Aeroplane Heaven C-47/DC-3 is out! - Page 5
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Thread: Aeroplane Heaven C-47/DC-3 is out!

  1. #101
    Why is that funny extension underneath the fuselage? It is ugly, like the scrotum of a sheep. Never saw it on any picture, nor originals, not of actual still flying C-47's.
    Please make a hotfix to remove it.
    LOL...I agree. I’m not a fan of all these “rare” additions that they put it. The exhaust on the c 47, the cylinder covers on the dc3...that should have been an option..and hopefully will be with the sp. there’s a reason most dc3s don’t have them anymore.

    aeroplane heaven, how can I disable all the vibrating controls in the cockpit when the engines are running. This seems to be a major VAS hit for me on my system, not to mention I don’t really care for it. maybe can be addressed in the Service pack?

  2. #102
    not to mention I don’t really care for it. maybe can be addressed in the Service pack?


    Oh no, this is very nice feature! Take P3Dv5, on DX12 consumption will be smaller perhaps with better GPU/CPU optimalization. Personally I didnt notice performance problem of this feature.
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  3. #103
    surfguru, please contact Aeroplane Heaven directly for support. SOH is not the place to find direct support for any aircraft. You will find the answers for most all your questions by contacting the aircraft producer. Our forum is glad to help with most any problem folks have but changes or major problems are best handled directly.
    Regards, Tom Stovall KRDD


  4. #104
    Quote Originally Posted by degeus View Post
    Hello,
    No, it is no antenna, looks more like a garbagebag, at least I want to get rid of it.
    It is, in the parlance of the crews, the 'Honey Bucket'...…..
    "Illegitimum non carborundum".

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  5. #105




    ADF test flight.
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  6. #106
    Quote Originally Posted by degeus View Post
    Hi,
    I already thought it would be something like that. And I can think of having it underneath a leadplane like That's all Brother, but why do SNAFU and HoneyBun3 that have also? How can I remove that from the other ones and I also hope that upcoming add-on paint will not have it either.
    Piet
    Stovall is correct, please contact our help desk if it is a genuine support issue. I can, however, answer this one here.

    You can select either the "cargo"or the "clean" versions with the same liveries to have the C-47s without the radome.

    I will say this:

    Our tribute to the men and machines of D-Day stands. We set out to portray "That's all Brother" as she was on the day she led the armada across the channel. We spent many hours researching the subject, talking with people who specialise in the subject and gathering as much detailed info as we could. We outlined our intentions clearly in pre-ambles and previews well before release. We think we have TAB looking as she did on that day, warts, radome and exhaust flame dampeners and all. That was the objective.

  7. #107
    Bazz, Today P3Dv5 will be released, any official statement about this from AH side? I dont know did You have access for beta version for developpers.
    I'll take it but Im waiting for update of Chaseplane and ORBX Vector, Global (for more i can wait). I will copy files manually (DC-3/C-47 for P3Dv4.5 probably works without a problem) but will be nice to recive installator for v5 with SP also.
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  8. #108
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    Funny extension underneath the fuselage

    Quote Originally Posted by bazzar View Post
    Stovall is correct, please contact our help desk if it is a genuine support issue. I can, however, answer this one here.

    You can select either the "cargo"or the "clean" versions with the same liveries to have the C-47s without the radome.

    I will say this:

    Our tribute to the men and machines of D-Day stands. We set out to portray "That's all Brother" as she was on the day she led the armada across the channel. We spent many hours researching the subject, talking with people who specialise in the subject and gathering as much detailed info as we could. We outlined our intentions clearly in pre-ambles and previews well before release. We think we have TAB looking as she did on that day, warts, radome and exhaust flame dampeners and all. That was the objective.

    Bazzar,
    Indeed, the problem is solved by changing the model-file from Skytrain into MilCargo.
    As simple as that. Thanks a lot.
    Piet

  9. #109
    Stewardess boarding their Ozark Airlines flight.
    Last edited by TeiscoDelRay; April 14th, 2020 at 14:37.

  10. #110
    Ohh, nice!!! What is it ?

    Just wait... all passengers the same uniforms !?

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  11. #111
    SOH-CM-2024 icycle's Avatar
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    Ozark? With Palm trees??
    Great paint!

    Bill

  12. #112
    Quote Originally Posted by TeiscoDelRay View Post

    WONDERFUL! One of two civilian schemes I am DYING for for this beauty....(the other is Bonanza).

    Awsome as always!

    Kent

  13. #113
    I checked Today does it work with P3Dv4.5 with HT3 (installed Today) - yes, as it was in HT2 version.

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  14. #114
    Heading over to Sao Paulo. This is on a new full installation of P3Dv4.5.14.34698.



    Forest

  15. #115
    Quote Originally Posted by YoYo View Post
    not to mention I don’t really care for it. maybe can be addressed in the Service pack?


    Oh no, this is very nice feature! Take P3Dv5, on DX12 consumption will be smaller perhaps with better GPU/CPU optimalization. Personally I didnt notice performance problem of this feature.
    The problem is not the vibrating stuff, but huge amount ad size of texrures.
    Look in the "texture" folder and You will see 2.6 GB of textures and atleast 50 textyres at 4096x4096 weighting 16MB each + additional smaller textures.

    P3D V5 seems to be very GPU memory hungry and that is where these textures are loaded.

    I don´t have P3D V5, but in P3D V4.5 HF3 I get only 9 FPS on the apporach to Fly Tampas Copenhagen V2, where I have around 18-20 in the PMDG 737 NGXu.
    Thats for me a clear indication that the AH DC-3 overloads my GPU with textures and thus have to start using system RAM, which are much slower.

  16. #116
    Quote Originally Posted by YoYo View Post
    not to mention I don’t really care for it. maybe can be addressed in the Service pack?


    Oh no, this is very nice feature! Take P3Dv5, on DX12 consumption will be smaller perhaps with better GPU/CPU optimalization. Personally I didnt notice performance problem of this feature.
    The problem is not the vibrating stuff, but huge amount ad size of texrures.
    Look in the "texture" folder and You will see 2.6 GB of textures and atleast 50 textures at 4096x4096 weighting 16MB each + additional smaller textures.

    P3D V5 seems to be very GPU memory hungry and that is where these textures are loaded.

    I don´t have P3D V5, but in P3D V4.5 HF3 I get only 9 FPS on the apporach to Fly Tampas Copenhagen V2, where I have around 18-20 in the PMDG 737 NGXu.
    Thats for me a clear indication that the AH DC-3 overloads my GPU with textures and thus have to start using system RAM, which are much slower.

  17. #117
    I keep hoping there will be more videos about this release on YT. Does anyone know of any (I have seen Chock's, thanks mate!). Also, do we have any update on the update (SP/HF)?

    Ta- C

  18. #118
    Quote Originally Posted by cavaricooper View Post
    Also, do we have any update on the update (SP/HF)?
    SP not yet released, don't rush ;>, I prefer to recive good model but its a good question.

    Bazz,
    can You share your informations about SP? What will be included and what is planned to change it?
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  19. #119
    We are about to test SP1.1 in V5.
    We are including 2K textures installers for those that are having issues with frame rates.
    In the meantime, here is the changelog:

    1) Exterior models

    Landing gear geometry refined and re-aligned.
    Props enlarged slightly.
    Missing vents replaced on starboard nacelles.
    Various texture modifications, particularly to wing/flap areas.
    Flaps shortened to align with wing trailing edges.
    Added optional 2k texture installer for slower computers.

    2) Interior models

    Landing gear lever now in down position by default
    Landing gear safety latch routine adjusted to be automatic on return of gear lever to neutral position
    Turn/Slip ball animation reversed.
    Ground Power routine re-coded and a Ground Power three way switch added to left eyebrow panel.
    Kohlsman cylinder re-calibrated.
    Cabins added to C-47 cargo and Cargo-clean models.
    Manifold Gauge selector switch corrected to return to gauges to normal when reset.
    INOP OAT gauge rectified.
    Gear warning horn cancel switch added. (Replaces the "Keying" switch on right eyebrow panel.)
    Sounds added for some levers such as gear and hydraulics and sliding windows
    Internal cockpit glazing dynamic reflections removed for clearer views
    RMI VOR Needles ( NAv1 and Nav2) corrected.
    ADF (Radio Compass) needle fixed.
    VSI needle re-calibrated.
    Recognition switch (Blue) animation corrected. (C-47)

    3) Flight Dynamics

    Various adjustments made including fuel burn and drag co-efficients.

  20. #120
    Great list Bazz! TY
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  21. #121
    Hi,

    I do not have DC3 but saw some YT movies, and thing that caught my eye is lack of propeller animation.
    Am i right that regardles of pitch or rpm animation is same ?

    Artur

  22. #122
    Quote Originally Posted by Artur View Post
    Hi,

    I do not have DC3 but saw some YT movies, and thing that caught my eye is lack of propeller animation.
    Am i right that regardles of pitch or rpm animation is same ?

    Artur
    No, you are wrong on that. Most of the movies out there show incorrect starting, wrongly set up aircraft etc. Not a great way to assess anything really.

  23. #123
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    New version C-47 / DC-3

    Bazzar,
    Looking forward to the update. How will it be made available to current users? Is it still possible to add also a model in which the para-function is kept but the exteriour radardome removed?
    Piet de Geus

  24. #124
    Quote Originally Posted by degeus View Post
    Bazzar,
    Looking forward to the update. How will it be made available to current users? Is it still possible to add also a model in which the para-function is kept but the exteriour radardome removed?
    Piet de Geus
    You will can download again whole set from your place of purchese.
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  25. #125
    I would like to ask about engine simulation - what aspects of radial piston engine is modelled ?, engine failures ?, engine components wear and tear simulated ?

    Artur

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