Hello, is it possible to allow the original tank models for the models? Since the textures do not fit on these and other tanks were also on the RF-4, they are otherwise always white.
Hello, is it possible to allow the original tank models for the models? Since the textures do not fit on these and other tanks were also on the RF-4, they are otherwise always white.
That was the very question I asked that JP answered.
We have to create specific textures for those tanks to add in the specific texture folder of the repaint, so it will trump the white that's included as default. I'm hoping I can cheat by simply renaming the old textures to the new texture format, as I'm no repainter. I'll check later when I'm done work.
dl
The renaming is possible on the 12Pack but not on the other 2, here the texture has other names, that not match and the models has other tank models too.
Any chance of the extending nosewheel leg on the F-4K?
Dave
Working on a tacpack update as we speak.
Uses original configurator and follows TMAP protocol.
Should be ready in a few hours.
Corrado
It is true that a simple rename trick won't work for all the 5 pack 3 tanks, because they are pulled from several base models. It is, however, still entirely possible to override the global colours by providing local "w_xxx" textures, also for the pack 3 birds.
Maybe I should write a list of which texture goes on which external store. At least I'll consider it.
Cheers,
JP
- Jens Peter "Penz" Pedersen
One for Duckie.
-JP
- Jens Peter "Penz" Pedersen
Duckie
"I hate to see you go, but I love to watch you leave!"
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here you go:
http://www.isoliti4gatti.it/warbirds/Tacpack.htm
Scroll down to the FSX section.
Replaces a few existing files and folders.
Let me know how it works for you.
This is for version V1 and FSX.
Provision for P3DV4 switch is already there in Panel.cfg in [Vcockpit06] section (changes the sound gauge to 64 bit).
Last edited by Corrado5834; May 6th, 2020 at 00:31.
Curious - were there visible differences between the original AS RF-4C and RF-4B models? Was it just the then fixed loadouts? Steve's paints way back then look so good on this bird today!an additional "RF-4B early" model was distributed with the pack 3 paintkit. Just found that one in my archives
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Most appreciated JP - it's hard to tell what I am looking at when I view these textures.Well I kinda knew I had to make a list sooner or later Butch, but I sense it will be desirable to go for "sooner".
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
Hey expat,
First of all thank for your kind remark. it’s been a while since I looked in depth at the visual differences but the 2 that come quickly to mind were that the formation lights are absent from the early B, and the Air Force C had twin taxi/landing lights mounted in the nose gear strut door, where the Navy/Marine B models had one taxi light and three smaller landing signal lights mounted in that same door. The early B also didn’t have all the small ECM blisters later Bs and Cs had but IIRC since the ALPHASim B came after the C they didn’t remove those from their B. I could be mistaken since it’s been a while.
Steve
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Yes, Steve's right.
Here's a pic with my edits showing the single landing light and the 3 AoA lights on the nosegear door. It also shows the blisters (only one visible in the pic) where the Shoehorn ECM AN/APR-30 S/C/X-band Radar Homing & Warning antenna were mounted. The Shoehorn Mod was a spec from the USAF's RF-4Cs, which the USMC planes then inherited when they ordered additional C airframes to complement their original order of B model RFs.
BTW - and yes, I know JP will want to reach in through his monitor and choke me for asking ... but is there any chance this RF-4B, if added/released, could have extendable nose gear?
https://nara.getarchive.net/media/a-...-on-the-237f32
Finally, where did you guys get the last two USMC paints? I should have been all over those and confess I never knew they existed ...
The RF4-B will be made available in an upcoming patch which also adds backlighting to the FSX VC's and fixes several minor issues.
But no chance whatsoever of additional models with extendable nose gear, sorry DL, the K model is the solo artist in that respect. This is not laziness on my behalf, but I don't think it's possible.
-JP
- Jens Peter "Penz" Pedersen
No worries JP, I figured "it would be a stretch" ... but figured it wouldn't hurt to ask. Looking forward to the update.
BTW - while the tank texture renaming thing didn't work for the J center tank texture, it did for the the Duckie (Steve Bryant) wing tank texture. Which means for the 2x wing tanks only configuration, you get his nicely repainted tanks. The center-only or all three tank configuration means that the center tank will be the "default" white with red tip.
I'm personally ok with that compromise on the RF - just a heads up for folks like me who can't repaint, and want to work within what the model allows today but still add in the enhancements possible from some older legacy but still really nice repaints.
dl
So, DL, which w_xxxxx texture do I look for if I just want to change the wing tank paint color?the tank texture renaming thing didn't work for the J center tank texture, it did for the the Duckie (Steve Bryant) wing tank texture.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
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