I think you might like this...
https://www.sim-outhouse.com/sohforums/local_links.php?catid=161&linkid=23722
This package consists of:
Type: Posts; User: MajorMagee; Keyword(s):
I think you might like this...
https://www.sim-outhouse.com/sohforums/local_links.php?catid=161&linkid=23722
This package consists of:
Odd that it works for me. As a matter of fact, your question caused me to go back and fix all of mine. Since all of the metal finish F-86 share the same f-86_p.dds filename I only needed to create...
Here's a nice summary of the difficulty with finding the right camouflage for any particular situation.
https://apps.dtic.mil/sti/pdfs/AD0850688.pdf
Ultimately, whatever you select will be...
I believe that WOFF significantly upgraded the AI performance.
Wonderful reading this...
https://forum.il2sturmovik.com/topic/87892-dev-blog-359-daniel-and-albert-talk-about-the-past-present-and-future-for-the-il-2-series/?do=findComment&comment=1311379
The static reticle name must be listed in the [ReticleStatic] section of the TextureMagic.ini in the Shaders30 folder.
Look for f-86_gunsight.dds to support GunVal and the SAAF versions.
Most...
If you look at the bottom left of your screenshot you can see that you're actually at A44.
I set my hex editor to display 36 columns wide to make the repeating bit patterns in each row line up...
You have me looking at Korea again.
https://i.imgur.com/D6sHeku.jpg
I make the canopy plexiglass reflective by hex editing the m3d file.
For example for Squanee I change the values starting at AB0
from 00 00 00 00 90 E1 96 3F 00 00 00 FF 00 00 00 FF 00 00 00 40...
Not exactly what you asked for.
https://www.sim-outhouse.com/sohforums/local_links.php?catid=97&linkid=3129
That is weird!
I'm not familiar with the terrain data file format, but if it can be turned into graphics data I have a copy of Gigapixel AI that can upscale it to a higher resolution.
https://upload.wikimedia.org/wikipedia/commons/d/d8/Heinkel_He_111_over_Wapping%2C_East_London.jpg
It sounds like the install was proper, so I don't know what's gone wrong.
I rechecked my install yesterday and everything works as it should.
What happens if you toggle AnKor's Shaders off? (O...
Yes, I set most of the default reticle calibrations so the lead ring is close to 300m for the typical target sizes.
There are two downloads in the library (2017, and 2018). You should install the 2017 one, and then update with the 2018 files.
You must have AnKor's Shaders active for this aircraft.
This...
I love it!
It sets the size of the reticle to match differing target sizes at the convergence range. (e.g. a heavy bomber appears much larger than a fighter at 300m so the circle is bigger)
Convergence...
I love looking at the cutaway one we have at the museum.
https://www.nationalmuseum.af.mil/Visit/Museum-Exhibits/Fact-Sheets/Display/Article/198071/north-american-f-86h-sabre/
It moves with your head position so that it stays aligned with the boresight.
Very useful with TrackIR.
It does also respond to G-force if it's turned on in d3d8.ini. You can adjust the amount...
Back in the day, HouseHobbit had some success with doing realistic combat box formations in his missions. What I remember most was that it was practically suicide to attack them.
...
I'm not sure what the default reticle is supposed to represent. I've replaced it with the K14 dynamic reticle using AnKor's Shaders to simulate the K-18 used in Korea.
<Effect Type="Track"...
Wyler flew on five missions to make his films.
https://www.youtube.com/watch?v=pTRnv3ctzec
I think you might like this...
https://www.sim-outhouse.com/sohforums/local_links.php?catid=83&linkid=147
This is a "Ghost in the Machine" repaint of the ETO AvHistory Yak-9 as plane #14...
What positions and colors that can be changed are in the ViewUI.xml, but I believe these are hard coded.