This package is no longer available except on physical media on the second hand market (eBay, etc)
These updates were available to download free back in the day, but like the package, no longer available. Uploading here to preserve them for those who may require.
This package is no longer available except on physical media on the second hand market (eBay, etc)
These updates were available to download free back in the day, but like the package, no longer available. Uploading here to preserve them for those who may require.
These packages are no longer available except on physical media on the second hand market (eBay, etc)
These updates were available to download free back in the day, but like the package, no longer available. Uploading here to preserve them for those who may require.
This package also includes a revised GSL file for the excellent "Malta" scenery created masterfully by Brunosk. This revised GSL removes ships, vehicles, and anti-aircraft guns from the GSL file, instead placing them into a layout so they can be used as Brunosk originally intended. This is important, because guns will not fire, ships will not sink or fire weapons, and vehicles will not fire weapons if these are included in the GSL file.
Note: This package was updated on 3 December, 2014 to include a set of object pictures from Kevin "kdriver" Driver that allow mission builders to better utilize the wonderful objects created by Brunosk for his Malta scenery.
This project started some 2 years ago after “Marg” uploaded its excellent mesh/coastlines for Malta. This prompted the dream of a complete detailed scenery for the island, starting of course with the three main airfields (Luqa, Ta Qali and Hal Far), but soon extending to the city of Valetta with its forts, maltese towers along the coast, Kalafrana seaplane base, and ultimately the cities of Mosta and Mdina. Here’s the result of all this work, which could certainly still be improved, but sometimes in design you have to decide you’ve done enough and share the results ! I still think that this is probably the most complex piece of scenery ever created for CFS2, and I had great fun building it.
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