Tangier Island Beta Testers - Page 2
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Thread: Tangier Island Beta Testers

  1. #26
    New version has been uploaded. Enjoy!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

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    GPU: NVidia GTX 970 (4GB GDDR5)

  2. #27
    Thanks Ed,

    I enjoyed V1.0 without issue. V2.0 looks like a gem.
    Enjoy many of your other scenery's also.
    Thanks again for all the time and effort.

    Doc

  3. #28
    Downloaded v2, probably won't get around to checking it out for a day or two.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  4. #29
    SOH Staff .."Bartender" AussieMan's Avatar
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    ​Thanks Ed, just downloaded the new version.


    Cheers
    Pat


    "Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).

  5. #30
    Hi Ed. A quick look over of the new release and no problems anywhere. Fantastic! - thanks for this! Maybe time to try out some of your older sceneries!

    One genuine question (by no means a criticism) - are there really that many vehicles on a small island with few roads that go nowhere?

    Regards,

    A.

  6. #31
    Quote Originally Posted by aardvark62 View Post
    Hi Ed. A quick look over of the new release and no problems anywhere. Fantastic! - thanks for this! Maybe time to try out some of your older sceneries!
    One genuine question (by no means a criticism) - are there really that many vehicles on a small island with few roads that go nowhere?
    Regards,
    A.
    The cars were placed more to show that the Island was inhabited rather than an actual mode of travel. As far as I can tell, Golf Carts or Bicycles are how most folks get around there.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  7. #32
    Hi Ed
    I've downloaded the new version of Tangier Island. It looks exceptionally realistic in P3D V4. I have observed that in my installation there appears to an elevation difference on the runway when I leave the ramp and turn on to what I think is Runway 02 - 50 -100 Ft down the runway. It looks like a grassy bank of earth but causes no effect on the airplane. I have the ORBX KTGI files removed although the ORBX object file is still present. The earlier KTGI scenery is removed. I believe everything was installed correctly. I have the additional file installed in P3D World/scenery. Not really a big thing but advice would be appreciated.
    Thanks
    Warren

  8. #33
    Quote Originally Posted by aspen31 View Post
    Hi Ed
    I've downloaded the new version of Tangier Island. It looks exceptionally realistic in P3D V4. I have observed that in my installation there appears to an elevation difference on the runway when I leave the ramp and turn on to what I think is Runway 02 - 50 -100 Ft down the runway. It looks like a grassy bank of earth but causes no effect on the airplane. I have the ORBX KTGI files removed although the ORBX object file is still present. The earlier KTGI scenery is removed. I believe everything was installed correctly. I have the additional file installed in P3D World/scenery. Not really a big thing but advice would be appreciated.
    Thanks
    Warren
    Can you post an image/screenshot?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  9. #34
    Hi Ed
    Here goes. I didn't have this issue in the first Beta KTGI
    Not sure what I did.
    Thanks
    Warren
    Attached Thumbnails Attached Thumbnails 2018-4-30_7-2-47-4.jpg   2018-4-30_7-2-14-182.jpg  

  10. #35
    Things to check:
    Do you have any mesh that would affect that area that wasn't active during the Beta?
    What position does this scenery sit at in the scenery library?
    Did you deactivate the beta version and add this release version as a whole or did you overwrite?

    If you have custom mesh for North America, move this scenery above that or above any active mesh to eliminate that as a possible cause.
    If you have the scenery sitting anywhere other than the very number 1 position, move it to the top
    If you overwrote files in the Beta with the new version, start over, delete the beta and install the new release as a standalone scenery file.
    Remove the Orbx KTGI object file. . .it doesn't belong in this scenery.

    My personal observation on this and any other anomaly with this scenery specifically related to elevation is that I have done what I am capable of. The actual Island sits at approx 5' above sea level. This scenery is not real, so without hi-res custom mesh the Island sits at 0.0'. The default elevation of the original Airport as it was built for FSX/P3D was 1.940'. I added a flatten "Only" under the rwy, taxiway and parking ramp to eliminate some inconsistencies in the runway and parking ramp and so when you take an Island that has zero elevation and add a flatten that sits at 1.940'. . .you get a small plateau, nothing I'm going to do to change that.

    If someone who knows how to do mesh wants to chime in and volunteer to do a nice mesh for Tangier I'm all for it, otherwise problems like what you see or elevation problems that others run into are caused, as far as I can tell, by settings that individuals use within their respective sims. No one who did the Beta Testing showed anything like what you see, I don't see it in FSX/Accel or P3D_V4.2. I don't mean to be abrupt but this is why I don't release most sceneries I do. . .there are way too many variables that I have no control over beyond a few helpful suggestions. I had hoped that this version would be a good scenery devoid of any major problems. If I continue to get things like what you see, it will be the last scenery I release.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  11. #36
    Hi Ed

    I have all your scenery and now I have KTGI...Excellent! V2 works perfect in Prepar v3. I had to delete ORBX freeware KTGI and now Tangier Island v2 works perfect in Prepar v4.

    Dick

  12. #37
    Quote Originally Posted by aspen31 View Post
    Hi Ed
    Here goes. I didn't have this issue in the first Beta KTGI
    Not sure what I did.
    Thanks
    Warren
    You can try increasing the mesh resolution and see if it goes away. What is your setting now?

  13. #38
    Hi Ed
    I have several Orbx global products including the base pack, North America and vector.
    I moved KTGI scenery to the top in the add-on library and that did the trick. I suspect the Orbx product has effected some other add-on sceneries but not in the same way. In any case KTGI works perfectly now. The ambient sounds are awesome - very realistic.
    Thanks for doing this.
    Warren

  14. #39
    Looks super, Ed ! As soon as I find them, I'll post a few actual photos of Tangier.

  15. #40
    Just a clarification on the download. When I uploaded it, I selected "FSX and P3D" as the preferred Sims it is compatible with. In the downloads area, it is titled to appear that it is compatible with FSX and P3D_V2. I believe what happened is that the V2 (which refers to the scenery version) got bumped to the end of the title, making it appear that with P3D it's only compatible with V2, lol. That is not the case and I hope that most folks realized that. If not. . .that's the full story and the scenery is good with FSX and P3D (all versions).
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  16. #41
    Quote Originally Posted by jmbiii View Post
    Looks super, Ed ! As soon as I find them, I'll post a few actual photos of Tangier.
    That'll be interesting. Maybe I should have come to you before I did the scenery, lol. Actually though, Google Earth Pro allowed me to go to street view and actually slew through Tangier Island, some of the textures I used were taken right from screenshots I took during my travels around the Island. If I had the patience, I could have done custom objects of just about every single building, as the street view afforded me that much in terms of up close and personal with the stores and houses. Just a note though. . .no way I would have done every building, lol
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  17. #42
    Ed
    It's really great scenery. After I placed it at the top of my add-on P3D V4 went through a refresh cycle and then everything took on a more dramatic almost photo-like quality. I don't have much payware scenery installed but your KTGI is as good or better than anything I have.
    Thanks again for doing it.
    Warren

  18. #43
    Quote Originally Posted by aspen31 View Post
    Ed
    It's really great scenery. After I placed it at the top of my add-on P3D V4 went through a refresh cycle and then everything took on a more dramatic almost photo-like quality. I don't have much payware scenery installed but your KTGI is as good or better than anything I have.
    Thanks again for doing it.
    Warren
    Glad it has worked out for you!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  19. #44
    Quote Originally Posted by falcon409 View Post
    The cars were placed more to show that the Island was inhabited rather than an actual mode of travel. As far as I can tell, Golf Carts or Bicycles are how most folks get around there.
    That is correct, the majority of the locals and all of the tourists get around the island on foot, on bicycle, or by golf cart. Even the motorized tours are based on golf cart type vehicles. There are some scooters/mopeds, pickup trucks used for delivery or service vehicles and fire and ems vehicles.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  20. #45

    Great Job, Ed

    Just activated your Tangiers V2. It's superb. I took a "human avatar" and walked the entire island. Heard the waves fine, but for some reason the sea gulls weren't as prevalent. They did eventually show up though. Not sure where your "sound speaker" is. Seems to be strongest on the taxiway sign by the runway. I really enjoyed walking on the beach, but so does one of your characters. He walks in place behind his boat. Doesn't go anywhere, but he's walking. I spent almost an hour just wandering around. It's very immersive. The model (or textures) are very realistic and believable. Thank you for a grand gift. I haven't used a plane on it yet, I find there are so many things to explore . I've enjoyed meandering around the boat yards, beach and commercial area. I think you've outdone yourself on this one. No issues except 12-20fps, but I have a low end system running boxed FSA-A. Great Job... Terry

  21. #46
    I finally had the opportunity to try v2 as well. No issues except computer performance. It stuttered a bit and fps bounced up and down a lot. Not sure what's causing that, but I also have a low-end system.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  22. #47
    Quote Originally Posted by simtech View Post
    Just activated your Tangiers V2. It's superb. I took a "human avatar" and walked the entire island. Heard the waves fine, but for some reason the sea gulls weren't as prevalent. They did eventually show up though. Not sure where your "sound speaker" is. Seems to be strongest on the taxiway sign by the runway. I really enjoyed walking on the beach, but so does one of your characters. He walks in place behind his boat. Doesn't go anywhere, but he's walking. I spent almost an hour just wandering around. It's very immersive. The model (or textures) are very realistic and believable. Thank you for a grand gift. I haven't used a plane on it yet, I find there are so many things to explore . I've enjoyed meandering around the boat yards, beach and commercial area. I think you've outdone yourself on this one. No issues except 12-20fps, but I have a low end system running boxed FSA-A. Great Job... Terry
    simtech, thanks for the post and glad you enjoyed walking around the Island. The sounds have 3 points of origin, 1 near the boats on the trailers, 1 at the end of runway 02 (those are both "oceanwaves sounds") and the 3rd one is just below where the birds are near the parking ramp ("gull sounds").
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  23. #48

  24. #49
    Nice shot, however you have Orbx scenery interfering with my scenery. The couple standing there and the extra motor home are indications of that. You must go to your Orbx folder in your Sim folder (ORBX\FTX_GLOBAL\FTX_FTXG_AIRPORTS). Inside the FTX_FTG_Airports folder get into the scenery folder and look for all files (3 total) related to KTGI. Delete those files and then restart your Sim. That will remove all the Orbx objects.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  25. #50
    I kind of miss the trailer





    Dick

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