The right side can be remapped or have its mapping edited to avoid confusing sides on the texture sheet.
FYI, some models have both sides of the fuselage apparently mapped from the same direction...
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The right side can be remapped or have its mapping edited to avoid confusing sides on the texture sheet.
FYI, some models have both sides of the fuselage apparently mapped from the same direction...
Originally Posted by MaddogK
...I still haven't figured out how/why Gmax would project the normals out of the backside of the polys...
Oh...
Robert, do not use the Material Navigator to do this: don't, don't, don't! You are using the Navigator to pick your material, but what you're actually doing is loading the map only into the...
No, make the object the size it needs to be in-game before exporting.
Sketchup is easy to learn and use, but anything for CFS3 has to go through Gmax for exporting to the sim. Best to stick with Gmax, I think.
Yes, a new Poly Select/UVW Mapping modifier pair for each view. You can use Mesh Select instead of Poly, the end result will be the same.
I'll bet you're selecting polys by dragging a selection over them, but without ticking Ignore Backfacing...
No, only the last set of polys mapped would still be selected.
Yes, that is required. Otherwise you're re-mapping polys up to four times! Look again at the screenshots in the tutorial and pay...
There are more options too, which you'll discover further on in the tutorial series. :wavey:
Should be working now...
There's a new tutorial series on UVW mapping in Gmax on FSDeveloper. (and if the library accepted bigger files I'd have it up here too...!)
In six parts, this tutorial series aims to get the...