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  1. Sticky: FYI Rami builds mainly for public domain, for...

    FYI Rami builds mainly for public domain, for which we're all very grateful. I've always built missions for private use only, so there's that also. Same mechanics either way. Keeping all to myself...
  2. Sticky: All AI skill and aggressiveness set to highest...

    All AI skill and aggressiveness set to highest levels, starting altitude always above 5000 ft (I prefer 15k). For my player's flight, it comes down to command and control. Circle around to rear of...
  3. Sticky: I never thought about this before, but being that...

    I never thought about this before, but being that we're working with a dedicated combat flight sim where scoring depends on player performance against armed targets, there might be a code omission...
  4. Sticky: :encouragement::very_drunk:

    :encouragement::very_drunk:
  5. Sticky: 0=fuel injected 1=gravity carb 2=aerobatic carb...

    0=fuel injected
    1=gravity carb
    2=aerobatic carb

    Early-war Hurricane and Spit would be "1"
  6. Sticky: Dude, you actually flew close enough to an AI...

    Dude, you actually flew close enough to an AI bomber after a drop to inspect the load!?! Wow...serious immersion. Evidently that's something that even the developers didn't do :dizzy:

    Well, the...
  7. Sticky: Roy, its usually a problem with the alpha-channel...

    Roy, its usually a problem with the alpha-channel in the original FS9 prop bmp conflicting with the loss of alpha in the newly converted model. All you need is a new prop bmp from another...
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