Here it was a topic about VR in 4.5 version https://www.sim-outhouse.com/sohforu...y-wow-for-me!) .
When the v5 was released many VR users noticed big problem of flckering on the left eye which means that I have withheld my purchase. Sim was unplayable in VR simply what is strange because it worked well in 4.5 HT2 version.
Finally looks that LM found a case of this issue, here is very good news from Today's morning for VR users:
https://www.prepar3d.com/forum/viewt...212669#p212669Thank you for this very detailed post. I believe we have idea of the cause of the left eye jitter and are working to resolve it. Our rendering is now threaded and happening concurrently with the update of the next frame. It looks like there is a potential for the a new set of poses to be captured after the left eye camera has processed and before the right causing the two cameras to be out of sync. In makes sense that certain combinations of settings and hardware would help mitigate the issue. For example, the render thread can be working while the frame limiter is waiting on the main thread, so limiting the frame rate increases your chance of the render work completing before the left eye update begins. Thanks again for posting these results.
Good to see it! Im waiting for fix and next I'll buy v5! Hope soon.
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