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  1. modelr's Avatar
    I have to agree 100%. The same goes for seeing the pilot's hands and feet working the controls and switches in the VC. We talk about how "realistic" the next release is going to be, only to sit in the pilot's seat, or, in the growing number of later releases, in the co-pilot's, or engineer's, or radio operator's seat, and look over, and NO ONE is flying the plane!! But some GHOST is operating all the switches and controls! Realistic??? Not in my book. The biggest complaint I hear/read is "it affects frame rates. Really? Never seemed to in Bill and Lynn's beautiful aircraft. with today's machines running in the 50-100FPS range, we worry about losing 10 or 15 FPS, when the human eye can only see mid 20's anyway? The other complaint is "they are in the way of "seeing" something." Well, DUH. Tell me, Mr. real world pilot, what do you have to do when you are in your real life aircraft? You MOVE your head, hand, or leg out of the way, don't you? How about Track IR? Can't wait till we can see and operate/interact with our hands in VR!

    Yes, having the visible people switchable in our virtual world is great, ala A2A. Wish it was easier to change the faces, and clothes. The avatar mode is fun, and seeing the active people in ORBX sceneries is so much more realistic. Wish they could visibly ride along in the aircraft, also. I'm not noticing any hit on frames at those, mainly because I have learned to LEAVE THAT READOUT OFF when just flying for relaxation. In fact, I only turn it on now when I actually SEE stuttering, which is extremely rare.

    Immersion factor, that's what I look for.