall_speed= 130
    full_flaps_stall_speed= 100
    cruise_speed= 623
    max_indicated_speed=1400
    max_mach=2.20

    [flight_tuning]
    cruise_lift_scalar = 1.0
    parasite_drag_scalar = 1.0 //1.24
    induced_drag_scalar = 1.4 //2.0
    elevator_effectiveness = 1.9
    aileron_effectiveness = 2.00 //1.1 //1.8
    rudder_effectiveness = 1.0 //0.2
    pitch_stability = 2.2
    roll_stability = 2.2 //1.25
    yaw_stability = 1.2
    elevator_trim_effectiveness = 1.0
    aileron_trim_effectiveness = 1.0
    rudder_trim_effectiveness = 1.0
    hi_alpha_on_roll=1.0
    hi_alpha_on_yaw=1.0
    gyro_precession_on_roll=1.0
    gyro_precession_on_yaw=1.0

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.0 = 1, 10.890, 0.000, 2.780, fx_beacon_nocast
    light.1 = 1, 10.935, 0.000, -2.280, fx_beacon_nocast
    light.2 = 3, -4.620, -13.922, 0.900, fx_f16_navredm
    light.3 = 3, -4.620, -13.922, 0.390, fx_f16_navredm
    light.4 = 3, -4.620, 13.790, 0.900, fx_f16_navgrem
    light.5 = 3, -4.620, 13.790, 0.390, fx_f16_navgrem
    light.6 =10, 18.000, -0.500, 0.900, fx_vclight //flood light
    light.7 =10, 18.000, 0.500, 0.900, fx_vclight //flood light
    light.8= 4, 18.00, 0.0, 1.40, fx_f1vclight ,
    light.9=5, 20.4, -0.20, -2.34, fx_shockwave_landing_light_no_flare // fx_landinglightf1


    light.12=8, -18.5, 0.0, -0.4, fx_MIII_abos.fx , // lightup overspill
    light.13=8, -18.3, 0.15, -0.3, fx_MIII_flame.fx ,
    light.14=8, -23.1, 0.15, 0.15, fx_MIII_burner.fx ,
    light.15=8, -18.3, 0.15, -0.3, fx_MIII_FO.fx ,


    [Views]
    //eyepoint=17.93,0.0,2.0 //KO MF1C-200
    eyepoint=17.40,0.0,2.06 //KO MF1C-200



    [SMOKESYSTEM]
    smoke.0= -21.0, 0.0, 0.5, fx_f16_smoke
    smoke.1= -18.0, 0.0, 0.1, fx_fueldump

    [EFFECTS]
    wake=fx_dummy
    water=fx_spray
    dirt=fx_dummy
    concrete=fx_sparks
    touchdown=fx_tchdwn_m, 1
    startup= fx_engstrt //fx_dummy

    [airplane_geometry]
    wing_area= 245.000
    wing_span= 30.500
    wing_root_chord= 7.333
    wing_dihedral= 0.000
    wing_incidence= -0.494
    wing_twist= -1.000
    oswald_efficiency_factor= 0.88 //1.071
    wing_winglets_flag= 0
    wing_sweep= 0.000
    wing_pos_apex_lon= 0.000
    wing_pos_apex_vert= 0.000
    htail_area= 47.000
    htail_span= 14.167
    htail_pos_lon= -16.333
    htail_pos_vert= 0.000
    htail_incidence= 0.000
    htail_sweep= 0.000
    vtail_area= 40.000
    vtail_span= 7.211
    vtail_sweep= 0.000
    vtail_pos_lon= -16.333
    vtail_pos_vert= 5.833
    elevator_area= 10.000
    aileron_area= 6.880
    rudder_area= 3.400
    elevator_up_limit= 19.064
    elevator_down_limit= 15.772
    aileron_up_limit= 9.762
    aileron_down_limit= 9.762
    rudder_limit= 50.918
    elevator_trim_limit= 19.481
    spoiler_limit= 59.989
    spoilerons_available= 1
    aileron_to_spoileron_gain= 0.500
    min_ailerons_for_spoilerons= 1.000
    min_flaps_for_spoilerons= 1.000
    auto_spoiler_available=0
    spoiler_extension_time=1.400000
    positive_g_limit_flaps_up=29.914530
    positive_g_limit_flaps_down=29.914530
    negative_g_limit_flaps_up=-29.914530
    negative_g_limit_flaps_down=-30.651709

    [contact_points]
    //0 Class (1= landing gear/2= scrape point/3= skid point /4= float/5= water rudder)
    //1 Longitudinal Position (feet from reference datum)
    //2 Lateral Position (feet from reference datum, minus=Left, plus=Right )
    //3 Vertical Position (feet from reference datum)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio (max compression/static compression)
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type (0=Center gear/1=Auxiliary gear/2=Left gear/3=Right gear/4=Fuselage scrape 5=Left wing scrape/6=Right wing scrape/7=Aux. scrape 1/8=Aux. Scrape 2/9= Tail scrape)
    //14 IAS limit gear retraction (KIAS)
    //15 IAS gear damage at (KIAS)
    // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
    point.0= 1, 16.500, 0.000, -7.050, 1575, 0, 0.6515, 50, 0.6643, 1.250, 0.90, 3.600, 3.600, 0, 400, 0.000
    point.1= 1, -1.000, -6.167, -6.800, 1575, 1, 1.0696, 0, 0.4039, 1.250, 0.90, 4.000, 3.900, 2, 400, 0.000
    point.2= 1, -1.000, 6.167, -6.800, 1575, 2, 1.0696, 0, 0.4039, 1.250, 0.90, 4.400, 4.500, 3, 400, 0.000
    point.3= 2, -6.417, -16.333, -0.167, 1575, 0, 0.0000, 0, 0.0000, 0.000, 0.00, 0.000, 0.000, 5, 0.0, 0.000
    point.4= 2, -6.417, 16.333, -0.167, 1575, 0, 0.0000, 0, 0.0000, 0.000, 0.00, 0.000, 0.000, 6, 0.0, 0.000
    point.5= 2, -19.75, 0.000, 1.833, 1575, 0, 0.0000, 0, 0.0000, 0.000, 0.00, 0.000, 0.000, 9, 0.0, 0.000
    point.6= 2, 22.667, 0.000, 1.250, 1575, 0, 0.0000, 0, 0.0000, 0.000, 0.00, 0.000, 0.000, 4, 0.0, 0.000
    max_number_of_points = 7
    static_pitch= 0.90
    static_cg_height= 6.800
    gear_system_type=0

    [keyboard_response]
    elevator=150.000000,250.000000
    aileron=150.000000,250.000000
    rudder=150.000000,250.000000

    [exits]
    number_of_exits = 1
    exit_rate.0 = 0.4

    [folding_wings]
    //Dragchute visibility
    wing_fold_system_type=4 //0=None
    fold_rates=0.50,0.50 //Percent per second

    [forcefeedback]
    stick_shaker_magnitude=15000 // 0 - 10000
    stick_shaker_direction=0 // 0 - 35999 degrees
    stick_shaker_period=111111 // in microseconds
    gear_bump_nose_magnitude=6000 // 0 - 10000
    gear_bump_nose_direction=18000 // 0 - 35999 degrees
    gear_bump_nose_duration=250000 // in microseconds
    gear_bump_left_magnitude=6000 // 0 - 10000
    gear_bump_left_direction=35500 // 0 - 35999 degrees
    gear_bump_left_duration=250000 // in microseconds
    gear_bump_right_magnitude=6000 // 0 - 10000
    gear_bump_right_direction=00500 // 0 - 35999 degrees
    gear_bump_right_duration=250000 // in microseconds
    ground_bumps_magnitude1=1500 // 0 - 10000
    ground_bumps_angle1=8900 // 0 - 35999 degrees
    ground_bumps_intercept1=5.0
    ground_bumps_slope1=0.48
    ground_bumps_magnitude2=750 // 0 - 10000
    ground_bumps_angle2=9100 // 0 - 35999 degrees
    crash_magnitude1=10000 // 0 - 10000
    crash_direction1=01000 // 0 - 35999 degrees
    crash_magnitude2=10000 // 0 - 10000
    crash_direction2=9000 // 0 - 35999 degrees
    crash_period2=75000 // in microseconds
    crash_duration2=2500000 // in microseconds

    [pitot_static]
    vertical_speed_time_constant = 100
    pitot_heat=1.000000

    [autopilot]
    autopilot_available = 1
    flight_director_available = 1
    default_vertical_speed = 2200.00
    default_pitch_mode = 0
    default_bank_mode = 0
    autothrottle_available = 1
    autothrottle_arming_required = 1
    autothrottle_takeoff_ga = 0
    autothrottle_max_rpm = 99.00
    pitch_takeoff_ga = 15.00
    max_pitch = 10.00
    max_pitch_acceleration = 1.00
    max_pitch_velocity_lo_alt = 2.50
    max_pitch_velocity_hi_alt = 0.35
    max_pitch_velocity_lo_alt_breakpoint = 10000.00
    max_pitch_velocity_hi_alt_breakpoint = 18000.00
    max_bank = 35.00 //55.00
    max_bank_acceleration = 4.50
    max_bank_velocity = 4.50
    max_throttle_rate = 0.10
    nav_proportional_control = 20.00
    nav_integrator_control = 0.25
    nav_derivative_control = 0.00
    nav_integrator_boundary = 2.50
    nav_derivative_boundary = 0.00
    gs_proportional_control = 27.00
    gs_integrator_control = 0.26
    gs_derivative_control = 0.00
    gs_integrator_boundary = 0.70
    gs_derivative_boundary = 0.00
    yaw_damper_gain = 1.00
    yaw_slip_control_gain=0.000000
    yaw_control_uses_trim=0.000000

    [Flaps.0]
    type= 1 //trailing edge
    span-outboard= 0.500
    extending-time= 4.500
    system_type= 0
    damaging-speed= 0.000
    blowout-speed= 0.000
    lift_scalar= 0.5 //2.200
    drag_scalar= 0.7 //0.590
    pitch_scalar= 0.5 //6.100
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 8.996, 0.000 //combat flaps
    flaps-position.2= 22.992, 0.000 //take-off and landing
    flaps-position.3= 22.992, 0.000 //drag chute

    [Flaps.1]
    type= 2 //leading edge
    span-outboard= 0.800
    extending-time= 3.000
    system_type= 0
    damaging-speed= 250.000
    blowout-speed= 300.000
    lift_scalar= 0.5 //1.600
    drag_scalar= 0.3 //0.900
    pitch_scalar= 0.5 //0.400
    flaps-position.0= 0.000, 0.000
    flaps-position.1= 11.000, 0.000
    flaps-position.2= 18.000, 0.000
    flaps-position.3= 18.000, 0.000

    [Flaps.2]
    //dragchute
    type= 1
    span-outboard = 0.500
    extending-time = 0.700
    system_type = 0
    damaging-speed= 200.000
    blowout-speed= 220.000
    lift_scalar= 0.0
    drag_scalar= 3.0
    pitch_scalar= 0.0
    flaps-position.0= 0
    flaps-position.1= 0
    flaps-position.2= 0
    flaps-position.3= 100

    [TailHook]
    tailhook_length=4 //(feet)
    tailhook_position=-15.0, 0.0, -1.0 //(feet) longitudinal, lateral, vertical positions from datum
    cable_force_adjust=0.9

    [electrical]
    //BusType, MaxAmpLoad, MinVoltage //BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=Ho tBatteryBus,4-7=Generator/AlternatorBus(1-4)
    max_battery_voltage = 24.0
    generator_alternator_voltage = 28.0
    max_generator_alternator_amps = 120.0
    engine_generator_map = 1
    electric_always_available = 0
    flap_motor = 0, 5, 0
    gear_motor = 0, 5, 0
    autopilot = 1, 5, 7
    avionics_bus = 0, 10, 0
    avionics = 1, 5, 7
    pitot_heat = 1, 2, 7
    additional_system = 0, 20, 0
    marker_beacon = 1, 2, 7
    gear_warning = 1, 2, 7
    fuel_pump = 0, 5, 0
    starter1 = 0, 20, 0
    light_nav = 1, 5, 7
    light_beacon = 1, 5, 7
    light_landing = 1, 5, 7
    light_taxi = 1, 5, 7
    light_strobe = 1, 5, 7
    light_panel = 1, 5, 7

    [AUXILIARY POWER UNIT]
    available = 1

    [Radios]
    // Radio Type = availiable, standby frequency, has glide slope
    Audio.1 = 1
    Com.1 = 1, 0
    //Com.2 = 1, 0
    Nav.1 = 1, 0, 1
    Nav.2 = 1, 0, 0
    Adf.1 = 1
    Transponder.1 = 1
    Marker.1 = 1

    [direction_indicators]
    //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
    //2 Indicator number of slaving indicator if Type = 4
    direction_indicator.0=3,0

    [brakes]
    toe_brakes_scale=0.95 //0.75
    parking_brake=1
    hydraulic_system_scalar = 1

    [gear_warning_system]
    gear_warning_available=0
    pct_throttle_limit=0.000000
    flap_limit_power=0.000000
    flap_limit_idle=0.000000

    [hydraulic_system]
    //upd for Skysim VC
    electric_pumps=0
    engine_map=1,0,0,0
    normal_pressure=3000.00

    [stall_warning]
    type=1
    stick_shaker=0

    [attitude_indicators]
    attitude_indicator.0=1

    [turn_indicators]
    turn_indicator.0=1,0

    [vacuum_system]
    max_pressure=5.000000
    vacuum_type=1
    electric_backup_pressure=0.000000
    engine_map=1,1,1,1

    [pneumatic_system]
    max_pressure=0.000000
    bleed_air_scalar=0.000000

    [deice_system]
    structural_deice_type=0

    [GPWS]
    max_warning_height = 0
    sink_rate_fpm = -9999
    excessive_sink_rate_fpm = -9999
    climbout_sink_rate_fpm = -9999
    flap_and_gear_sink_rate_fpm= -9999



    //================================================== ============

    And the panel (if you want):

    [Window Titles]
    Window00=Main
    Window01=GPS Window
    Window02=Radio Stack
    Window03=Auto-Pilot
    Window04=INS
    Window05=MFD


    [VIEWS]
    VIEW_FORWARD_DIR=4.000, 0.000, 0.000



    //--------------------------------------------------------
    [Window00]
    Background_color=0,0,0
    size_mm=1024,1024
    position=4
    visible=1
    ident=MAIN_PANEL
    window_size= 1.000, 1.000
    window_pos= 0.000, 0.000
    type=Special

    gauge00=Mir111CZ!Digi_Mach, 885,20,60,46
    gauge01=Phantom_X!TAS, 885,70,76,135
    gauge02=SimIcons1024!GPS Icon, 965,75,21,30
    gauge03=SimIcons1024!Radio Icon, 965,27,21,30
    gauge04=965, 123,21,30


    //--------------------------------------------------------
    [Window01]
    Background_color=0,0,0
    size_mm=456,378
    window_size_ratio=1.000
    position=8
    visible=0
    ident=GPS_PANEL
    window_size= 0.310, 0.420
    window_pos= 0.000, 0.050

    gauge00=fs9gps!gps_500, 0,0,456,378


    //--------------------------------------------------------
    [Window02]
    Background_color=0,0,0
    size_mm=275,513
    position=8
    visible=0
    ident=RADIO_STACK_PANEL
    window_size= 0.180, 0.520
    window_pos= 0.820, 0.450

    gauge00=Mirage4_Instr!Radio_IFF_XPDR, 0,287,272,102
    gauge01=Mirage4_Instr!Radio_COM1, 2,0,272,140
    gauge02=Mirage4_Instr!Radio_NAV1, -2,138,135,148
    gauge03=Mirage4_Instr!Radio_NAV2, 137,138,135,147


    //--------------------------------------------------------
    [Window03]
    Background_color=0,0,0
    size_mm=463,90
    position=7
    visible=0
    ident=10002
    window_size= 0.300, 0.090
    window_pos= 0.330, 0.035
    type=special

    gauge00=Autopilot!autopilot, 0,0,463,90


    //--------------------------------------------------------
    [Window04]
    Background_color=0,0,0
    size_mm=300,308
    position=2
    visible=0
    ident=INS
    window_size= 0.180, 0.300
    window_pos= 0.750, 0.700

    gauge00=INS_V3!INS, 0,0,300,231
    gauge01=INS_V3!ALIGN, 0,231,300,77


    //--------------------------------------------------------
    [Window05]
    Background_color=1,1,1
    size_mm=512,348
    position=1
    visible=0
    ident=10001
    window_size= 0.270, 0.300
    window_pos= 0.730, 0.680
    type=special

    gauge00=MF1_XML!MFD, 0,0,512,348


    //--------------------------------------------------------
    [Vcockpit01]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VC_hud

    gauge00=HUD_XML!HUD_MF1, 145,0,595,475
    gauge01=MF1_XML!Controller, 0,0,10,10
    gauge02=MF1_XML!Controller_6, 0,0,10,10
    gauge03=Skysim!Mirage_flame, 40,0,20,20
    gauge04=INS_V3!INS_UPDATE, 12,1,1,1


    //--------------------------------------------------------
    [Vcockpit02]
    Background_color=0,0,0
    size_mm=1024,1024
    visible=0
    pixel_size=1024,1024
    texture=$VC_radar

    gauge00=MF1_XML!MFD, 12,162,996,704


    //--------------------------------------------------------
    [Vcockpit03]
    Background_color=0,0,0
    size_mm=128,128
    visible=0
    pixel_size=128,128
    texture=$VC_dme

    gauge00=MF1_XML!Nav_DME, 0,0,128,128


    //--------------------------------------------------------
    [Vcockpit04]
    Background_color=0,0,0
    size_mm=128,128
    visible=0
    pixel_size=128,128
    texture=$VC_fuel

    gauge00=MF1_XML!Fuel, 0,0,128,128


    //--------------------------------------------------------
    [Vcockpit05]
    Background_color=0,0,0
    size_mm=128,128
    visible=0
    pixel_size=128,128
    texture=$vc_com1

    gauge00=MF1_XML!Display_COM1, 0,0,128,128


    //--------------------------------------------------------
    [Vcockpit06]
    Background_color=0,0,0
    size_mm=256,256
    visible=0
    pixel_size=256,256
    texture=$vc_ins

    gauge00=MF1_XML!Display_INS, 0,0,256,256



    [Color]
    Day=255,255,255
    Night=255,255,255
    Luminous=201,64,64

    [Default View]
    X=0
    Y=0
    SIZE_X=8192
    SIZE_Y=6143


    -may be my adjustments will suit you (or not !!)


    Alain
    -

  23. #23
    Merci mille fois Alain!

    Et personne parle de sobatage ou dépréciation. Personellement j'aprécis énormément ce que tu partages.

    Bien à toi,

    Priller
    Windows 11 23H2 Enterprise Edition
    Intel i9 13900KF @ 5.8 GHz
    be quiet! Dark Rock 4 Pro cooler
    G-Skill 32Gb DDR5 RAM 7600-36
    MSI Z790 Motherboard
    Nvidia RTX4090 Graphics Card
    Samsung 1TB 980 EVO PCIe M.2 C: drive
    Samsung 2TB 980 EVO PCIe M.2 Data drive
    be quiet! Straight Power CM1000W PSU

  24. #24

  25. #25
    SOH-CM-2023 Manschy's Avatar
    Join Date
    Mar 2013
    Location
    Near Gutersloh ETUO, Germany
    Posts
    1,187
    Did some flights yesterday, she is so smooth and still a beauty.
    In only detected a minor issue (maybe only on my rig):
    When I started the payload manager for the first time, all works fine. But when I want to change anything at the second time, the payload manager was black suddenly. The same when I changed the option to "cold and dark" and want to start the manager afterwards. As I said, a minor issue, all settings can be done on first call...
    Best regards, Manfred.

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