GOOD call on recreating the material, that's all it took to fix the problem. A 30 second fix for a 1+ year old problem.
Thanks everyone for the lessons, this was a very eye-opening week.
Type: Posts; User: MaddogK; Keyword(s):
GOOD call on recreating the material, that's all it took to fix the problem. A 30 second fix for a 1+ year old problem.
Thanks everyone for the lessons, this was a very eye-opening week.
Funny thing is just last week I did a cleanup of my fuselage and some tweeking of the nose shape. I split it right down the center nose to tail and deleted one half so I could work the cleanup on the...
After about 5 hours of practice I got the hang of this. As you explain, it IS rather simple but unfortunately I still have the same result- unmapped faces, that cannot be mapped to.
Instead of...
I think I understand.
Since my material is already created, I shouldn't apply it to the object until after it's mapped and collapsed ? Since I understand the the matID on the select screen...
:dizzy:
I noticed on your video that you had assigned poly's ID's before even doing the poly select modifiers. Are you doing this within the editable poly modifier, or did poly selects and assigned...
TY sir. I knew it was something stupid. I didn't want to collapse the entire stack unnecessarily incase I needed to fix some mapping, and I couldn't undo back that far.
So, select poly (or faces),...
I've been struggling with UVW mapping in Gmax even after following all the tutorials I can find. I'm sure there's something simple that I'm overlooking.
I create something as simple as a 3d box,...