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Thread: Screenshots P3D V 5

  1. #101
    SOH-CM-2023 Manschy's Avatar
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    Quote Originally Posted by roger-wilco-66 View Post
    In Kunming, China, back in the days of Chennault's Flying Tigers...


    True art! Reminds me of a model kit presentation
    Best regards, Manfred.

  2. #102
    WIP Beale AFB is generally working. Rendering is different on some textures, especially the PBR glass on the tower that will need rework.


  3. #103
    Quote Originally Posted by Bomber_12th View Post
    A little flight around San Francisco (ORBX scenery) in the Carenado Beech 18.










    Great shots John!
    What did you do to make the D18 work in v5? I have a lot of issues with all models from v4.5....



    Gunnar van der Meeren

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  4. #104

  5. #105
    Quote Originally Posted by Skyhawk18 View Post
    Great shots John!
    What did you do to make the D18 work in v5? I have a lot of issues with all models from v4.5....
    Thank you, Gunnar! Frankly I didn't do anything special. I saved my Airplanes, Effects, Gauges and Sound folders from P3Dv4, and simply pasted the contents into P3Dv5, without overwriting anything, and all of my Alabeo and Carenado aircraft (quite a few) have been working without issue.
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  6. #106
    Chodo Island (South Korea), in 1952


    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  7. #107

  8. #108
    Out of the box!



    "Illegitimum non carborundum".

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  9. #109

  10. #110




    A question, can you remind me how to lose the tanks?


  11. #111

  12. #112
    I see THAT many models have new LIFE !
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  13. #113
    Quote Originally Posted by Bomber_12th View Post
    Thank you, Gunnar! Frankly I didn't do anything special. I saved my Airplanes, Effects, Gauges and Sound folders from P3Dv4, and simply pasted the contents into P3Dv5, without overwriting anything, and all of my Alabeo and Carenado aircraft (quite a few) have been working without issue.
    Thanks John - most of my v4.5 models are working fine now. I simply forgot to copy and past the Effects, Gauges and Sound contents.



    Gunnar van der Meeren

    MSFS 2020 Standard/AMD Ryzen 9 5900X 3.7-4.8 GHz/Corsair Vengeance LPX DDR4 3200 MHz 64GB/Asus GeForce RTX 3090 TUF OC gaming GDDR6X 24GB



  14. #114






    Webmaster of yoyosims.pl.

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  15. #115
    Quote Originally Posted by YoYo View Post






    Yoyo ... is that default scenery or an add-on? Looks great!
    Your English is better than my French, German, Italian, Spanish.... so no worries my friends!


  16. #116
    For sure near default - FTX Global only and P3Dv5.
    Webmaster of yoyosims.pl.

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  17. #117

    From NZMF

    Attached Thumbnails Attached Thumbnails 2020-4-25_14-16-13-527.jpg  

  18. #118
    Quote Originally Posted by Dimus View Post
    WIP Beale AFB is generally working. Rendering is different on some textures, especially the PBR glass on the tower that will need rework.
    Dimus, did you solve this problem of detail1.bmp ?
    According this post it works https://www.prepar3d.com/forum/viewt...137112#p214078 but mine looks like this second picture, blurries, not this grass.
    I have DETAIL_TEXTURE=1 from the beginning.
    Webmaster of yoyosims.pl.

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  19. #119
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  20. #120
    Quote Originally Posted by YoYo View Post
    Dimus, did you solve this problem of detail1.bmp ?
    According this post it works https://www.prepar3d.com/forum/viewt...137112#p214078 but mine looks like this second picture, blurries, not this grass.
    I have DETAIL_TEXTURE=1 from the beginning.
    Actually I did and I posted it also in the tips thread. The issue for me was indeed the DETAIL_TEXTURE=1. However the default texture is very subtle and can hardly be seen. I changed it with one of the REX ones I had from v4.5 and it looks fine:



    The other issue I have as you may see from the above picture is that the dark PBR glass I had made for the tower and was looking great in 4.5 is not working in v5.0, it gets transparent when it has another glass behind it. I still do not know how to solve this. I'll keep trying. The rendering of the tarmac textures also is more bright, especially with enhanced atmospherics on and some of the dirt details are lost.




  21. #121
    SOH-CM-2023 Manschy's Avatar
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    Quote Originally Posted by jankees View Post
    Arggh - a place I really would like to be in that situation
    Best regards, Manfred.

  22. #122
    Quote Originally Posted by Dimus View Post
    Actually I did and I posted it also in the tips thread. The issue for me was indeed the DETAIL_TEXTURE=1. However the default texture is very subtle and can hardly be seen. I changed it with one of the REX ones I had from v4.5 and it looks fine:

    The other issue I have as you may see from the above picture is that the dark PBR glass I had made for the tower and was looking great in 4.5 is not working in v5.0, it gets transparent when it has another glass behind it. I still do not know how to solve this. I'll keep trying. The rendering of the tarmac textures also is more bright, especially with enhanced atmospherics on and some of the dirt details are lost.

    The problem is that LM didnt reply about many questions about textures, so we still dont know it's missing shader, the issue of shaders or this is how it should be ...
    Webmaster of yoyosims.pl.

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  23. #123


    Webmaster of yoyosims.pl.

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  24. #124
    Quote Originally Posted by noddy View Post



    A question, can you remind me how to lose the tanks?

    If these are Rob's Meteors Noddy then you can dump the tanks by editing the aircraft weight table.
    It can be done before take off or on the fly, being older models Rob hasn't (apparently) included in cockpit switches, but tweaking the payload does the job.
    "Illegitimum non carborundum".

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  25. #125
    Wombat,

    Many thanks, finally figured it

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