Gauge search order in P3Dv4
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Thread: Gauge search order in P3Dv4

  1. #1

    Gauge search order in P3Dv4

    If you ever stumble onto this problem:

    In FSX and P3Dv1/2/3, the program, by default, searches for gauges in the local aircraft \panel\ folder (or subfolders) first, before searching in your main \gauges\ folder.

    In P3Dv4.*, this search order has changed: it looks first in the main \Gauges\ folder (or whatever folder you have assigned as "main") .

    Meaning that if two versions of a gauge with the same name exists in both the main \gauges\ folder and the local aircraft \panel\ folder, P3Dv4.* probably loads the version you don't expect !!!

    Rob

  2. #2
    Good point Rob! I have also found out the hard way that the same is the case for textures. Global texture folders have priority. In case you have a texture in your local texture folder (sim object or scenery) having the same file name as a default global one the global will display and not yours.

  3. #3
    Quote Originally Posted by Dimus View Post
    Good point Rob! I have also found out the hard way that the same is the case for textures. Global texture folders have priority. In case you have a texture in your local texture folder (sim object or scenery) having the same file name as a default global one the global will display and not yours.
    I maybe off base here, but I wonder if removing those search points from the folder's texture.cfg would change that behavior?
    Don H

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