Fist of all, RAF Brüggen now and RAF Gütersloh a little later is in progress by getting seasonal textures now. A little strange just because I have to clarify what I am on to what technique I basically prefere for it. Being a bloody newby in that, I have to learn the skills from scratch - in FS9 those days it worked so fine with MDLTweaker.
Now it will be a mixture of SODE and Model Converter X, but first steps seem to be on a good way.
@ Downwind: Yes indeed, RAF Gütersloh was released in 2013 for FS9 in great collaboration with Pete Beeby.
Almost all buildings and objects are carried over to the FSX / P3D version.
Both sceneries - RAF Gütersloh and RAF Brüggen - are being mainly developed in / for FSX. Work stages done for FSX will be checked in P3Dv4 as well. Most of them work fine except for dynamic lighting and some animations that have to be created differently.
At this point I have to ask for patience again, just because I have really few spare time to engage in my hobby. But hopefully, I can show some new shots shortly...
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