Hi!
The question is not strictly about CFS3 but since the game engine is the same I hope someone can shed a light on the issue.
There's one oddity I immediately notice in WOFF (and it was the same in OFF Phase 3): with full rudder some aircrafts tend to fly sideways like helicopters. I don't see anything similar hapenning with CFS3 aircrafts though.
It was very noticeable in Fokker Eindecker, they somewhat improved it, but now probably even worse offender is Airco DH-4 two-seater.
However I also wonder why so few people notice it. Maybe the problem is on my end?
That's why I ask if anyone can test what happens if you fly DH4 straight (preferably at low alt so that you can see the ground) and then apply a full left rudder and maybe some opposite ailerons to keep your wings level.
In my case two things happen: aircraft starts flying to the right (with full left rudder!) and more so it starts noticeably gaining speed (in a sideslip!).
It is so bad it ruins any fun in playing WOFF for me and I can't understand why nobody notices it.
Maybe some CFS3 FM experts can explain what happens? I've found which parameter causes the issue in WOFF xfm files but their format is different to CFS3 FM, so maybe it is strictly WOFF issue. I don't know.
The problem in WOFF is that when "sideSlip_frac" is less than 1 the game engine thinks that side drag is less that front drag.
And here's the line from DH4 xfm file:
<Yaw damping_frac="0.9" weathervane_frac="2.99" adverseYaw_frac="1.05" sideSlip_frac="0.0499999999999999"/>
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