Just a hunch, the texture.cfg for those repaints you have may not be structured such as this:
[fltsim]
fallback.1=..\texture.VC
fallback.2=..\texture.metallic
Save you texture.cfg for each repaint you ADDED and use one of the basic texture.cfg that was included in this update.
I think that metallic call may add better luster/shine to the exterior.
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