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  1. Thanks Tom, I couldn't really make much sense...

    Thanks Tom,
    I couldn't really make much sense out of the wiki article you previously linked. Its FSX that I'm aiming for, maybe P3d in the future but not just yet.
    I have both SDK's from LM the...
  2. Upon attempting to export from 3DS - I am...

    Upon attempting to export from 3DS - I am presented with a .X file (File > Export ). However if i export using the Export LOD tools in the aces menu, it exports a .MDL
    When the .MDL loads in FSX, i...
  3. If I was at my PC I'd send a screenshot. Once...

    If I was at my PC I'd send a screenshot.
    Once it exports to Lithunwrap. The lines everywhere don't resemble any form of aircraft shape or part. Quite literally they run everywhere in all sorts of...
  4. Texture Mapping, UVW & Lithunwrap

    Hi Everyone.

    I'm hoping someone may be able to assist me.. I've finished an external model and ready to create a "paint kit"
    Following the Sim OutHouse tutorials, and using Lithunwrap this far...
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    Aircraft CFG

    Hi everyone,

    I've used Gmax to construct my aircrafts model, however the information made available is very limited when it comes to surface areas etc.
    I know the wing area, wing span and the...
  6. I'm in the process of switching to 3ds... I've...

    I'm in the process of switching to 3ds... I've visited Prepar3d website and created an account to download the SDK for 3DS and it says that the account password would be emailed to me.... yet I've...
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    Sticky: Thanks Tom, For some unforseen reason - help...

    Thanks Tom,

    For some unforseen reason - help here - Ive got my interior Fuse to show in FSX however when I add detail IE, Seats and centre console, they show up fine in Gmax, yet everything...
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    Sticky: Yeah, That's what I've done to get around it. I'm...

    Yeah, That's what I've done to get around it. I'm assuming it wont glitch with FSX, as there are already two models anyway one is the model the other interior so I'll see how it goes... When I saved...
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    Sticky: Thanks Milton, Another thing I noticed as...

    Thanks Milton,

    Another thing I noticed as well... Once I clone the "Exterior" and name it "Interior" and export..... it exports the plane fine but comes up with a duplicate animation warning.......
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    Sticky: VC

    Perhaps I'm posting in the wrong area, I'm not too sure.
    I've got a bit of a test model going at the moment. I've started to make a VC, I've got two models by the time Gmax finishes its export one...
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    Sticky: I got it!!! Had the link "BACKWARDS" it works now...

    I got it!!! Had the link "BACKWARDS" it works now I have the link between the Trimtab and the Elevator instead of elevator to trimtab.
    Thanks so much!! Tom. I will drop you an email to the address...
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    Sticky: Got it, All good. Thanks heaps. You're worth more...

    Got it, All good. Thanks heaps. You're worth more money. Hey just a quick question... The elevator has its own trim tab.. Im trying to animate it. Ive given the elevator 30 degrees of travel up and...
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    Sticky: Massive THANKS

    Tom,
    I have no idea where abouts you are in the world, however if I could shake your hand and buy you a beer & say THANKS that would be Awesome.

    I will follow it all up, and I thank you...
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    Sticky: thanks

    Tom,
    Thank you for your help..... Now the animation works perfect in GMAX but yet when its exported to FSX nothing spins and the prop discs are sitting there...... any tips? maybe I've missed...
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    Thanks for your help. However bits of it have...

    Thanks for your help. However bits of it have gone over my head......

    Im using GMAX. Here, I will attach the Gmax file...
    4594


    Dont know if you'll do any good with it, nor if its up to...
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    Propeller Animation

    Hi, just wondering if anyone can help animate the Prop of my modelled aircraft? The tutorials I have found fail to work in FSX. The aileron and rudder seem to animate OK just the prop stays still...
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    Sticky: In relation to FSX, Yes you are correct. Aileron...

    In relation to FSX, Yes you are correct. Aileron and rudder + elevator are animated this way. Flaps are the same however they require frame 0 to be retracted fully and frame 100 to be extended fully...
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    Sticky: Scale / Size

    Thanks for that, I will definitely follow it up. So far I have attacked Gmax again and done the following. I imported another aircraft which is similar in size to the plane I'm making into model...
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    Sticky: Scale / Size

    Perhaps someone's already came across this one I'm not sure. My Gmax units are set to Meters under preferences and Units, and the grid unit is set up to say that 1 square is 1 meter however after...
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    Sticky: I'm having no luck animating basic control...

    I'm having no luck animating basic control surfaces, I am also new to gmax. Was wondering if anyone has any instructions on how to do this?

    Kind regards,

    Matt
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    animation

    Hi everyone, Im trying to animate my 3d model however having absolutely no luck, is anyone able to provide some detailed instructions. Rudder, Gear (fixed) aileron and elevator plus canopy & I've...
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    Landing Lights

    Hi everyone.

    Since the boolean was explained - it all works now which is good. Only problem I'm having which I am sure someone else has already ran into is that the aircraft I'm modelling in Gmax,...
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    Thats the tutorial Im having issues with. I've...

    Thats the tutorial Im having issues with. I've sent the gmax file in a zip to Milton on another post. Hope im able to sort it. Its doing my head in.

    Kind Regards,

    Matt.
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    Sticky: Thanks for your reply. I will attach the GMAX...

    Thanks for your reply.
    I will attach the GMAX file here and also include the link to the tutorial listing the steps ive taken so far.
    Any help is appreciated.

    Tutorial used...
  25. URGENT - Oz Flight Simulations is Hiring.

    ALL:
    Oz Flight Simulations seeks the input with the possibility of hiring, of persons with experience in 3D modelling and animation for an upcoming project.
    The successful applicant must be able to...
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