I'd like to "permanently" leave unloaded some stores that automatically get put on every time the plane is loaded into the sim. Right now, I manually zero them out in the fuel and payloads menu, which is a bit of a pain if I never fly with those stores.
So looking in aircraft.cfg section, I see the following
max_number_of_stations = 13
station_load.0 = 200, -15.0, 0, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.0 = "Pilot"
station_load.1 = 200, -18.5, 0, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.1 = "RIO"
station_load.2 = 1, 0, 0, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.2 = "M61-A1 Gun" // M61-A1, 1lb token weight
station_load.3 = 196, -33.5, -11.6, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.3 = "Station 1A" // 196lbs for Sidewinder or nothing
station_load.4 = 509, -33.5, -9.7, -1.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.4 = "Station 1B" // 196lbs for Sidwinder; 509 lbs for Sparrow; 1024 for Phoenix
station_load.5 = 2433, -27.5, -1.65, -1.25 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.5 = "Station 3" // 307lbs for Phoenix Rail; 509 lbs for Sparrow; 1331 for Phoenix+rail; 2433 for GBU31+rail; 1528 for GBU12+rail
station_load.6 = 509, -43.5, -1.65, -1.25 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.6 = "Station 4" // 307lbs for Phoenix Rail; 509 lbs for Sparrow; 1331 for Phoenix+rail; 2433 for GBU31+rail; 1528 for GBU12+rail
station_load.7 = 0, -27.5, 1.65, -1.25 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.7 = "Station 5" // 307lbs for Phoenix Rail; 509 lbs for Sparrow; 1331 for Phoenix+rail; 2433 for GBU31+rail; 1528 for GBU12+rail
station_load.8 = 2433, -43.5, 1.65, -1.25 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.8 = "Station 6" // 307lbs for Phoenix Rail; 509 lbs for Sparrow; 1331 for Phoenix+rail; 2433 for GBU31+rail; 1528 for GBU12+rail
station_load.9 = 412, -33.5, 9.7, -1.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.9 = "Station 8B" // 196lbs for Sidwinder; 412 lbs for Lantirn; 509 lbs for Sparrow; 1024 for Phoenix
station_load.10 = 196, -33.5, 11.6, 0.0 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.10 = "Station 8A" // 196lbs for Sidewinder; 72 for TACTS
station_load.11 = 381, -33.5, -5.0, -1.75 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.11 = "Station 2" // 381 for external fuel
station_load.12 = 381, -33.5, 5.0, -1.75 // Weight(lbs), longitudinal, lateral, vertical positions from datum (feet)
station_name.12 = "Station 7" // 381 for external fuel
If, for example, all I want is external tanks, will zeroing out the weight on stations 0 to 10 mess up the presence of the fuel tanks on stations 11 and 12? Kind of like when you screw up the sequence of the [flightsim.X] earlier on?
I'm travelling at the moment, so I can't try it - but I also thought the answer would be helpful to some other folks with planes with loadouts that are enabled in this fashion.
I recall on Dave Garwood's Hunter enabling all 4 external tanks using this approach, but this is different, in that I'm proposing to have some stations empty and some filled.
thanks,
dl
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